Recent content by Stassin

  1. Stassin

    Mind trick needs a specific buff

    had tried a harshly rebalanced version of the current FA force blind in beta: New: Force Blind added this new lightside force power for jedi class configuration in open mode, reusing its implementation from FA while reworking it in the following way: Force Blind costs 6/6/6, drains 40 FP...
  2. Stassin

    Force block should block force sense

    gunners should be forced into 1st person and force sense should be replaced with the ability to play jedi/sith classes in 3rd person
  3. Stassin

    Iris's Archive

    lool i totally forgot this even happened so funny seeing it now, and holy fowk a whole 1:30h non-stop who has the time for that.
  4. Stassin

    Frenzy's 4:30AM ideas for melee changes

    Remember that any mechanic/feature must be implemented with clear visuals otherwise it tends to be unintuitive and not feel great.
  5. Stassin

    rage wookiee

    make melee rage wook require aiming at the head/neck hit location and for every melee hit missed the wook loses balance and tumbles down
  6. Stassin

    Remove Dodge

    Most if not all people seem to be missing mega-important points about old dodge vs new dodge: old dodge locked your input entirely in the dodge animation i.e. for its entire length your movement and attack inputs were blocked (and thus you were forced to carry on whatever momentum you had as the...
  7. Stassin

    MovieBattles II V1.6.1 Released

    I have been inactive for about a year coming back only now so my opinion may be off, but i believe the aim of our recent patches were large features such as tutorials and code refactoring while gameplay tweaks were only done on the side in order to try improving a few things without heavy...
  8. Stassin

    Swingblock

    the primary function of swingblocking is to protect from slap knockdown, preventing disarms is secondary
  9. Stassin

    Buff Rockets

    Personally what i'd be set to do is make them immune to instantaneous force push but vulnerable to some kind of charged force push in case such a mechanic gets implemented. Also, Jedi/Sith have too much damage reduction which protects them from rocket splash damage, which should all be removed...
  10. Stassin

    The Sniper Dilemma

    I don't like the idea of removing existing weapons, they are all cool it would be far too wasteful. Most ideas i've seen about nerfing projectile rifle usually bring annoying restrictions (for example, having random accuracy until you've stood still for X amount of seconds in scope mode; or...
  11. Stassin

    Moviebattles II V1.5.3 Released

    Well the multipliers were already significantly reduced from v1.5 to v1.5.1 (from 1.6x to 1.45x), but yeah i can agree that at least in this type of design we can live with a 1.3x one, not punishing mistakes too much. On another note i'll reiterate that there's either something wrong with the...
  12. Stassin

    Moviebattles II V1.5.3 Released

    Too bad "ruined" is subjective. Is it ruined now or was it ruined before, really. Let me just point out that we've just gone away from counters being able to interrupt spam, and back to spam being able to interrupt counters, which people also complained about. Caged.
  13. Stassin

    Moviebattles II V1.5.3 Released

    I was against that and will change it back if i get the chance. It certainly is too much of a buff given how it's half the point cost, and too inconsistent with the 1.6x FP drain vs guns that def 1 has.
  14. Stassin

    Mace is actually right about sabering

    Not sure who it is unpopular with, but at least not me because that's exactly what i've been developing in beta for a while.
  15. Stassin

    Mace is actually right about sabering

    And why not have a sabering where both old and new mechanics coexist so that everyone can find something they like, instead of forcing aimed PB mini-game that only current hardcore mb2 duelists are interested in And why not have a sabering intricately built around open mode instead of blindly...
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