Force Power Improvements

SomeGuy

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Internal Beta Team
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Just as title suggests. I think powers need some improvements.

Lightning should stun based on level, such as Level 1 quarter second stun, level 2 half second, level 3 current stun, and 2 handed a slightly longer stun. Not entirely sure what the current stun length is exactly but it feels somewhere around 1 second.

Grip should do more damage, exponentially based on time and level. So at Grip level 3 a full grip with all force used should be able to kill 100 health classes.

Force only Jedi/Sith need a buff. Repulse being completely negated by just tapping block or walk/crouch makes no sense considering the investment in it and force point cost. Have it still apply knockback, not knock down, to push away aggressors.

Tutaminis should be an ability added force both side force users. Allow it as a defensive ability to block blaster shots at range at cost of force. Like deflect except the shots are absorbed. Class Special 2 while in melee mode.

Force only force users, with no saber purchased at all, have increased force regen.

Sith need force speed back.

A light side power with team defensive capabilities to compliment the 2 dark side powers now added. Force barrier as seen in Clone Wars. Force barrier Activating turns off saber and creates a bubble barrier for Jedi and allies inside. Blocks all damage for a set interval based on level. Perhaps same point cost as dark side powers. Enemies are able to physically walk into bubble to damage Jedi. Thrown items such as grenades do not pass through bubble but may get trapped inside if activated on top of one. The other alternative would be to have it take force away dependent on damage received but I feel this would drain out too quickly even at full level. I feel this would encourage teamwork more and makes sense considering the Rebel side is almost always attacking rather than defending.
 
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