The saga continues...
For my brothers in Russia, because Youtube copyrighted a song in the video, it made it unavailable to your country :(
PM me here, or on discord, and I'll send you the video as a file
I think this is what Adelaide is referring to.
It essentially looks like swing animation "jumps" to a later part when chaining after a parry. I can't understand what causes it, it happens on random instances.
I've got more footage of such glitches, I'll upload a better video when I get some time.
Rend2 is amazing. Getting steady >140fps on my laptop even on full open mode viewport! Finally this game is optimized for high fps gaming on open. Good job guys!
Release notes state about Mando's Whistling Bird:
"Can be dodged by getting into cover blocking the path of the rocket towards you...
I compiled and edited some nice moments from across time.
Ofc thx to all the players in the video for the good times!
5 more episodes to be posted on this thread......
Some intense saber team FFA (teams of 2 or 3) inside Dojo pit on Sentinel Duel.
Plus generic MBII fun-loving idiocy.
Prefer 1440p60hz.
Enjoy responsibly.
Did you change the slap? It now can stagger and I feel that swingblocks are harder to do, like my tap clicks have to become faster. We were playing on duel server and it was a slap-athon
EDIT: Now I saw the other messages, I guess stagger code might have introduced the "slapped while walking...
I think door has a one-off timer after the window breaks. The timer closes the window but if it is obstructed there is a trigger probably that makes it open. The timer doesn't run again so it stays open forever.
Don't know kinda seems premeditated to produce moments like this.... xD