Playing Jedi Academy in 2025

Moviebattles II R20.1 Released

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R20.1

Gameplay
  • Change: Pistol clip 30 -> 33 | Pistol rank 3 cost: 15 -> 13
    • This is to buff pistol 3 with an extra shot and an increase to the discount between P3 and E-11.
  • Change: Disruptor point cost: 10 / 12 -> 6 / 14
    • Changing the level cost to better reflect the value. Also balancing a two point difference between proj and ruptor isn't realistic.
  • Change: A280 primary rate of fire 300 -> 285
    • Weapon was over-nerfed. Rather then reverting we are trying to differentiate A280 from DLT20a.
  • Change: DLT20a clip size 60 -> 70
    • This decreases the amount of time to fire a 4th burst from 4->3 seconds.
  • Change: Clone Rifle damage 20 -> 24
    • Weapon was over-nerfed with armor changes.
  • Change: M5 sniper damage 65 -> 69
    • This was hit by too many nerfs at once resulting in its current state.
  • Change: SBD battery level tiers to percent damage reduction (100-70 / 69-40 / 39-1 / 0): 40% / 30% / 20% / 0% -> 40% / 35% / 25% / 0%
    • The goal is making battery recharge 2 builds more viable.
  • Change: Grapple use cooldown changed:
    • Rank 1 - 2800ms
    • Rank 2 - 1600ms
    • Rank 3 - 800ms
    • Rank 4 - 300ms

Sabering:
  • Change: Considerable refactor of sabering code. Animations speed and timings have changed. Hitboxes have been adjusted to make them more precise. This was an updated focused on cleaning up the code so we have a more stable base rather then an intentional rebalance. Consider this a work in progress, further adjustments to follow.

Models
  • New: Added Jar-Jar Binks to Rebel Soldiers.
  • New: Added Bothan Spy to Rebel Soldiers.
  • New: Added Rebel Honor Guard to Rebel Soldiers.
  • New: Added New Republic Marine (BFII) to Elite Troopers.
  • New: Added Rebel Partisans (JFO) to Elite Troopers.
  • New: Added Old Republic Trooper (SWTOR) to Elite Troopers.
  • New: Added Preox-Morlana Corpo (Andor) to Imperial Soldiers.
  • New: Added Captain Enoch (Ahsoka) to Commanders.
  • New: Added Sovereign Protector (TRoS) to Commanders.
  • New: Added Jedi Master (JKA) to Jedi.
  • New: Added Crime Lord Maul (Solo) to Sith.
  • New: Added Tenth Brother (Vader comics) to Sith.
  • New: Added Mission Vao (KotOR) to Hero.
  • New: Added Guavian Death Gang (TFA) to Bounty Hunters.
  • New: Added Bedlam Raiders-themed (Jedi: Survivor) skin to Droideka.
  • New: Dash Rendar (SotE) now has unique soundset.
  • New: Admiral Daala (JAT) now has unique soundset.
  • New: Darth Tenebrous now has voicelines from the audiobook Darth Plagueis.
  • Change: Moved Hoth Jaden squad to Rebel Soldiers.
  • Change: Moved Rebel Pathfinders to Elite Troopers.
  • Change: Moved Commander Neyo to Clonetroopers.
  • Change: Swapped Czerka to Mirialan species to give a slightly more evil look.
  • Change: Turned off visor on Resistance Soldier helmet.
  • Change: Republic Officer black and red outfit swapped to orange instead.
  • Change: Imperial Officer is now the default skin in Imperial Commander class.
  • Change: Classic MB2 Mando is now the default skin in Mandalorian class.
  • Change: Classic JK2 Jedi is now the default skin in Jedi class.
  • Change: Classic JK2 Reborn "forceuser" is now the default skin in Sith class.
  • Fix: LOD/decap support: Kyle Katarn (DF2), Maul (Rebels), Maul (Cybernetic), Crosshair, Talz.
  • Fix: UV fix on Darth Caedus and Cultist (female).
  • Fix: Non-port conversion on numerous KotOR FA characters.
  • Fix: Adjusted footstep sfx to barefeet characters and bodyfall sfx for armored troopers.
  • Fix: Cleaned up background noise in 30+ character soundsets.
  • Fix: Darth Sion now has *I've come for the Jedi* as a spammable voiceline.

Lightsabers:
- Bastila Shan - Single Hilt - Burryaga Agaburry (HR) - Cal Kestis (JS) - Normal, Offhand, Crossguard, Staff - Cohmac Vitus (HR) - Darth Sidious (GE) - Harli Cogra (HR) - Ima-Gun Di (TCW) - Indara (Acolyte) - Joruus C'baoth - Second Hilt (EU) - Leia Organa (EU) - Osha Aniseya (Acolyte) - Reath Silas (HR) - Rey Solana (DOTF Ep9 Concept Art) - Sol (Acolyte) - The Stranger (Acolyte) - Vernestra Rwoh (HR & Acolyte) Updated Hilts: - Darth Malgus (Normal one only, Broken variant resized to match) - Exar Kun - Kit Fisto, Kitsu's spanner wrench

Rend2
  • Numerous performance tweaks and bug fixes have been made for this engine.
  • Transparent surfaces can use dynamic lights properly
  • Tweaked default tonemap and autoexposure values to match jka instead of q3
  • Added sort 2 trick for glow shaders (sort 2 glow shaders will only draw to the glowbuffer)
  • Surface sprites types have been fixed to match vanilla behaviour
  • Added bloom effect (uses the dynamic glow path, cvar is r_dynamicGlowBloom [0.0 1.0])
  • Added SMAA 1x (cvar is r_smaa {0, 1}, 2 is still somewhat broken)
  • Cubemapping reflections scale with the precomputed lighting (prevents strong reflections on unlit surfaces)
  • .md3s can use other frames than frame 0 again
  • Optimized the weather system and fixed it in multiplayer matches
  • Fixed fogged surfaces with vertex deforms
  • Added volumetric fog (cvar is r_volumetricFog {0, 1})
  • Increased performance for ghoul2 sabermarks
  • bmodels can be reused mutliple times again, like in the vanilla renderer
  • Added better debuggin capabilities for external tools like renderdoc
  • Fixed lighting when r_specularmapping and r_normalmapping are both 0
  • Glow stages can use parallax offset now (just use normalHeighMap in the glow stage)
  • Fixed sky cloudlayer rendering
  • cg_shadows 4 won't draw unupdated shadows in first person anymore
  • cg_shadows 4 won't draw unless initialized properly via a vid_restart anymore (prevents big blob shadows)
  • Added Rend2 support for the following models:
    • Republic Commando
    • Deathtrooper Zombie
    • Sithtrooper (Redo)
    • Phasma
    • Imperial Gunner (hat only)
    • Imperial Navy Tech (hat only)
    • Swamp Trooper
    • IG-88
    • HK Droids
    • Droideka
    • SBD
    • Jedi Outcast Shadowtrooper
    • Darth Malgus

Maps
  • Change: mb2_cmp_telos
    • Increased the size of the final OBJ's interior.
    • Improved texture quality.
    • Moved the turret to a new position.
  • Fix: mb2_Kamino - Fixed out-of-map patch mesh glitching in curved side hall between main and side routes.
Legends
  • Fixes to sounds, skins, descriptions
  • First Order Marshal
    • DamageGiven multiplier increased from 1 to 1.15
    • Staff damage set to 200 (effectively 230)
    • Rifle reload speed multiplier quickened from 1.5 to 1.4
  • Delta Squad Clone Commando
    • DamageGiven multiplier reduced from 1.1 to 1
    • Shiv (Saber) damage set to 122
    • Rifle reload speed multiplier slowed from 1 to 1.25
  • BX Commando Droid
    • Removed Sense point buy option
    • Removed Beskar 2/3 point buy option
    • Removed Red Saber style
    • Lowered Chain Speed Multiplier from 1.1 to 1.05
    • Reworked point costs
    • Added buyable movement speed attribute
  • Padme Amidala
    • Quickened Energy regen rate from 1 to 1.25
    • Pistol clip size increased from 6 to 8 shots
  • Jan Ors
    • Increased Energy pool from 100 to 110
    • Removed reload penalty on Rocket Launcher
    • Increased movement speed while wielding Melee
  • Clone Trooper
    • Reworked point costs and increased overall points
    • Increased class limit from 4 to 6
    • Cosmetic: Added new skins
  • Heavy Stormtrooper
    • Added Stamina buyable option (now starts with Stam ‘0’, can still Sprint by default)
    • Reworked point costs and increased overall points
  • Burg
    • Increased armor from 100 to 125
    • Increased Pistol reserve ammo from 600 to 650
    • Quickened skill cooldown multiplier from 1 to .9
  • Skirata Mandalorian
    • Changed name to Kal Skirata
    • Increased armor from 125 to 130
  • Senate Guard
    • Increased Damage Given multiplier from 1.05 to 1.1 (Saber damage remains the same)
    • Increased Armor from 60 to 80
    • Restored Saber DFA
    • Restored Saber Cartwheels
  • Savage Opress
    • Push 1 now granted by default (frees up an extra point)
    • Increased Saber Throw damage bonus from 66% to 100%
    • Knockback Taken: Consolidated into 1 rank at 6 point cost (.55 KBtaken)
    • Damage Given values: 1.2/1.4 > 1.25/1.5
    • Removed hidden Saber Damage cap (Red swings now strongest in the game)
    • Increased Red style cost from 3 to 6
    • AS multiplier quickened from .9 to .95
    • CS multiplier slowed from 1.1 to 1.05
  • Jedi Brute
    • Push 1 now granted by default (frees up an extra point)
    • Knockback Taken: Consolidated into 1 rank at 6 point cost (.55 KBtaken)
    • Damage Given values: 1.2/1.4 > 1.25/1.5
    • Removed hidden Saber Damage cap
  • Starkiller
    • Decreased Sense level from 3 to 2
    • Increased Saber Throw damage bonus from 24% to 48%
  • Zaalbar
    • Added Pulse Grenades (3)
    • Added 15% faster movement speed while wielding Saber
    • Resource pool increased from 45 to 50
    • Fixed holding white “reference saber” in Yellow style
  • Jar Jar
    • Increased E-5 clip from 112 to 144
    • Increased E-5 reserve ammo from 672 to 864
  • Canderous Ordo
    • Resource pool increased from 100 to 120
    • Ion Blob point cost decreased from 5/5/5 to 4/4/4
    • Health point cost decreased from 3/5/7 to 3/5/6
    • Restored DFAs
  • Baze Malbus
    • Lowered FP damage multiplier on Repeating Cannon from 1 to .75
    • Added HH-12 Rocket Launcher: A single-use, double damage PLX.
  • Chirrut Imwe
    • Removed unrestricted Saber combos
    • Lowered Max Saber Chain from 6 to 4
    • AP Multiplier decreased from 1.1 to 1
    • BP Multiplier decreased from 1.1 to 1
    • Added 15% faster movement speed while wielding Saber
    • Increased Force Pool from 130 to 165
    • Increased Health from 200 to 230
    • Lowered Armor from 40 to 30
    • Increased passive Sense level from 1 to 2
    • Increased Melee swing speed bonus from 1.1 to 1.2
    • Added 15% faster movement speed while wielding Melee
  • Astromech/R2
    • Movement speed multiplier increased from 0.85 to 0.87
    • Healing (self) level increased from 1 to 2
    • Armor Dispenser level increased from 1 to 2
    • Resource Dispenser level increased from 1 to 2
  • Imperious General/Veers
    • Armor Dispenser level increased from 1 to 2
  • Hera Syndulla
    • Armor Dispenser level increased from 1 to 2
    • Health increased from 160 to 165
    • Dual Pistol ammo increased from 800 to 825
  • Chewbacca
    • Resource pool increased from 100 to 110
    • Quickened skill cooldown multiplier from 1 to .85
  • Tarfful
    • Resource pool increased from 100 to 115
    • Quickened skill cooldown multiplier from 1 to .75
    • Improved Rage Decay rate from 1 to 0.9
  • Jedi Healer
    • Reworked point costs
  • Traya
    • Reworked point costs
  • Jedi Apostate
    • Increased Force Block level from 2 to 4
    • Increased movement speed multiplier from 0.93 to 0.95
  • Jedi Paragon
    • Increased Saber Deflect level from 1 to 3
    • Added Dark Empire Luke Skywalker
  • Jedi Traditionalist
    • Increased Health from 110 to 115
    • Increased Protect level from 2 to 3
    • Change/Fix: Shaak Ti’s Saber no longer does increased damage
    • Cosmetic: Added Depa’s TCW Saber option
  • Obi-Wan
    • Increased Health from 130 to 150
    • Increased Saber Deflect level from 2 to 3
    • Added some missing skins
    • Episode IV Lightsaber option now unlocks Hard Mode (restricts many movement options due to Obi-Wan’s advanced age)
  • Rosh
    • Added Flipkick 1
    • Changed CS3 bind to Blinding (from Lightning)
  • Jedi Crusader
    • Increased Health from 120 to 125
    • Increased Damage Given multiplier from 1 to 1.1
  • Jedi Gladiator
    • Increased Saber combo count by 1, allowing combos of 4 with Blue/Cyan
    • Increased AP multiplier from 1.15 to 1.2
    • Fixed Saesee Tinn’s Lightsaber not being subject to animation speed penalty
  • Tavion
    • Increased BP multiplier from 1.15 to 1.2
  • Magnaguard
    • Increased BP multiplier from 1 to 1.1
  • Kylo Ren
    • Increased Saber combo count by 1, allowing combos of 4 with Blue/Cyan
    • Increased Health from 120 to 125
    • Added more skins
  • Sith Juggernaut
    • Increased Health from 135 to 140
    • Fix/Change: All saber lengths now correctly align with description (30% longer)
    • Fix/Change: All saber radiuses now align with Desann’s (33% wider)
    • Added missing Saber hilts
  • Sion
    • Increased Health from 110 to 120
  • Din Djarin/Mando
    • Lowered Amban point costs from 10/5/10 to 10/5/5
  • Crosshair
    • Increased Stamina level from 2 to 3
    • Removed Stagger effect from Projectile Rifle
    • Added Electrify effect on Projectile Rifle
    • Added Tracking Beacon
  • Andor
    • Added Tracking Beacon
  • HK-series Droids
    • Removed Fast Hack
    • Reduced Battery pool from 100 to 60
    • Quickened Battery regen rate from 1.5 to 2
  • IG-series Droids
    • Removed Fast Hack
    • Increased Strength level from 1 to 2
    • Added movement speed penalty while wielding Melee to counteract inherent Strength 2 speed increase (same as pre-patch)
  • Arc Trooper
    • Decreased Clone Rifle point cost from 5/15 to 4/10
    • Increased Stamina pool from 100 to 115
    • Improved Knockback Taken multiplier from 1 to .88
  • Durge
    • Increased HP from 100 to 125
    • Increased Armor from 50 to 60
    • Improved Damage Taken multiplier from .7 to .6
    • Increased Resource pool from 75 to 80
    • Added unused Pistol sounds
  • B1-series Battle Droid
    • Increased class limit from 6 to 8
  • B2-series Super Battle Droid
    • Increased class limit from 2 to 3
    • Battery Recharge 2 now given by default (frees up 10 extra points)
    • Added more skins
  • Scavenger
    • Increased class limit from 3 to 4
    • Lowered Ion Blaster reserve ammo from 400 to 200
    • Added Wrenches (Saber). No defense, low damage, short range, no combos, moderate knockback.
  • Kowakian Monkey-Lizard
    • Increased class limit from 3 to 4
  • Wrecker
    • Added Trip Mines (4)
    • Added Thermal Detonator (1)
    • Added Thermal Grenades (6)
    • Added 10% less knockback taken
    • Added 10% more knockback given
  • Reelo
    • Removed reload penalty on Rocket Launcher
  • Old Republic Defender
    • Increased Pistol clip size by 1 shot
    • Restored Saber DFAs
  • Sith Trooper
    • Increased Pistol clip size by 1 shot
    • Restored Saber DFAs
  • Clone Leader
    • Increased Stamina pool from 100 to 150
    • Improved Stamina regen multiplier from 1 to 1.15
    • Improved Knockback Taken multiplier from 1 to .85
    • Added 10% faster reload speed to Carbine
    • Added Concussion Blob purchase option
    • Moved category from Tactician to Heavy
  • Bothan Spy
    • Decreased Radar cost from 6 to 5
    • Decreased Dodge cost from 1/3/4 to 1/2/3
    • Decreased Flashbang Grenades cost from 3/3 to 2/2
  • New Republic Security Droid
    • Removed Passive Sense
    • Reduced Magnetic Pull cost from 10 to 8
  • Mercenary Thug
    • Increased class limit from 2 to 4
    • Set Saber damage to 115
    • Set Saber Chain Limit to 2
    • Added 15% faster movement speed while wielding Saber
    • Added Arcona model
  • Jango Fett
    • Increased Health from 120 to 125
  • Boba Fett
    • Increased Health from 115 to 125
  • Scout Trooper
    • Reduced Attack Speed multiplier point cost from 6/6/6 to 5/5/5
    • Pistol 1 now given by default (frees up an extra point)
    • First Reinforcement now given by default (starts with 2 lives)
    • Movement Speed multiplier increased from 0.75 to 0.77
    • Split the difference on Baton/Shield damage numbers for a more consistent Sabering experience (115 damage on both hands)
    • Increased class limit from 2 to 3
  • Imperial Agent
    • Reduced Sense point cost from 6 to 5
    • Reduced Health from 100 to 80
    • Disruptor cost changed from 4/5 to 3/6
    • Removed Saber Defense
    • Added Tracking Beacon
  • Imperial Specialist
    • Increased Armor from 60 to 65
    • Increased Damage Given multiplier from 1 to 1.1
    • Increased Rifle ammo from 400 to 450
    • Added 15% faster movement speed while wielding Trip Mines
  • Zuckuss
    • Snare Rifle now Electrifies targets in addition to existing effects
    • Snare Rifle FP damage multiplier increased from 250% to 350%
    • Snare Rifle reload penalty slightly increased to avoid locks
  • Finn
    • Increased Health from 160 to 165
    • Increased Armor from 60 to 65
  • Grogu
    • Removed skill cooldown penalty
    • Increased movement speed multiplier from 0.725 to 0.80
  • Jerec
    • Removed skill cooldown penalty
  • Watto
    • Increased clip size of Busted Parts by 1
  • K-2SO
    • Health increased from 200 to 250
    • Armor increased from 100 to 150
    • Damage Taken multiplier improved from 0.90 to 0.80
    • Added 50% Melee damage resistance
    • Added 50% slower skill cooldown penalty
    • Added 50% faster resource decay rate
  • Geonosian Warrior
    • Increased class limit from 2 to 3
  • Leia/Thrawn
    • Moved Sense/Bacta binds for uniformity
    • Added new Pistol sounds
  • Jedi Knight
    • Added green Twilek girl skin
  • Imperial Infantry
    • Added yellow Mortar skin
  • Maul
    • Added some skins
  • Dark Trooper
    • Fixed Kyle bug
  • Rosh’s Son
    • Fixed Take That
  • Dash Rendar
    • Improved vocabulary
  • Paz Vizsla
    • Added Last Stand (Dark Rage 3): Paz can now convert Fuel into increased attack speed/fire rate and movement speed.
    • Increased Armor from 220 to 240
  • Marka Ragnos
    • Changed MBclass from Sith to Wookiee
    • Improved movement speed multiplier from .70 to 1 (base speed improved from 157.5 to 187.5)
    • Added Wookiee slap
    • Added Force Jump 3
    • Increased Force Grip level from 2 to 3
    • Reduced Force Sense level from 3 to 2
    • Flying no longer has a cooldown period
  • Darth Sidious
    • Increased Deflect level from 0 to 1
  • Han Solo/Greedo
    • Removed FP penalty on Pistol

Supremacy:
Supremacy, is a custom infantry legends game mode modeled after the original battlefronts, created by 2cwldys.

This is a massive full scale FA reimplementation of the semi-authentic gamemode with the assistance of external serverside scripting. It can be enjoyed on the Supremacy server which features a special script system for tracking points, switching teams, eras and more.

Players must perform well for their team to acquire points which will be used to purchase and obtain stronger siegeteams to have a better edge over the opposing team. A reinforcements tickets system forces these teams to constantly change and the points to be regularly spent, when the enemy team is depleted of their tickets, a vote is incurred to change circumstances. !help, and then !help <command> in server will guide players into using the server's features.

Changelogs for Supremacy and more info can be found here.

Changed Files
( Manual / Server Downloads )
Code:
--MBII
03_MovieGameMappack.pk3
cgamei386.so
jampgamei386.nopp.so
jampgamei386.so
FAMBModels.pk3
MB_Effects.pk3
mb2_cmp_assets.pk3
mb2_cmp_assets2.pk3
mb2_cmp_assets3.pk3
mb2_kamino.pk3
mb2_pb_assets1.pk3
mb2_pb_assets2.pk3
mb2_pbr_assets3.pk3
mb2_pbr_assets4.pk3
mb2_scarif.pk3
mb2_um_assets2.pk3
mb2_um_assets3.pk3
MBAssets.pk3
MBAssets2.pk3
MBAssets3.pk3
MBAssets4.pk3
MBIIHilts.pk3
MBII.pk3
MBII_Mac.pk3
z_MBLegends.pk3
zz_MBModels.pk3
zz_MBModels2.pk3
zz_MBModels3.pk3
zz_MBModels4.pk3
zz_MBModels5.pk3
zz_MBModels6.pk3
uii386.so

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.
 
Last edited:

Com!

Internal Beta Team
Posts
3
Likes
4
As I've stated prior, ARC sniper should be at least 75 damage on hit. the difference between 69 (xdddd) and 65 damage does not change the number of shots to kill a target under most scenarios. pls fix
 

MaceMadunusus

Level Designer
Donator
Movie Battles II Team
Posts
1,956
Likes
2,772
Implies you nerfted it more?

Change: A280 primary rate of fire 300 -> 285
  • Weapon was over-nerfed. Rather then reverting we are trying to differentiate A280 from DLT20a

It is a bit unclear in the patch notes but MB2 uses "firetime" for balance which is time between shots (in milliseconds). So lower number = higher rate of fire. Which is a buff in this case.
 
Posts
38
Likes
126
Why was there a silent edit made to FA? Now default resource pool is set to 0, meaning that any class that doesn't have its pool defined will not have any points. Default used to be 100. Was there a reason why this was necessary? All it did was break every FA that doesn't specify a force point pool. Now I have to manually fix hundreds of files for absolutely no useful reason.

Can you please stop breaking FA every patch?
 

2cwldys

Supremacy Maintainer
Donator
Probationary Developer
Posts
245
Likes
326
None of my FA changes made it in, for like the 2nd or 3rd time this has happened.
Why do we keep releasing patches when we aren't ready?

UM and CMP assets aren't building correctly. John told me Biggs' umad shaders didn't make it in either.
 
Last edited:

Defiant

Nerd
Project Leader
Movie Battles II Team
Code Leader
Posts
1,101
Likes
1,616
Why was there a silent edit made to FA? Now default resource pool is set to 0, meaning that any class that doesn't have its pool defined will not have any points. Default used to be 100. Was there a reason why this was necessary? All it did was break every FA that doesn't specify a force point pool. Now I have to manually fix hundreds of files for absolutely no useful reason.

Can you please stop breaking FA every patch?
The edit was so silent I was not aware of it. I will make sure it gets undone.
 
Posts
65
Likes
399
Dearest lead developer Viserys,

I am forced to demand the same thing AGAIN:
Please REMOVE legends mode and have all the people involved in its genesis sent to me.
As you said a few years ago, the playerbase is too small to include different gamemodes in the mod (RP mode was being asked for by a few (presumably autistic (not meant as an insult)) people at that time). Legends players can go play Star Wars™ Battlefront 2™ (there are a lot of mods for it by now). Legends mode requires neither skill nor brain (which is why you will often see Fives on Legends servers (not meant as an insult)).
FORCE the players to play the thinking man's gamemode (open on the maps dotf, lunarbase and echobase).

Also, revert force choke. Force choking teammates is an INTEGRAL part of the gameplay experience. The mod will DIE without this feature.
Next time, my tone will be more demanding.
 
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