Recent content by S1ck

  1. S

    Dash reworked

    I think that's what would make it more skill-based though. The good heroes would use it to stay on the edge of the saber length or to dodge a saber that is just close enough to hit you, instead of having it be a feature that is easily abuse-able by anyone who has it bound to a key.
  2. S

    Dash reworked

    That actually sounds like it would work and Hex's idea also looks like it has potential to alter how dash functions as a whole. On the heal business, I always personally use heal as it gives me roughly 2-3 more hits each round as long as I am not directly in contact with people. If you were...
  3. S

    Dash reworked

    My other thread got closed, however after playing last night I think I figured out what a significant problem with dash is vs. gunners and sith. The fact that dash makes you invincible for 0.02 seconds, or whatever it is, definitely makes a difference. This second of invincibility combined...
  4. S

    Dev's team opinion on Hero balance?

    That means you are more likely to hear it. Less area portals=better sound. On echobase you can hear footsteps, reloading etc. for quite a long way. I used DOTF because it is the most played map and its easy to understand the actual distance as it is a straight shot. However that range can go up...
  5. S

    Dev's team opinion on Hero balance?

    You can hear it from around halfway in main down to the end if you have it up a decent amount. Just turn up in game volume and have your overall volume lower and you will be able to hear everything. Also at Gumba Projectile rifle kills most classes. The classes it doesn't 1 shot (which depends...
  6. S

    Dev's team opinion on Hero balance?

    I find it extremely amazing that people think Hero is balanced. The pull counter doesn't work very well. Apex was trying to do that to me yesterday and i would just wait and use my dash right after he pulled... or I would hit him with a p3 blast right as he pulled and it would nudge him...
  7. S

    Dev's team opinion on Hero balance?

    I am actually primarily a hero/bh player and usually defend the class. However, I think the additions of dash, increase in sniper speed, and my new revelation about p3 shows that it is OP and too viable. Anyone who has been around the NA scene that knows me would attest that usually I would say...
  8. S

    Dev's team opinion on Hero balance?

    Yes, I am from NA (I have been playing since b16 which hero's been my primary class for forever), I would say that dash is OP in 90% of the situations as you can manually dodge without it to begin with. I guess I just think that it is TOO viable for a class that is already highly maneuverable...
  9. S

    Dev's team opinion on Hero balance?

    Dash - In itself is extremely overpowered. It either needs a higher cool down when using it, or the recharge rate should be lowered. It is too easy to abuse vs sith. Either they need to lower heroes movement speed or revamp how dash works. Dash + P3 - Dash in my opinion is already OP, using...
  10. S

    Dev's team opinion on Hero balance?

    I would argue that Arc, is relatively weak compared to jedi/hero. Soldier, et, clones, are all decent with their pros/cons. I personally think Hero is OP as hell for several reasons.
  11. S

    Dev's team opinion on Hero balance?

    I am just here to ask what the Dev team thinks about hero in its current state. Is it balanced, not balanced, are you planning on tweaking it in future builds? I have my own opinion but I am just curious where the dev team currently is on the situation.
Top