Some long time ago i've made a draft concept to answer a question - what i want from the future iterations of the saber system? Haven't published it. Many things resonate with what Sev is talking about. Maybe something will be useful for the community.
Bearing in mind, with an understanding of...
Hello!
Glad to see you guys still around and hope you all are healthy and doing well in real life!
I am not playing that much these days, mostly 1-5 matches in half of the year and then quit. I am not going to pretend to be an expert in dueling.
And i am not going to talk about the saber...
Great update! Good job MB2 Team!
I'm glad that you paid close attention to those little things that for many years prevented us from fully enjoying the game.
In terms of visuals, the Vulcan settings gave me the ability to enjoy the visuals of the game without losing FPS!
I'm just as happy...
I don't believe jedi should take only supportive role in the game. Nerfing offense potential - yes as it was incredible overpowered for years. Raising the skill cap for taking those kills - absolutely yes. But removing aggressive plays completely is a wrong direcrion.
I haven't played many hours...
TK logic/punishment issue.
- Should not depend on damage dealt but rather on actions were made. For example melee move is kinda hard to miss, it is not a blaster shot so it should give you much more TK points.
- TK assists should be implemented as well.
- If person constantly deal damage to...
Original
https://imgur.com/24QQtBH
Modified
https://imgur.com/Te5aDIG
https://imgur.com/5dCWaoN
Side route inspiration
https://avatars.mds.yandex.net/get-zen_doc/98844/pub_5d7bb94fb5e99200aead1353_5d7bb977c7e50c00ad881ab7/scale_2400
I imagine something like that
I do not believe that even small changes can be made quickly. We must approach this wisely and with all responsibility.
We should not neglect the consequences of any changes, namely just moving the imp spawn forward will make side outside route useless and not practical. So outside area should...
level 1 - shielded while stationary.
level 2 - (supposed to be) shielded while stationary or moving backwards/strafing. Right now only shielded while being stationary.
I would like to see high drains like drains Q3 had in v0. Maybe a bit lower at close distance.
If you make regen too strong gunner would not be able to finish off jedi if some object nearby to dance around it.
Tremendous pack Peneke! The amount of work you put in there is astounding.
I haven't used replacement packs for about 5 or 6 years. Your pack ruined my efforts. THANK YOU PENEKE.
HOWEVER
I have found some crucial bug in your pack, for some reason i can't find RGB nien nunb. Please fix this.
@{Δ} Achilles I completely understand the intentions to improve swingblock mechanic. Swingblock have no downsides compared to regular swing. In some previous patch (i don't remember which one) regular attack dealt much more damage, right now the difference is insignificant.
Swingblock is...
As other seasoned vets mentioned the projectile speed increase have broken the game. The balance shifted towards 'fat' classes. You can't dodge at close - mid range. You take damage. You either play passive and wait till you have advantage OR trade hp (whoever have more hp wins). Aiming is...