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  1. MaceMadunusus

    Why, and bye.

    Yep, I started working on MB2 when I was what, 15.... pre-RC1. Your thinking completely changes in that time period. I am willing to make a post of my mistakes if that would make everyone happy, and since I don't like being blamed for things I had nothing to do with. Been working on it with...
  2. MaceMadunusus

    Real talk, the future of MBII and ...

    Should have clarified more. It likely wont pass the development team, as those with the most say currently (Spag, Ben, Viserys) as far as I know have already said they don't want to do it for various reasons of their own. So if the people who control what the focus is (mod leads - which are...
  3. MaceMadunusus

    Real talk, the future of MBII and ...

    That has been done several times, removing timelimit has won. This isn't a democracy though.
  4. MaceMadunusus

    Why, and bye.

    Completely agree and you of all people know I was with you fighting for bigger change. I hated doing saber changes every damn build and I know you did too. Thank you for all you did LoU, it is not just you who sees the state of MB2 as a problem and it is why I am making my little thing as I...
  5. MaceMadunusus

    Real talk, the future of MBII and ...

    Well, the TK system does need to be reworked, but yes Friendly Fire is one of the core rules of MB2.
  6. MaceMadunusus

    Real talk, the future of MBII and ...

    If you read some of the posts you may realize it isn't as simple as people think it is. I am going to link you to Ben, Viserys, and Spaghetti's posts for ease of access. Real talk, the future of MBII and ... Real talk, the future of MBII and ... Real talk, the future of MBII and ... I don't...
  7. MaceMadunusus

    Real talk, the future of MBII and ...

    I think you really need a hard look at why other games have done this. THOUSANDS of game developers wouldn't be following this path, including us, if it wasn't more beneficial to the game. Yes allowing players and servers a degree of freedom is good. TOO MUCH freedom is bad and always has been...
  8. MaceMadunusus

    Real talk, the future of MBII and ...

    I'm not back. And that decision was made while I was still a part of the team. I am not speaking as a current team member as Spaghetti already did that. I can still browse the forums and reply to things just as you can. My input and influence doesn't just vanish because I am retired.
  9. MaceMadunusus

    Real talk, the future of MBII and ...

    I didn't put any words in your mouth. You said the team itself makes stupid decisions regarding time limit restrictions in duel mode. I never said you specifically said that about me but you did a broad generalized statement towards all developers which includes me. And I love how you didn't try...
  10. MaceMadunusus

    Real talk, the future of MBII and ...

    Happens in just about every gaming community. Internet anonymity is the best right?!
  11. MaceMadunusus

    Real talk, the future of MBII and ...

    The bias is strong in you. If what we did was wrong, MB2 would never have lasted as long as it did. Like I said, community doesn't always know what is best. And hearing you say that we don't listen to players upsets me greatly and shows me you have zero knowledge of what actually goes on. If you...
  12. MaceMadunusus

    Real talk, the future of MBII and ...

    The info I am talking about is too much to be contained in the tab screen. At least in its current design/setup. It would work just like rotation servers, if someone wanted to 24/7 something they could. I personally think sabering/dueling has had FAR too much attention the last few years and...
  13. MaceMadunusus

    Real talk, the future of MBII and ...

    It would likely be longer in the case of this happening. For example my plan for EC is to have an option for the server to choose say a 3 or a 5 round "match" and then when the match is done, the stats come up for an extended period of time. Fitting into the ideal 15-25 minute mark for a great...
  14. MaceMadunusus

    Real talk, the future of MBII and ...

    It gives a finishing point. Granted MB2s "End Match" Statistics are horrible but in an ideal case it would allow players to duel for a bit, practice, then give them some feedback on that. Show them how many PB/Semi-PBs they did, see how long they held ACM, how many of their swings were blocked...
  15. MaceMadunusus

    Real talk, the future of MBII and ...

    It is my fucking opinion? Why you being a douche about an opinion. I said LIKED. What does my liking it have to do with FA when I never mentioned it? And fun fact, FA used to be way more popular than Duel mode is now and was for a very long time way more popular than Duel mode is. The mode did...
  16. MaceMadunusus

    Real talk, the future of MBII and ...

    Thing is, JKA is an off shoot of quake which essentially died out since it was never inline with the upgraded things done to quake over the years where as source that was a thing almost anyone with steam could just go and easily grab. There is a much bigger pool and I have, for example, released...
  17. MaceMadunusus

    Real talk, the future of MBII and ...

    Entirely different game to MB2, I think it fits better for yours. No one has any intention of doing anything like that with this.
  18. MaceMadunusus

    Real talk, the future of MBII and ...

    This is pretty accurate... almost every major mod in JKA lived and once RP came in it marked its death, and those people eventually moved on to another mod year after year... Why does the RP mod change all the time? They aren't interested in staying and will leave once they're bored and run out...
  19. MaceMadunusus

    Real talk, the future of MBII and ...

    I think duel mode is a perfect example of fragmentation and I have never liked having it for MB2 since there is no team aspect to the play. It works fine for basejka. If MB2 is not interesting enough to play without unlimited time/RP, they wouldn't be playing Open Mode anyway. If they already...
  20. MaceMadunusus

    Status on the next update

    Update schedules for a mod generally aren't like that of professionally made titles. There usually isn't any idea when something is going to release because when people can work on the mod is unpredictable.
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