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Technical Issue Running MBII with OpenJK linux; Mod loads, but not totally?

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So when I launch openjk with +set fs_game "MBII", I'm greeted with the MBII opening animation, but the menu is using default Jedi Academy, so I can't access any MBII controls. I also am unable to join any MBII servers, because I get the following error http://i.imgur.com/1JH0WTI.png.

Below is my OpenJK directory for reference. The working directory is /usr/games/JediAcademy/
http://i.imgur.com/sAGBu3P.png

I downloaded MBII via this website's Linux torrent
I got OpenJK from index · powered by h5ai 0.26.1 (http://larsjung.de/h5ai/) (linux-64 latest)
 

ent

Movie Battles II Team
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First of all, I'm not on Linux and I have no idea what I'm doing in this thread :D,
but... linux-64? Not sure is it possible, I guess you need to launch mbii.i386 instead.
You have to launch certain arch executable on the same arch linux. It's not same simple as win64 with win32 support.
So when I launch openjk with +set fs_game "MBII", I'm greeted with the MBII opening animation, but the menu is using default Jedi Academy, so I can't access any MBII controls. I also am unable to join any MBII servers, because I get the following error http://i.imgur.com/1JH0WTI.png.

Below is my OpenJK directory for reference. The working directory is /usr/games/JediAcademy/
http://i.imgur.com/sAGBu3P.png

I downloaded MBII via this website's Linux torrent
I got OpenJK from index · powered by h5ai 0.26.1 (http://larsjung.de/h5ai/) (linux-64 latest)
I guess you fail to load MBII linux binaries from MBII folder and they get loaded from the next possible place aka openjk/base folder, and there are only default binaries (that's why version mismatch).
The failure can be cause we do not distribute x86_64 linux binaries if you are using x86_64 linux executable. (Then we will prolly make it possible with the next release, I suppose.)
 
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I can't run x86 because none of my shared libraries (including libSDL) are 32-bit.
That's a shame, I guess I'll have to run on windows for now. Thanks for the help guys.
 
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alright. so I got openjk.i386 working (months later), but now I get this error. All my libs seem to load just fine, so I'm not sure what could be causing this.
```
^3WARNING: reused image gfx/hud/w_icon_lightsaber with mixed glWrapClampMode parm
^3WARNING: reused image gfx/hud/w_icon_blaster_pistol with mixed glWrapClampMode parm ^3WARNING: reused image gfx/hud/w_icon_disruptor with mixed glWrapClampMode parm
^3WARNING: reused image gfx/hud/w_icon_bowcaster with mixed glWrapClampMode parm
^3WARNING: reused image gfx/hud/w_icon_thermal with mixed glWrapClampMode parm
DROPPED
```
 

ent

Movie Battles II Team
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Warnings are not bad, just some shaders loaded not as expected. But that is not the drop reason. Try to start the game with +set developer 1
And attach log with more data next time.
 
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Weird. So running it in +set developer 1 allows me to join a server with no errors? I guess there's a fix these console messages are really annoying
 

TeKilla

Donator
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try this,

sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get install libfontconfig1:i386 libx11-6:i386 libxrender1:i386 libxext6:i386 libgl1-mesa-glx:i386 libglu1-mesa:i386 libglib2.0-0:i386 libsm6:i386 libsdl2-2.0-0:i386
 
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