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Semi Serious Suggestion 4: New Soldier Loadouts?
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<blockquote data-quote="Menagalix" data-source="post: 94366" data-attributes="member: 10710"><p>Soldier's underwhelming kit is already made up for by having the most respawns. Not to mention it's meant to be a beginner class, it's the class my friend gravitated to when I introduced him to the mod. Adding a bunch of utility options to Soldier undermines those two purposes of the Soldier class, accessibility and expendability. I do agree there are def SOME cool gadgets buried in the code that aren't being utilized properly in Open yet, but giving Soldiers cloak or shield generators seems a bit ridiculous to me tbh. Better to save some of those gadgets for a new class. Although personally I don't want to see any auto-turrets, there are plenty of games that have such a mechanic, and one of the reasons I play MBII Open is that it's refreshing to NOT have any turrets.</p></blockquote><p></p>
[QUOTE="Menagalix, post: 94366, member: 10710"] Soldier's underwhelming kit is already made up for by having the most respawns. Not to mention it's meant to be a beginner class, it's the class my friend gravitated to when I introduced him to the mod. Adding a bunch of utility options to Soldier undermines those two purposes of the Soldier class, accessibility and expendability. I do agree there are def SOME cool gadgets buried in the code that aren't being utilized properly in Open yet, but giving Soldiers cloak or shield generators seems a bit ridiculous to me tbh. Better to save some of those gadgets for a new class. Although personally I don't want to see any auto-turrets, there are plenty of games that have such a mechanic, and one of the reasons I play MBII Open is that it's refreshing to NOT have any turrets. [/QUOTE]
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