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Hosting Server What i am doing wrong here?

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Hello guys, i'm trying to host a server so my friends and i can play on our own for a few days now. Im pretty sure i'm doing everything correct. I will post screenshots of my server.cfg, my server.bat, my ipconfig and my port forward rule (which is 29070-29080, according to Puppytine on one of the latest post). When i execute the server, everything seems fine on the cmd, but when i check on Local, or Internet, the server simply isn't there. I also checked with jacklul. And i don't know that's the mistake here. Maybe you guys can figure it out.
server.cfg:
Code:
// Movie Battles II
// Sample Server Config
// Server Config:
seta sv_hostname "dementes" // Name of your server
seta g_motd "Welcome to my MB2 Server\nHave fun!" // Message of the Day
// Additional master servers to report to
seta sv_master1 "master.moviebattles.org" // Master servers - do not alter unless you know what you are doing.
seta sv_master2 "masterjk3.ravensoft.com"
seta sv_master3 "master.jkhub.org"
seta sv_master4 ""
seta sv_master5 ""
// Administration:
seta rconpassword "123" // Rcon admin password - CHANGE THIS
// See MBII_Readme (GameData folder) for info on bitvalues!
// If g_smodconfig_1 is set to 0, smod system is disabled.
// Accounts without password are disabled aswell.
seta g_smodAdminPassword_1 "" // Smod admin password - CHANGE THIS
seta g_smodConfig_1 "8191"                                 // All commands enabled
seta g_smodAdminPassword_2 ""
seta g_smodConfig_2 "7"                                 // Kick, nextmap, map.
seta g_smodAdminPassword_3 ""
seta g_smodConfig_3 "0"
seta g_smodAdminPassword_4 ""
seta g_smodConfig_4 "0"
seta g_smodAdminPassword_5 ""
seta g_smodConfig_5 "0"
seta g_smodAdminPassword_6 ""
seta g_smodConfig_6 "0"
seta g_smodAdminPassword_7 ""
seta g_smodConfig_7 "0"
seta g_smodAdminPassword_8 ""
seta g_smodConfig_8 "0"
seta g_smodAdminPassword_9 ""
seta g_smodConfig_9 "0"
seta g_smodAdminPassword_10 ""
seta g_smodConfig_10 "0"
seta g_smodAdminPassword_11 ""
seta g_smodConfig_11 "0"
seta g_smodAdminPassword_12 ""
seta g_smodConfig_12 "0"
seta g_smodAdminPassword_13 ""
seta g_smodConfig_13 "0"
seta g_smodAdminPassword_14 ""
seta g_smodConfig_14 "0"
seta g_smodAdminPassword_15 ""
seta g_smodConfig_15 "0"
seta g_smodAdminPassword_16 ""
seta g_smodConfig_16 "0"
// Logging
seta g_log "games.log"                 // Filename to record logging information to. ex: "serverlog.txt" If left blank, do not log.
seta g_logClientInfo "0"            // Logs client information changes if set to 1 (More detailed logging, useful in matching clients to IPs.)
seta g_logSync "0"                    // Use synchronous appending in log writes. (May impact server performance if set to 1(Not generally recommended), but may provide more detailed logs if a crash occurs.)
// Server Settings:
seta sv_fps "40"                    // Server FPS setting.
seta sv_maxclients "32"                // Number of your server's player slots
seta sv_privateClients ""            // Number of private slots
seta sv_privatePassword ""            // Password for using the private slots
seta sv_pure "0"                    // Pure setting - 0 = off, 1 = on. If enabled, clients can only use pk3s which match the ones on the server.
seta sv_maxRate "25000"                // Server-side cap for /rate. Settings higher than 25000 do not improve the client's ping.
seta sv_maxPing "0"                    // Only players with a ping below this can connect to your server. "0" = disabled.
seta sv_timeout "600"                // Timeout - do not alter unless you know what you are doing.
seta sv_minSnaps "20"                // Sets minimum snaps client can have.
seta sv_minRate "2000"                // Sets minimum rate client can have.
seta sv_maxConnections "3"            // Maximum number of connections from one IP (prevents many crash scripts).
seta sv_floodProtect "1"            // Prevent flooding of chat and admin commands.
// Movie Battles II Settings:
seta g_gametype "7"                    // Gametype - 3 = Duel, 4 = Power Duel, 7 = MovieBattles Mode.
seta fraglimit "15"                    // If a team reaches this amount of won rounds, it wins the map.
seta roundlimit "20"                // When the total rounds reaches this amount, the map ends. Ties may happen.
seta timelimit "0"                    // Timelimit. No point using this, seeing as rounds end after 5 minutes.
seta g_MinMBPoints "80"                // Semi-Authentic: Amount of MB points players start out with.
seta g_MBPointsPerRound "3"            // Semi-Authentic: Amount of MB points players gain every round.
seta g_Authenticity "3" // MB Mode setting - 0 = Open mode, 1 = Semi-Authentic, 2 = Full-Authentic, 3 = Duel.
seta g_allowedHeroClasses "0"        // Limit classes on Hero team in Open mode. See Readme for details.
seta g_allowedVillainClasses "0"    // Limit classes on Villain team in Open mode. See Readme for details.
seta g_TimePeriod "0"                // Set time period in Open mode. See Readme for details.
seta g_EUAllowed "1"                // Allow / disallow Expanded Universe models in Open Mode. 0 = disallowed, 1 = allowed.
// Anti-Teamkill System:
seta g_TKPointsMinorFriendly "1"        // Ignore damage amounts below 5 for purposes of applying g_TKPointsSpecCount (Stray very minor splash damage is permissible.)
seta g_TKPointsSpecCount "400"            // Player will be forced to spectate if he/she has accrued this many TKPoints for team kills or hurting teammates. 0 = disabled.
seta g_TKPointsKickCount "700"            // Player will be kicked and temp-banned from the server if a player has gotten this many TKPoints for team kills or hurting teammates. 0 = disabled.
seta g_TKPointsForgiveAfterRounds "2"    // How many rounds must pass without any TKing by the player before g_TKPointsRemovedPerRound applies. 0 = always.
seta g_TKPointsRemovedPerRound "50"        // Each round that passes without the player having done any TKing, this many TKPoints will be removed from their total. 0 = disabled.
seta g_TKPointsTempBanForRounds "10"    // Number of rounds player gets banned for after exceeding g_TKPointsKickCount count.
// Misc:
seta g_FullSpecTalkToPlayers "1"    // Allow / disallow spectators talk to 'living' players (ghosting).
seta g_chatProtectTime "250"        // Ammount of time that has to pass between two chat messages sent by player for them to be valid.
seta g_password ""                    // Password players need in order to be able to join your server.
seta g_allowVote "0"                // Allow votes - 0 = all votes disabled, 127 = all votes allowed. See readme for details.
seta g_automapcycle "0"                // Use automapcycle instead of a custom one. 0 = disabled, 1 = enabled.
seta g_dismember "100"                // Dismemberment probability. This is a percentage, i.e. 100 is the maximun setting. Clients have to adjust the cg_dismember cvar accordingly in order to see dismemberment.
seta g_allowNPC "1"                    // Do not alter.
seta g_noSpecMove "0"                // Allow / disallow spectator movement. 0 = spectators can move, 1 = they cannot move.
seta g_AllowEntity_target_level_change "0"    // Whether or not to permit the target_level_change map entity to function. (Maps which utilize this feature can break map rotations.) 1 = enabled. 0 = disabled.
seta g_HideHUDFromSpecs "1"            // 0 = Spectators can view the HUD from 'living' players, 1 = disabled.
seta g_InactivityKick "0"            // Time in seconds until an inactive (i.e. not moving etc) client is kicked.
seta g_InactivitySpec "120"            // Time in seconds until an inactive (i.e. not moving etc) client is moved to the spectator mode.
seta g_filterban "1"                // If "0" - only players who are on the banlist may join. 1: people on the banlist may not join.
// Map rotation:
set d1 "map mb2_commtower;set nextmap vstr d2"
set d2 "map mb2_tradefed;set nextmap vstr d3"
set d3 "map mb2_lunarbase;set nextmap vstr d4"
set d4 "map mb2_republiccruiser;set nextmap vstr d5"
set d5 "map mb2_jabba;set nextmap vstr d6"
set d6 "map mb2_jeditemple;set nextmap vstr d7"
set d7 "map mb2_tatooine;set nextmap vstr d8"
set d8 "map mb2_kamino;set nextmap vstr d1"
vstr d1 // Start the first map in the rotation

server.bat
f1cec35bcdcb53e6642acc37a50f878b.png

4b245522c3e64cc5d71f1747faa63fe8.png


Port forward
0c5a4a2eb9ba411120dae4ec8321e80a.png


ipconfig
e8fd30f48a1ff27c72e8547c522d2e03.png
 

ent

Movie Battles II Team
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Not sure but you have to probably need to set up a map with
Code:
map mb2_lunarbase
or any other map.
 

Viserys

ex team lead
Movie Battles II Team Retired
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What’s the content of the bat file you use to run the server?

Can you connect to your server from the same pc using connect localhost: port ?
 

Puppytine

Slayed dreamer
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when i check on Local
Weird.
or Internet, the server simply isn't there.
You shouldn't trust that screen anyway.
There are some reports that people who run server cannot see their servers on machines where the servers are running when "Source = Internet".
I also checked with jacklul.
Jacklul is reliable.

Do what Vis said, check are you able to connect the server from PC where it's launched.

Check firewalls, both third-party (Kaspersky, Comodo etc) and Windows built-in.
Some anti-virus software comes with a firewall included.

Disable firewall in your router. It may be named in different ways. Check settings carefully.

Are you sure your ISP allows port opening? Contact some other people who use same ISP as you do -- are they able to host any servers?
Have you tried hosting some other servers -- other games, http, ftp?
Were you able to configure file sharing software (DC++, eMule, Torrent...) to archive best possible mode ("HighID", "Active mode")?
Not sure but you have to probably need to set up a map with
There is a line visible on screenshot that shows that server had map loaded already.
f75b54897d23.png
 
Posts
3
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What’s the content of the bat file you use to run the server?

Can you connect to your server from the same pc using connect localhost: port ?
Weird.

You shouldn't trust that screen anyway.
There are some reports that people who run server cannot see their servers on machines where the servers are running when "Source = Internet".

Jacklul is reliable.

Do what Vis said, check are you able to connect the server from PC where it's launched.

Check firewalls, both third-party (Kaspersky, Comodo etc) and Windows built-in.
Some anti-virus software comes with a firewall included.

Disable firewall in your router. It may be named in different ways. Check settings carefully.

Are you sure your ISP allows port opening? Contact some other people who use same ISP as you do -- are they able to host any servers?
Have you tried hosting some other servers -- other games, http, ftp?
Were you able to configure file sharing software (DC++, eMule, Torrent...) to archive best possible mode ("HighID", "Active mode")?

There is a line visible on screenshot that shows that server had map loaded already.
f75b54897d23.png

Thanks for the help! the server is running and i'm enjoying it with my friends. The thing now is that i want the server to have password. But it still doesn't show on servers list. So i have to connect throught console. The funny thing is, console doesn't let me put the password so it automaticaly kicks me for invalid password haha. Is there a command to connect with the password?
 

Puppytine

Slayed dreamer
Posts
2,237
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1,487
But it still doesn't show on servers list. So i have to connect throught console.
Is it shown on jacklul?
If it's not, re-read my previous post and try solutions from there.
Make sure that masterservers are able to connect your server, that their IPs aren't blocked by firewall and router.
The funny thing is, console doesn't let me put the password so it automaticaly kicks me for invalid password haha. Is there a command to connect with the password?
I need help with the /connect
 
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