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ROGUEPACK v1.2

Works on JAMP!

WARNING!
This pack is addon for Penekepack. Please install it before installing my pack.
Penekepack:
Penekepack V1.6.2 Replacement mod // The imperial Heroes update //


-Credits of RoguePack-

Tompa9 - Anakin, DeathWatch mandalorian, Obi-Wan AOTC, Luke ROTJ
Lt.Claim - Baze, Bodhi, Cassian, Chirrut, DeathTrooper, Ezra, Hera, Jyn, Sabine, ShoreTrooper
Elek Andor - Obi-Wan ROTS, Mace Windu torso
The Punisher - Nien Nunb
RevanKnight - Revan Jedi
Backflip1 - Ki-Adi Mundi, Plo Koon
Jeff - Ben Kenobi ANH
dark_apprentice - Starkiller Clone
Hapslash - Stormtrooper
Rooxon - E-11 Blaster Rifle
K_4-far - Help with voice lines
swagmaster - HD Voice and Chat icons
- Models, ported from Force Arena, and some of models ported from TFU, looks like puppets. And dismember with it is buggy, because their parts of body are one whole.

DOWNLOAD: PRESS HERE!
 
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k4far

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Can not start MB along with Penekepack I tried running it as administrator.
JAmp: v1.0.1.0 win-x86 Oct 24 2003
----- FS_Startup -----
Current search path:
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\z_z_RoguePack1.2.pk3 (868 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\z_zz_Penekepack1.6.pk3 (9087 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\z_MB_BaseAssets.pk3 (14 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\zz_MBModels2.pk3 (4562 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\zz_MBModels.pk3 (1807 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MB_Effects.pk3 (696 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MBII_Mac.pk3 (3 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MBII.pk3 (5 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MBHilts.pk3 (832 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MBAssets3.pk3 (2272 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MBAssets2.pk3 (1841 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MBAssets.pk3 (636 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MB2_yavinassault.pk3 (88 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_undeadstar.pk3 (236 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_um_assets3.pk3 (1058 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_um_assets2.pk3 (3497 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_um_assets.pk3 (1110 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_tradefed.pk3 (299 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_theed.pk3 (94 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_tatooine.pk3 (173 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_tantiveIV.pk3 (148 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_smuggler.pk3 (55 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_SDestroyer.pk3 (128 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_republiccruiser.pk3 (712 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_rc_hangarC.pk3 (337 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_mygeeto.pk3 (141 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_mustafar.pk3 (197 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_moseisley.pk3 (1 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_lunarbase.pk3 (57 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_korriban.pk3 (52 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_kamino.pk3 (364 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_jeditemple.pk3 (414 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_jakku.pk3 (170 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_jabba.pk3 (126 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_eravana.pk3 (132 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_enclave.pk3 (265 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_echobase.pk3 (91 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_yavin4.pk3 (68 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_votj.pk3 (47 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_utapau.pk3 (63 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_starkiller_base.pk3 (55 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_starforge.pk3 (115 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_senate.pk3 (71 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_sabh.pk3 (62 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_revan.pk3 (129 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_ravager.pk3 (81 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_office.pk3 (103 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_malachor.pk3 (101 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_emperor.pk3 (146 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_dotf.pk3 (267 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_deathstar.pk3 (347 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_Coruscant_chase.pk3 (230 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_corellia.pk3 (254 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MB2_Commtower.pk3 (255 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_cmp_assets3.pk3 (1377 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_cmp_assets2.pk3 (2241 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_cmp_assets.pk3 (1842 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_cloudcity.pk3 (276 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_boc.pk3 (539 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_alderaan.pk3 (170 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\FAMBModels.pk3 (1799 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\03_MovieGameMappack.pk3 (6325 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\031_MovieGameMappack.pk3 (2209 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\02_MovieGameMappack.pk3 (2692 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\01_MovieGameMappack.pk3 (3200 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\/MBII
D:\Star Wars Jedi Knight Jedi Academy\GameData\\base\assets3.pk3 (16 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\base\assets2.pk3 (62 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\base\assets1.pk3 (8320 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\base\assets0.pk3 (15346 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\/base

----------------------
81376 files in pk3 files
execing mpdefault.cfg
execing jampconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found a potato

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
...initializing QGL
succeeded
...setting mode -1: 1366 768 FS
...using colorsbits of 32
...calling CDS: ok
...created [email protected],0 (1366x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...215 PFDs found
...hardware acceleration found
...PIXELFORMAT 11 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...GL_NV_register_combiners not found
Shutting down OpenGL subsystem
Requested feature was omitted at compile time
 
Posts
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Can not start MB along with Penekepack I tried running it as administrator.
JAmp: v1.0.1.0 win-x86 Oct 24 2003
----- FS_Startup -----
Current search path:
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\z_z_RoguePack1.2.pk3 (868 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\z_zz_Penekepack1.6.pk3 (9087 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\z_MB_BaseAssets.pk3 (14 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\zz_MBModels2.pk3 (4562 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\zz_MBModels.pk3 (1807 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MB_Effects.pk3 (696 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MBII_Mac.pk3 (3 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MBII.pk3 (5 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MBHilts.pk3 (832 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MBAssets3.pk3 (2272 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MBAssets2.pk3 (1841 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MBAssets.pk3 (636 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MB2_yavinassault.pk3 (88 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_undeadstar.pk3 (236 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_um_assets3.pk3 (1058 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_um_assets2.pk3 (3497 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_um_assets.pk3 (1110 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_tradefed.pk3 (299 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_theed.pk3 (94 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_tatooine.pk3 (173 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_tantiveIV.pk3 (148 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_smuggler.pk3 (55 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_SDestroyer.pk3 (128 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_republiccruiser.pk3 (712 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_rc_hangarC.pk3 (337 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_mygeeto.pk3 (141 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_mustafar.pk3 (197 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_moseisley.pk3 (1 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_lunarbase.pk3 (57 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_korriban.pk3 (52 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_kamino.pk3 (364 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_jeditemple.pk3 (414 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_jakku.pk3 (170 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_jabba.pk3 (126 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_eravana.pk3 (132 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_enclave.pk3 (265 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_echobase.pk3 (91 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_yavin4.pk3 (68 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_votj.pk3 (47 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_utapau.pk3 (63 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_starkiller_base.pk3 (55 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_starforge.pk3 (115 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_senate.pk3 (71 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_sabh.pk3 (62 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_revan.pk3 (129 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_ravager.pk3 (81 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_office.pk3 (103 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_malachor.pk3 (101 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_duel_emperor.pk3 (146 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_dotf.pk3 (267 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_deathstar.pk3 (347 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_Coruscant_chase.pk3 (230 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_corellia.pk3 (254 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\MB2_Commtower.pk3 (255 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_cmp_assets3.pk3 (1377 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_cmp_assets2.pk3 (2241 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_cmp_assets.pk3 (1842 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_cloudcity.pk3 (276 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_boc.pk3 (539 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\mb2_alderaan.pk3 (170 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\FAMBModels.pk3 (1799 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\03_MovieGameMappack.pk3 (6325 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\031_MovieGameMappack.pk3 (2209 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\02_MovieGameMappack.pk3 (2692 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\MBII\01_MovieGameMappack.pk3 (3200 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\/MBII
D:\Star Wars Jedi Knight Jedi Academy\GameData\\base\assets3.pk3 (16 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\base\assets2.pk3 (62 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\base\assets1.pk3 (8320 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\\base\assets0.pk3 (15346 files)
D:\Star Wars Jedi Knight Jedi Academy\GameData\/base

----------------------
81376 files in pk3 files
execing mpdefault.cfg
execing jampconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found a potato

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
...initializing QGL
succeeded
...setting mode -1: 1366 768 FS
...using colorsbits of 32
...calling CDS: ok
...created [email protected],0 (1366x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...215 PFDs found
...hardware acceleration found
...PIXELFORMAT 11 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...GL_NV_register_combiners not found
Shutting down OpenGL subsystem
Requested feature was omitted at compile time
Try to switch client engine to "MBII Client" in Launcher settings. I think this problem is because original JAMP client is outdated.
 

Helix

Movie Battles II Team
Posts
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597
Try to switch client engine to "MBII Client" in Launcher settings. I think this problem is because original JAMP client is outdated.

So everyone with jamp wouldn't be able to use this pack? Doh mate, not cool :(
 

Helix

Movie Battles II Team
Posts
585
Reaction score
597
Well, majority of players has no idea (trust me on that) what OpenJK is and moreover, how to run it.
Of course JAMP compatibility isn't a must but in this case only very small part of community can enjoy your pack.
Even though I'm quite familiar with OpenJK I still stick to JAMP due to my secret secrets.

My advice is to find a problem or ask someone to help you with it, for example @Penekowski.
 

Penekowski

Armchair Developer
Moderator
Movie Battles II Team
Posts
441
Reaction score
863
wut, well first thing that comes to mind is that one of your icons are messed up, try removing the icons and play with the JAMP client, if you don't get any crashes then that means that that was it.

On a side note I'd like to give some feedback about your addon pack.

First of all you've done a great job by adding proper credits to the authors right off the bat, that's a great way to start things up and to prevent any issues throughout the development of your mod.

You've also worked on a proper override pk3, meaning that you have not used assets from other mods and the pk3 certainly acts as a simple addon without unnecessary stuff due to bad pk3 optimization, this prevents problems with other authors and makes technical issues easier to diagnose due to the fact that your addon acts individually.

That being said, adding so many colors to your post is really off putting and tortures my eyes. I remember a guy who used to do the same thing here and was partially criticized because of that. If you want my advice, try to organize your post a little bit and remove the rainbowish look/ change the font.

Don't release updates so often, you will confuse your users and it's not worth it to make them upgrade so often in the long run because not everyone checks the forums 24/7. Give yourself some time to work on different versions and add enough content in between to call it a new version, if you add 2 new small changes per update, then it shouldn't even be called an update. I see that you're already on v1.2 which shouldn't even be called v1, given the small amount of content that your pack has so far. There's nothing wrong with starting with an alpha version or calling it 0.9 or something til you feel like you can name it 1.0.

In short, I appreciate the fact that you've worked on a non official addon pack for Penekepack, and I thank you for giving proper credits to all authors involved. While this is not supported in any shape or form by the Penekepack developers, I guess that users who are really eager to play with Rogue one models can try this out while we develop our 1.7 update with proper icons/soundpacks/ performance optimizations and a bunch of extra models as per usual.

Looking forward to seeing more from you!
 
Posts
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wut, well first thing that comes to mind is that one of your icons are messed up, try removing the icons and play with the JAMP client, if you don't get any crashes then that means that that was it.

On a side note I'd like to give some feedback about your addon pack.

First of all you've done a great job by adding proper credits to the authors right off the bat, that's a great way to start things up and to prevent any issues throughout the development of your mod.

You've also worked on a proper override pk3, meaning that you have not used assets from other mods and the pk3 certainly acts as a simple addon without unnecessary stuff due to bad pk3 optimization, this prevents problems with other authors and makes technical issues easier to diagnose due to the fact that your addon acts individually.

That being said, adding so many colors to your post is really off putting and tortures my eyes. I remember a guy who used to do the same thing here and was partially criticized because of that. If you want my advice, try to organize your post a little bit and remove the rainbowish look/ change the font.

Don't release updates so often, you will confuse your users and it's not worth it to make them upgrade so often in the long run because not everyone checks the forums 24/7. Give yourself sometime to work on different versions and add enough content in between to call it a new version, if you add 2 new small changes per update, then it shouldn't even be called an update. I see that you're already on v1.2 which shouldn't even be called v1, given the small amount of content that your pack has so far. There's nothing wrong with starting with an alpha version or calling it 0.9 or something til you feel like you can name it 1.0.

In short, I appreciate the fact that you've worked on a non official addon pack for Penekepack, and I thank you for giving proper credits to all authors involved. While this is not supported in any shape or form by the Penekepack developers, I guess that users who are really eager to play with Rogue one models can try this out while we develop our 1.7 update with proper icons/soundpacks/ performance optimizations and a bunch of extra models as per usual.

Looking forward to seeing more from you!
Thank you for feedback, Penekowski.
 

k4far

Banned
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869
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754
So well, I am playing on the other engine now. I have to say a few things.
Skins are pretty nice (realistic as possible, but Ezra at first felt like a doll his left hand especially was dangling with no purpose. Maybe, maybe it could be a little closer to the body so the hands aren't necessarily the same or his fist could be clenched - that would improve his image a lot.

[ MORE TAUNTS! ].

The other thing is that people dying spawn second model of themselves and are not getting dismembered which is very sad, horribly sad I liked seeing heads fall off.

I really like images you choose for start screen and loading. Keep it up. I hope your mod will be implemented in to Penekepack at some point.
 
Posts
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So well, I am playing on the other engine now. I have to say a few things.
Skins are pretty nice (realistic as possible, but Ezra at first felt like a doll his left hand especially was dangling with no purpose. Maybe, maybe it could be a little closer to the body so the hands aren't necessarily the same or his fist could be clenched - that would improve his image a lot.

[ MORE TAUNTS! ].

The other thing is that people dying spawn second model of themselves and are not getting dismembered which is very sad, horribly sad I liked seeing heads fall off.

I really like images you choose for start screen and loading. Keep it up. I hope your mod will be implemented in to Penekepack at some point.
Thank you for feedback.

- - - Updated - - -

I retextured TIE-pilot from basejka and I got Inferno-stormtrooper.
PHePiLl.png
JEBGfRc.png


- - - Updated - - -

Also there is light Revan.
EpHhjSr.png


- - - Updated - - -

New high quality dark Anakin.
QsXpByM.png
 
Last edited by a moderator:

k4far

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Anyone else with impression that the default font is better ?

Tips from loading screen go over the screen and you can not read them. Timer counting lenght of rounds in the game is not in the usual place and goes waaay over it. Chat messages feel a bit too big, list of players and scores collide overlapping one another making it look like a mess. Maybe my screen is just too small, but as a standard it should look good on any device regardless of the screen size.

On the side note: my screen uses some custom resolution.​

(Making the font sample bit smaller should fix that. I do not have this problem with the usual fonts.)




- More -

Hey, who is the guy from your third picture Shaman?
 
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Anyone else with impression that the default font is better ?

Tips from loading screen go over the screen and you can not read them. Timer counting lenght of rounds in the game is not in the usual place and goes waaay over it. Chat messages feel a bit too big, list of players and scores collide overlapping one another making it look like a mess. Maybe my screen is just too small, but as a standard it should look good on any device regardless of the screen size.

On the side note: my screen uses some custom resolution.​

(Making the font sample bit smaller should fix that. I do not have this problem with the usual fonts.)




- More -

Hey, who is the guy from your third picture Shaman?
Light Revan. Model by RevanKnight.

Ben Skywalker(Legends) skin for Anakin's model. Skin made by Jeff, made compatible with Peneke's model by me.
index.php
 
Last edited by a moderator:

k4far

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So I got a bunch of voice lines for Ezra You should ge able to make a good use of.

Quinlan Vos had a song as a taunt? So why do not we give Erza whistling I though. I can imagine overusing "YUP" and such, this kind of thing is games is making it so memorable.

Leave a comment next to the ones you like I will send them. Should be pretty much equally loud now.


Ezra Bridger Lines From Star Wars Rebels



- EDIT -
A couple more.
 
Last edited:
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So whenever I try using the MBII Client Engine/OpenJK it just stops responding then crashes, and using the JAMP engine won't allow the game to launch.
 

k4far

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So whenever I try using the MBII Client Engine/OpenJK it just stops responding then crashes, and using the JAMP engine won't allow the game to launch.

So I had the same issue. Shaman pointed in the first post that it will not work with some engines.
I changed to "Movie Battles 2" engine and it is working fine. So what exactly happens to you?
Game freezes on loading screen of the menu and server list or further?

Might be Your mod with sabers is not working on the other engines or with this mod, find it out.
 
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