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How do I unistall this mod and get the original animations back? Cool animations btw tho.Hi folks!
Some of you already know me, I'm the creator of the Peneke Pack (1.7 is out so go get it!), if you've been following up with our updates lately, we've been talking about this new project that works very well with Penekepack and that is aiming to improve MBII from a visual standpoint, giving more immersion and realism. this project is called Penekemations.
The Penekemations are a compilation as well as an overhaul for a lot of cool animations that have been released on different mods, such as Movieduels II, or standalone mods from JKHUB/JK3FILES. What we've done is make them compatible to MBII, merge them and improve them for great immersion and visual improvement. Your feedback is really important to us, and we're releasing this 1.0 hoping that you guys like it as much as we do and enjoy it as much as we did developing it.
Here's a video by one of my Peneke minions showcasing the new stuff that this pack, has. You'll finally be able to use backhand stances on MBII, something that has never been done on MBII and we're finally bringing it up to the table and of course a lot more!
Download link: Click here
Installation instructions inside.
Now I understand this might be something new for you guys since animation mods for MBII is something that you don't hear or see really often, so I prepared a small Q&A or people that may have some doubts:
Do I need to have the Penekepack 1.7 installed in order to make these animations work?
While recommended for better immersion and experience, Penekepack 1.7 is not necessary in order to get the Penekemations mod to work. you can always use the Penekemations with or without the Penekepack and vice-versa.
Will your animations mess up my pblocks?
No, they won't, while the stances might be different, the swings aren't and you still have to aim to the same position that you tend to in order to pblock.
Will the hitboxes be messed up?
No they won't. These changes are all cosmetical, think of it as an illusion, however there are some side effects, From a server/hitbox standpoint, the animations will always be the base ones, so keep that in mind when aiming to people that are meditating, it's pretty easy to get used to the new animations, and in my opinion, they are worth it.
Can you add more stances/change some stances/remove some of them?
I will always consider the feedback from the community and if we agree that something must be tweaked/removed or whatever, we'll do it.
I love most of the animations, however I'd like the 'x' animation back, can you do it?
Yes, it's possible to bring back default animations or even assign some others, we might make a tutorial for that at some point.
This animation doesn't fit this stance, canon proves otherwise, yada yada yada:
We're aware of that and will work with your feedback to improve that, but that's what we have for Penekemations 1.0!
I'm a tryhard, will this mod get me killed often?
No, git gud
The last MBII Update broke your animations, they went back to the vanilla ones! how do I fix that?
MBII updates tend to overwrite the pk3 where the Penekemations are in order to put their base ones, all you have to do is just either re download and install the Penekemations or restore your Penekemations backup if you have it somewhere on your hard drive.
Looking forward for your feedback guys! Remember to download Penekepack 1.7 for more immersion
Cannot wait! Your work never disappointsHello!
I'm happy to say that we're currently working on an update for what will be called Penekemations 2.0. The concept itself and which animations we'll use is already done. We just gotta do some GLAmerge and test around plus a showcase video and I think we'll be ready.
I'd love to help and I have some expierience in editing! My discord is iiKinq_Panzoid RogueWookiee MBII#2601Just another update. Penekemations 2.0 is fully done! I'd love to get a video editor to do a proper showcase video for it though, anyone would like to give it a go? I just gotta sort out credits and FAQ.