Recent content by Galatine

  1. Galatine

    Centered HUD Mod

    Nice idea, but IMO it wouldn't be worth it either way, it just wouldn't get enough use to justify all of the dev time. The game just needs a few good hud options and a fully provisioned set of screen elements for the modders. Any interface sophisticated enough to design a HUD is going to have...
  2. Galatine

    Centered HUD Mod

    I think I'd be willing to do that work, but is the project open source? I don't think a new way is needed, it looks like they actually came up with a new way when they didn't necessarily need to. ACM is done the same as the old meters in JA, with a separate image for each tick. In MBII they...
  3. Galatine

    Centered HUD Mod

    Here you go. The yellow segment is the one used by the hud, so that is where you'll draw your tick graphics. The orange segments are the other positions on the radial, and the grey are unused. Zip file contains a PSD with vector paths.
  4. Galatine

    Centered HUD Mod

    I'll take a look at the simplehud files when I get home, but I was able to make some test graphics using the normal one. The rotary function is hard-coded, but you can customize the singular tick graphic, so I'm running with that. The tick image is just one segment from a pie with 64 slices...
  5. Galatine

    Centered HUD Mod

    Yeah, it's definitely hardcoded, but not impossible to work with. I am continuing my project. :)
  6. Galatine

    Centered HUD Mod

    There are only three references, and those define the basic tick images (inner/outer/full), but no references to tick1, tick2, etc. The hud is radial, so I'm assuming there's a function somewhere that rotates and overlays the tick image, but I can't find it for the life of me.
  7. Galatine

    Centered HUD Mod

    This is nice. I'm trying to make a fully custom center hud but I've hit an obstacle. Where are the individual ticks defined?
Top