Supremacy Release Tracker

2cwldys

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SUPREMACY


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A casual infantry Legends gamemode inspired by Battlefront II (2005) gameplay!
As well as a unique, unofficial full scale re-implementation of the Semi Authentic mbmode.



Happy New Years, Moviebattles players!

The project is now at 3,000+ total files, 124k+ lines of scripting code, and over 1,125+ .mbch characters!
I present a version 1.0 of Supremacy!


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Toggle Settings > Gameplay > Allow Downloads to off and sv_allowdownload 0​


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* art by Edouard Groult



After a long year of hard work:

v1.0 Changelogs

List of All Eras:



- Galactic Civil War

- Clone Wars (Phase 1 & 2)

- KOTOR Mandalorian Wars

- KOTOR Jedi Civil War

- Darth Malgus' Wars

- Thrawn's Ascendancy

- Fall of the Black Sun

- Rise of the First Order

- KOTOR Dark Wars

- Rise of the Empire (Andor Era)

- Lego Star Wars (silly filler)

- Shadows of Dathomiir (halloween, undead survival)

- Yuuzhan Vong Wars

- Sith-Imperial War (Fel & Krayt empire)

- Conquest of the Eternal Throne (SWTOR)

- Conquest of the Infinite Empire (KOTOR)



List of all Classes, with custom icons for each of them, in all eras:



- Soldier (impacted by bonuses)

- Heavy Rocket Trooper (special unit)

- Heavy Machine Gunner (special unit)

- Jetpack Trooper (special unit)

- Flame Trooper (special unit)

- Veteran/Vanguard (special unit)

- Medic (heals teammates) (team heal w/ rage bar)

- Engineer (provides ammo & armor heal) (team energize w/ rage bar)

- Officer (special unit) (lights_beacon protection w/ rage bar)

- Spy (special unit)

- Hero (leader)

- Bounty Hunter (leader)

- Jedi Adept (special unit)

- Sith Acolyte (special unit)

- Jedi Duelist (leader)

- Jedi Sorcerer (leader)

- Sith Duelist (leader)

- Sith Sorcerer (leader)



The following combat bonuses will be available for Supremacy:



Two defensive bonuses may be paired.

Only one offensive bonus may be used.



Using an offensive bonus prevents use of defensive ones, & vice versa.



- Supplies bonus (D) - all soldiers have +100 ammo, +50 magazine, +1 frag, access to engineer class.

- Bacta/Kolto bonus (D) - all soldiers have passive health regen, +10hp, a small bacta tank, access to medic class.

- Garrison bonus (D) - allows special units in the match, soldier lives increased by +1

- Combat Shielding bonus (D) - allows all soldiers to purchase shield recharge, +10ar.

- Energy Boost bonus (D) - allows all soldiers the ability to arc roll & use stamina. kotor eras get vibrosword defense.

- Enhanced Blasters bonus (O) - gives soldiers a small percentile increase to all damage (5%), pistol 3, and e-11 3 accuracy.

- Generic Leader bonus (O) - allows stronger generic leaders in the match, such as heroes, bounty hunters, jedi/sith duelists & sorcs.

- Named Leader bonus (O) - used to bring extremely powerful, named leaders from the Star Wars universe into the fray.

- MVP bonus (O) - used in accordance with the later planned scrim Galactic Conquest & Campaign aspects of the gamemode.



Defensive ones may be combined, sharing their bonuses in the following .mbch format:



- bg - Bacta/Kolto & Garrison

- bs - Bacta/Kolto & Supplies

- bc - Bacta/Kolto & Combat Shielding

- sg - Supplies & Garrison

- cg - Combat Shielding & Garrison

- cs - Combat Shielding & Supplies

- eng - Energy Boost & Garrison

- ens - Energy Boost & Supplies

- enb - Energy Boost & Bacta/Kolto

- enc - Energy Boost & Combat Shielding





Class Specific Highlights & Synergies:



- Veterans/Vanguards can now dash [CS1], and use rage points for team absorb.

- Veterans/Vanguards may choose between T21 or A280, skinned as their era specific weapon.

- Officers can now dash [CS1]. As well as use rage points for dodge [CS2] and team protect.
They also now have fast firing pistol 3, and a lot of gadgets to compensate for one life.

- Medic Class can now use rage points to Team Heal, as well as flip kick.

- Engineer Class can now use rage points to Team Energize.

- Jetpack troopers, all with era specific models, thanks to our modeling team!

- All default soldier classes, impacted by all bonuses, have point buy to interact with these systems.





The point of these class synergies is to introduce a new way of tactics and gameplay to ordinary gunner play. While some eras introduce weaker Jedi and Sith into the field, the emphasis is on gunner play now more than ever, with interesting ways to bring them together. The war of the generic soldier class, from open, but intricately better!


Extensive serverside python scripting:


- Rock the Era & Rock the Bonus systems are being actively developed. While they are in a current standalone working state, a lot of backend service is being done to address a lot of facial uplifting and visual changes, to make it look more closer to Alliedmodders RTV. Plans are being made to eventually tie the team's individual fraglimit & round wins/losses to a local SQL database, to make K/D/A surprisingly matter in ways that are fun and casual, and surpass the round based nature of objectives. These scripts will remain closed source.





Special Thanks
Sandbox -

grenade trails & alt hitmarkers .pk3s



'Goose' Goosto -

FA design ideas, power-up suggestions



Junebug -

ERA design, power-ups design, GC lead testing (past), scrim ruleset work (open rulebook)



Torlo50 -

ERA design, FA design and ideas, kotor eras and galactic civil war



FrenZy -

campaignrotation scripts, early development blessing, map assistance, FA debugging



Arron Dominion -

programming, licensing, open era design, imperial remnants era design



John (.gcj) -

FA design, core team, development direction, FA file debugging



Bob Billy -

FA kotor lore direction, fa suggestions, kotor era design, named leaders



Unguided -

FA kotor lore direction, named leaders, kotor era models, alien stormtroopers



OCD2 -

FA design and ideas, kitbashing, assistance with jetpack troopers



GamerChad42 -

custom unique sniper vfx for rifles & work on the DoM/BH pack



ACHUTA/mantlar -

scripter team, rock the era & bonus systems



Amberlykse -

scripter team, assistance with python and java scripting



Lucious/drillerslegacy -

supremacy server, campaign test server



Brawler -

supremacy auto updater



TehPandemic -

battlefront sound replacer audio



Noodle -

zombies and witches of dathomir models



Kitsu-Nesh'Kaa -

modeler team, kitbashing custom model content, darktroopers, jetpack troopers



LwKill -

acclamator bridge for gc_intermission, permission to modify



Jeff -

yuuzhan vong models

eternal empire models



Keto -

yuuzhan vong models



Legacy RP community -

imperial knight models



Nodlewaffle -

alien stormtrooper variants for fel empire



Jaktan -

assistance with entmodding maps



MarsMarshall -

swtor republic soldier model



Psyk0Sith -

eg-5 jedi hunter droid



Omega -

T800 series terminator model



ViceDice -

rock the era systems work



Mako?Rehaps -

ai & python conquest map generation



DarthStiv -

Rakatan playermodels



Leonss-

supremacy auto updater



Xjiro-

custom galaxy map web API

github release tracker



TheEffacer-

imperial commando redled skin



DarthValeria-

TOR sith droideka



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All future version releases will follow semantic versioning & have detailed changelogs.
 
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2cwldys

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v1.0.1
01/07/2025 - v1.0.1 changelogs:

- Siegeteam fixes for Lego Star Wars eras.
- gfx/sup_icon fixes for a several misplaced or mishandled icons.
- ForceInfo additions, icon & sound replacements for protect/absorb for certain classes.
>> sound/forcesup/protect.mp3 & protectloop.wav
> Protect == Officer Shroud // gfx/mp/sup_ofc_shroud.tga
> Absorb == Nullify Force // gfx/mp/sup_vet_nullify.tga
> These abilities use MB_ATT_LIGHTS_BEACON.

- Incremental movement speed adjustments to a few classes, namely Veteran/Vanguard & Imperial Shock trooper.
- Default soldier droid HP reduced by 5 points for overall balance, for Phase I & Phase II units. Relying more upon armor, and group tactics.
- Some eras now have officer & veteran abilities for their units, that previously missed them in v1.0:
> Zakuul Knight can now use stronger variant of Officer Shroud, given protect 3.
> Veteran Skytrooper may now use Nullify Force, paired with their jetpack fuel.
> Dathomiir Zombie Officer may now use Officer Shroud, in undead survival eras.
> Vong Head Grunt can now use Officer Shroud, and Nullify Force both.

- Blaster VFX fixes for certain clone wars classes.
- Jetpack wrist rocket SBD animation fixes.
- Other minor bugfixes and optimizations.

- Rock the Era & Rock the Bonus has extensive overhaul and changes to the backend, better serving the player experience.
TY to ACHUTA/Mantlar!

Run the launcher to obtain access to the latest client files.
 

2cwldys

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v1.0.2
- All special unit classes have a forceregen of 1, excluding engineer, to slowly build up use of rage abilities.
- All officers and veterans/vanguards can now use PUSH 1 with rage points, with the Repulsor Glove ability.
- Heavy Machine Gunner can now dex roll & use dodge with rage points, as well as use Force Rage 3 with the "Laser Barrage" ability.
- Heavy Machine Gunner now has blast armour, to compensate for slow movement with minigun and face tanking rockets and nades.
- Laser Barrage Ability for Heavy Machine Gunners has color-specific UI icons based on if their class uses blue lasers, or not.
- Medic Class can now use Team Heal called "Team Bacta Mist" // "Team Kolto Mist" by era, with it's own unique sound when used.
- Engineer Class can now use "Team Synergize" with a custom sound effect when used, to synergize rage points with other classes.
- Engineers may now use CFL_STATVIEWER flags, which was overlooked, and now can view other player stats when repairing armor.
- Engineer class has forceregen 0.5, half of the other classes, due to the power of the Team Synergize ability.

- Imperial ARC added to Andor Era as officer skin, with custom gfx/sup_icons.
- Intermission lobby characters no longer take any knockback, which was an annoyance without dealing any damage.

Various ForceInfo() art UI replacements:
- gfx/mp/sup_repulsor_glove.tga > 1
- gfx/mp/sup_laser_barrage.tga > 2
- gfx/mp/sup_laser_barrage_b.tga > 3
- gfx/mp/sup_med_heal.tga > 4
- gfx/mp/sup_team_synergize.tga > 5

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1 | 2 | 3 | 4 | 5

Sounds Added:
- sound/forcesup/barrage.mp3
- sound/forcesup/synergize.mp3


- Jedi Adepts/Padawans added to the below eras:
- Mandalorian Wars
- Clone Wars, Phase I
- Clone Wars, Phase II

- Various gfx/sup_icon fixes.
- Various teamconfig adjustments and fixes.
- SS_STRONG style given to officers with vibroswords who lacked it.
- Reduced number of sith adept extralives in eras 4,5,9,14,15 from 2->1.
- Wookiees with Vibroswords in KOTOR eras now have MB_ATT_FP_SABER_DEFENSE,2.
- All KOTOR officers on the republic side have burst weapons again & correct rateofFire adjustments to fit the rest.
- In eras where enemy dekas exist, the opposite corresponding team's Heavy Rocketeers now has EMP nades to use against them.

Mandalorian Wars era has balancing to compensate for lack of jedi classes:
- Neo Crusader Medic gets the ability to force drain to heal itself.
- Neo Crusader Field Marshal (officer) classNumberLimit becomes 2->3.
- Force regen 2 to all special units, compared over the republic side.

Rock the Era & Rock the Bonus systems have the following developments:
- Discord bot support, activities are logged and users may do !admin to acquire an admins presence.
- Various RTE/RTV tweaks, balancing, and adjustments by ACHUTA.
- Points Purchasing system is very well underway by ViceDice, nearly finished, and will release on a separate workload than these files.
- When utilized, K/D/A will matter in ways that is surprisingly fun and exciting. Players will have to participate in ongoing rounds and kills tracked generate points for your whole team. Those points are then used to purchase bonuses to strengthen your team in the upcoming next battle.

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Run the launcher to obtain access to the latest client files.
 
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2cwldys

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v1.0.2-h1
A minor hotfix where rage points should regen correctly. The logic is different, whereas rage works the opposite of the other resource meters and how they function. All values are correctly inverted now and special units should regenerate rage for their abilities correctly.

Values added, or modified:
- resourceRegenAmount 1
- resourceRegenRate 1000
- forceregen 1 -> 0.1

Additional changes to the points database systems introduces the tickets reinforcements system, by ViceDice, which triggers a Rock the Bonus vote when the opposing team is depleted of all tickets, and defeated:

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No pop events occurred between the release of v1.0.2, so consider this the "hotfix one" package, and the latest up to date installation.

Run the launcher to obtain access to the latest client files.
 
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2cwldys

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SERVER SCRIPTS UPDATE

Rock the Era systems for the MBII Supremacy servers now feature the credit purchase points database & reinforcements tickets system:

** A gamemode where the gameplay focus is finally on more than the round based objectives themselves. **

The opus of play is now centered on bettering your team. Players come and go, and overall contribute to a constant tug of war, empowering your team by wisely spending your teams balance on stronger classes to sharpen your edge against the enemy team.

- !points or !pts = view both teams credits, global
- !tickets or !tkts = view both teams reinforcements remaining, global

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Average of 3-4 points are given per kill for your team.
All reinforcements tickets and points are automatically shown after 10 kills.
All teams start with 500 credits per era vote, and 50 reinforcements tickets per map.
Enemy Team depleted of all their tickets generate 100 credits for the winning team, 50 for the losing team.
Either team depleted of all their tickets generate a Rock the Bonus vote, which may be followed up by Rock the Vote.
Garrison Bonus provides +15 extra reinforcements tickets per map for your team.

Vote !6 to abstain in bonus voting if your team wishes to preserve their credits, or simply don't vote.
Default siegeteams are provided when your team cannot afford the below bonuses.



BONUS COSTS


Defensive


Supplies - 300
Bacta - 200
Garrison - 300
Combat Shielding - 200
Energy Boost - 300

Defensive Combinations

Bacta & Garrison - 500
Bacta & Supplies - 500
Bacta & Combat Shielding - 400
Bacta & Energy Boost - 500
Energy Boost & Garrison - 600
Energy Boost & Supplies - 600
Energy Boost & Combat Shielding - 500
Combat Shielding & Supplies - 500
Combat Shielding & Garrison - 500
Supplies & Garrison - 600

Offensive

Enhanced Blasters - 200
Generic Leader - 500
Named Leader - 1000


- Made by ViceDice


Any bugs or immediate problems we encounter will endeavored to be fixed ASAP.

v1.0.3 is well underway with skin adjustments, bug fixes, class adjustments & more.
 
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2cwldys

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v1.0.3


This is a minor release that addresses some small aesthetical fixes, as well as ensuring some classes work properly.


- Force sense adjustments for generic leader sorcerers, they now have sense 3.
- Imperial fel knight twi'lek now has proper modeldata sounds.
- Rakatans now have the force sense for their jedi classes that they direly lacked.
- Rakatans no longer regenerate rage, due to balancing of their dark rage mechanic.
- A few minor bug fixes with siegeteam loading for rakatan units.

- Officer rage pool increased from 25-> 50, to accommodate for use of dodge.
- Sith Officers in eras 4,9 swap skins with the veteran class, the veteran now uses the elite skin.
- Republic Officer skins are now implemented for republic sides in eras 3,4,9, as I overlooked them having being actual skins for sith officers.

- Indentation fixes in some .mbchs caused by bulk search and replace, which inaccurately removed attributes for a small number of classes.
- Death Troopers in thrawn's ascendancy era should no longer be able to jump and levitate.
- Chiss imperial officer should now use the proper skin in the thrawn's ascendancy era.

- Heavy Machine Gunners should now be able to dex roll properly.
- sound/forcesup/barrage & synergize have their soundfile dB raised as it was difficult to hear them in the game prior.
- Some minor gfx/sup_icon fixes.

Run the launcher to obtain access to the latest client files.
 

2cwldys

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There will be no further minor releases, outside the exception of potential hotfixes, as our team will work on implementing named leaders into version 1.0.4.
 
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