Scarif - The First Rogue One Location

Hey guys! Another map update for you today!

Here we have a new level from Plasma. He started working on this after working on Starkiller Base.

Scarif is centered around the beginning portion of the campaign to get the Death Star plans from Citadel Tower where you are part of the Rebel infiltration team setting up explosives as a diversion while the plans are retrieved. You must place explosives on one of two locations marked by the Phoenix Squadron logo and prevent the Imperial security forces from defusing before the time runs out.

Lets have a look shall we?

Rebel Spawn - Cargo Shuttle
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Imperial Spawn - Krennic's Shuttle
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Jungle
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Interior Corridor
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Bridge
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Objective Areas - Bomb Sites A and B
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Overview
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Well even if they defend the wrong one there's a message when the bomb gets planted to tell you where it is and you get 40 seconds to diffuse it.

Changelog for SKB:
-Added a warning on the bridge to return to the objective, if the player ignores this warning and continues further down the bridge they will take damage.
QUOTE]
The bridge is the best part though.
 
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Interior Corridor
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Bridge
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not a great fan of outdoor maps, this is where you can see the engine limitations the most (edgy terrain, repetitive textures, limited lightning system, limited polygons)
these forest walls are terrible but necessary, probbably save thousands of polygons
on the other hand the interior part of the map really shines

still, can't wait to see how gameplay goes and whether it gets popular in rtvs and rotations
 

Lessen

pew pew
Movie Battles II Team
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^ Yeah this had to be said at some point, that forest looks fairly... bad, but basically like it's a pretty good execution on the engine limitation: the textures themselves are nice. I can definitely get used to it and even entirely comfortable with it probably, but the (simple, neat) interiors definitely look a lot... better than the (inappropriately simple and neat) outside.
 
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