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  1. Liniyka_xddd

    Jedi ability to protect the ones behind them

    Oh, that may actually be good. Well, I still think it would look silly if saberists just magically consumed shots from 2 meters away, but it is an interesting concept indeed. It may work as a separate purchasable ability or something.
  2. Liniyka_xddd

    Jedi ability to protect the ones behind them

    Reinhardt much? But srsly I don't think that's physically possible. Do you expect saberist to elongate his arms or his lightsaber? And of course, no one will animate it, so not gonna happen.
  3. Liniyka_xddd

    I need a Medic!

    No thanks.
  4. Liniyka_xddd

    What are your thoughts on Hero/Bounty Hunters in general?

    Seeing how proj keeps getting worse every patch, I think it may be a decent idea to remove it from hero completely. Making hero a versatile close combat brawler with a few tricks up it's sleeve can make it way more fun. Right now this class is kinda stuck in this stagnant "sniper" role.
  5. Liniyka_xddd

    What are your thoughts on Hero/Bounty Hunters in general?

    If you want to change proj, make sure it stays competitive. I don't like most of the suggestions I heard before because: - If you add some sort of long delay/wait/charge thing, proj will just be outclassed by ruptor - If you reduce the damage, proj will be outclassed by EE-3 Now, the damage...
  6. Liniyka_xddd

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    If you can give pistols the same aiming mechanic as we have on droideka (both pistols converge at the crosshair), that would be the best buff ever. Also pulse nades are really strong right now. I don't think they should be changed, maybe a SLIGHT cost reduction can be good.
  7. Liniyka_xddd

    Fix jedi/sith.

    Giv saborist 500 hp and kertosis and supr armor. And maek guners die from push they r OP. Also cloen is bs and stupid gimmik.
  8. Liniyka_xddd

    Clone Rework Poll

    Lol what. Saberists are really strong this patch, don't you think? Only fp regen got nerfed, and in return they got all sorts of stuff - immunity to shotgun snipes, blocking that allows you to eat an entire e11 magazine and auto-deflect that makes gunners cry in 1v1 engagements.
  9. Liniyka_xddd

    V1.4.4 Update Released!

    I know right, jedi/sith are so weak this patch. Probably the weakest class of them all. With hp damage reductions, max fp drain limits, fp dmg reduction while blocking and auto-deflect. How can anyone even play this overnerfed garbage class? But for some unknown reason, when you connect to a...
  10. Liniyka_xddd

    MB2 Xmas Event!

    Sorry droid man, but since SBDs cannot get/lose weapons, it's not fun to play against them. Same with droidekas.
  11. Liniyka_xddd

    MB2 Xmas Event!

    No SBDs, no dekas, 1-life classes only, and you can only use weapons that you get by using !spin, otherwise you have to stick with p1/melee - the ultimate ruleset for this event.
  12. Liniyka_xddd

    Clone Rework Poll

    Lol, for real? Okay, here are the direct counters - Dodge on e. t./commander/hero, block on jedi/sith, shield on droideka, blast armour on SBD. Here are indirect counters - sprint on clone and ARC, acrobatics on jedi/sith/ARC, and the most important of all - YOUR SKILL. Bait snipers into...
  13. Liniyka_xddd

    MB2 Xmas Event!

    Time to hunt for that jetpack/lightsaber. Just don't forget to take 2/3-life class, otherwise a wild !spin may end your journey right at the spawn :D
  14. Liniyka_xddd

    Clone Rework Poll

    This "rework" will just make a boring run&gun class out of clone. Bad clone rifle, bad minigun and bad BH melee ability. Wow, really exciting. I see that the whole problem here is blob. Well, you know what else has no counterplay? Lightning. So when a sith runs at me, confident that he will...
  15. Liniyka_xddd

    Clone Rework Poll

    Clone spam this patch is a natural reaction to sith spam (which is happening again since saberists got buffed). Clones are just well-suited to counter this onslaught of lightsticks. Nerf clones too much, and gunner players will spam wookies instead. In previous patch, saberists were kinda...
  16. Liniyka_xddd

    V1.4.4 Update Released!

    So by your logic, almost everything comes down to "luck". If that was the case, then new players would be as effective as veterans. However, when you join a server, what you see is skilled guys consistently getting to the top of the scoreboard, while noobs struggle to have a positive k/d ratio...
  17. Liniyka_xddd

    V1.4.4 Update Released!

    Uh, no? Let's take dotf for example, the most played map in the universe. If you go main, then sure enough, you are probably gonna get sniped. Because guess what? That's a long, open hallway with little cover. However, if your jedi manage to clear generator and open side doors, you get access to...
  18. Liniyka_xddd

    V1.4.4 Update Released!

    Have to disagree with you there, Achilles. Gunfights are not 75% luck, and gunner vs saberist engagements are not 80% luck. Slow projectiles and fast movement require you to have more skill, not less. Have you ever used rocket/grenade launchers in TF2? Used rocket launcher in Quake3? Used...
  19. Liniyka_xddd

    V1.4.4 Update Released!

    And apparently, saberists absolutely cannot: strafe to avoid getting shot; use delfect; use force; swingblock and many more. You make it sound like it's easy to kill a jedi up close, while in reality you only have a slight chance of survival vs a good player. Go ahead and try that against a...
  20. Liniyka_xddd

    V1.4.4 Update Released!

    You don't want to use your brain, we get it. Saberists should be able to just run up to people and kill them straight away, right? Just like in vanilla singleplayer.
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