Penekemations 1.0 // Starkiller's backhand stance and many more!

Discussion in 'Modification & Media' started by Penekowski, Dec 30, 2016.

  1. Anakin

    Anakin

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    Just a opinion, while I tried it and it looks cool and all that, in actual dueling it is a no-no. It makes the dueling extremely hard, especially if you are trying to mblock their first hit, or even pblock it. It kinda confuses me. I love the stances though. Although Red = Djem So so that should be red, but doesn't really matter though lol. I would love if I could use these animations without making the duels extremely hard with it :D
     
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  2. Theslayer12435

    Theslayer12435

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    Question, why does Purple have Soresu stance ? I thought that was blue ? But so far enjoying it ! Makes the duels feel cooler o.o
     
  3. TadekRaeod

    TadekRaeod

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    i would remove the blue stance for the one from normal JKA.It looks silly,tbh xd
     
  4. Helix

    Helix Movie Battles II Team Retired

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    Standing, jumping, landing animations - OH YES.
    Staff running animation - OH YES.
    Duals stance - good.
    Cyan stance - same as duals, but the left hand is empty and looks extremely weird.
    RDFA - a bit confusing, lands earlier than the actual hit is done.
    Melee stance - meh.
    P.S. Is this intended?
    [​IMG]
     
    Last edited: Jan 7, 2017
  5. swagmaster

    swagmaster Internal Beta Team

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    Nope, Valkorion was already pretty bugged with tons of clipping, and models like Sion also have this issue.
     
  6. Penekowski

    Penekowski Armchair Developer Moderator Movie Battles II Team

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    Hitboxes don't really change, though I agree that it gets kinda confusing when you start, but then again, this mod wasn't done for people that go tryhard, it's more for people that enjoy dueling in a non competitive way so to speak. If you like dueling in a competitive way then I certainly don't recommend it :)

    Thank you! we'll change that as we receive more feedback. I somehow think that the purple stance fits the style for some reason, I don't know about you.

    It looks silly when the character starts moving forward with it, but when idle it looks great imo. It's because I have limitations with the animation system on JKA. We do what we can, but we'll look into it.

    We'll tweak the cyan anim a little bit, as it shares the same animation with duelies but it's not really noticeable. The RDFA Anim can be easily fixed I think, I can slow it down a little bit so that it synchronizes with the original time.

    I agree with the melee idle animation, we'll change it.
    To your pic: Not really, but we can't do much about it. Some mbii models were rigged for JK2, JK2 models have less bones than JKA models. And since this specific animation was created for JKA models only then bugs like this one can happen too. However I think that we can fix that bug with valkorion's character specifically
     
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  7. Anakin

    Anakin

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    ye otherwise like i said i love the new things :) its refreshing, to see the new stances and all that. But I guess as you said "tryhard" duelers should avoid it lol see I like dueling but I like the new stances so i guess im out of luck lol
     
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  8. KnightOfRen

    KnightOfRen

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    This is a masterpiece well done Peneke Team
     
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  9. Jameson

    Jameson

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    I wouldn't use this cause it's kinda weird, but still nice!
     
  10. Omeq

    Omeq

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    Great job on making this one, still I dont like staff stance cuz it looks weird o.o
     
  11. Theslayer12435

    Theslayer12435

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    You could make a movie accurate stances version, and a peneke version O.O.
     
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  12. ----Kas----

    ----Kas---- Internal Beta Team

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    In my opinion the stances should also be designed in a way that doesn't affect the dueling. For example, if a certain style takes and advantage of the nudge (currently: yellow, red, purple), the stance should allow duelist to act intuitivly, and not force him to guess if he is in the nudge range or not.
    The future of nudge in incoming saber systems is unknown, and I used it just as an example. What I mean is: Please, design the animations in the way that doesn't cripple one's ability to fight effectively.

    When it comes to PenekePack, in my opinion models should be chosen more carefully so they don't confuse players. I often find myself wondering if the guy is in my team or in the enemy's. Usually there is no time to check the player's affiliation. You may end up shooting your friend, or lose chance to gain advantage over an enemy. Take the Juno Eclipse model for example. How many times did you guys wonder if that black uniform is reb or imp? This is not how it should be. Please fix it because skin pack that affects one's ability to distinguish enemies from friends will be uninstalled sooner or later. If I had to choose between gameplay and skins I would say: gameplay > cool skins/fancy animations.

    This is my feedback, I hope you can adress these issues as I would love to use that pack along with the penekemations.
     
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  13. Jediknight Fou

    Jediknight Fou

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    Some animations look a bit weird, but you did a really good job with this.
    The lightsaber idle stance and palpy red attack shoud get integrated in mb2 immediately.^^
     
  14. Penekowski

    Penekowski Armchair Developer Moderator Movie Battles II Team

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    Interesting feedback, I surely appreciate it!

    I would've loved if you had put the feedback individually on each thread but it doesn't matter. I do agree with your feedback on the Penekemations for the most part, however I can only partially agree with your Penekepack feedback, here's why:

    I may be a little bit biased since I've spent tons of hours developing the pack and know what model belongs to what team but I've been double checking our Icon table and there's only one or two models that can get a little bit confusing, and that's Juno eclipse and the Sith version of Anakin. One because she has her imp uniform and the other because they look similar, despite the difference in the textures and sith Eyes/head.

    But, other than that, I really don't see any other models confusing people, you're literally the first person who has ever mentioned that (and I appreciate it btw) Maybe Jedi Arcann can get a little bit confusing with the Sith version (Arcann with a robotic arm and his mask)

    I'm really interested in knowing what other models are you confused about. I do understand however that installing the pack for the first time can get a little bit confusing, let's be real, the pack has over 100 new models, that's a bunch of stuff that might take some time to get used to. but weren't we all confused when we started playing MBII? It's just a matter of getting used to it. But I'm really curious in getting your list of models that can confuse people so that I can make the proper changes if needed. When it comes to the rest, it really depends on the player, But I do agree with the fact that gameplay is really important, however the pack focuses on improving the visual part of it. And I'm really into improving MBII's visual part.

    Thank you!


    Cheers.
     
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  15. Penekowski

    Penekowski Armchair Developer Moderator Movie Battles II Team

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    Just a small update,

    I just got off from a beta testing session for the next sabering system and I can clearly tell that the animations might get messed up. I'll start working on fixing the Penekemations once the new saber system goes live.

    Cheers.
     
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  16. Sammy

    Sammy Master of Whispers Donator

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    Have you considered possibly adding these seperate? Users can then decide which animations they wish to use, and wish they do now.

    Also, would it be possible to have a style in which one hand is behind the back, and the saber is in-front (when blocking?) Here's an example: (it happens at the end)
    [​IMG]
     
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  17. DeshieL

    DeshieL Donator

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    Thanks Peneke.
     
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  18. ----Kas----

    ----Kas---- Internal Beta Team

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    2 more things:
    1. When you pull someone with the force there is an animation bug, they keep standing
    2. Please fix that melee stance, it looks weird and unnatural, if the left leg is the leading leg, thenthe left hand should be also in the front, so it's like in boxing for example. If you tried to do ''kungu fu'' stance then it's not how it should look like either...
     
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  19. SneakDissing

    SneakDissing

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    It looks like you're guarding your crotch with your lightsaber.
     
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  20. KyloRen

    KyloRen

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    This mod is awesome. Defo my second favourite on here (1st is Penekepack obvs).
    All the stances are badass, and I recognise quite a few of the animations are from Movie Duels II, which is great.

    Now onto feedback. As ever, you've spent a lot of time and effort doing this so you don't need to take any of this forward.

    All the stances look amazing, but if the mod is supposed to be movie accurate, the stances for Blue and Red need to be switched around.

    I am definitely no expert duelist (see Assault on Starkiller Base) so what I say about the styles in the game could be wrong. From what I gathered, Blue is Soresu (as it encourages defensive gameplay, outlasting the opponent and capitalising on any mistakes they make), and Red is Djem So (as it encourages an aggressive playstyle, with wide power attacks and strong counters that dominate a duel). I can understand why Purple might be viewed as Soresu because of it's PB related perk, but Purple seems to me to be Vaapad and is too aggressive.

    Anakin Skywalker uses Djem So. So Red's stance should be replaced with Blue's stance.
    [​IMG][​IMG]

    Obi-Wan Kenobi uses Soresu. So Blue's stance should be replaced with Purple's stance.
    [​IMG]
    [​IMG]
    [​IMG]
    big pictures dammit

    Other than the movie accuracy, everything is great. Duals and Staff stances look awesome, and their taunts look amazing. (Love Staff's crotch block - Maul learned his lesson). It would be pretty stunning if yellow style for staff users resulted in one hand being behind the back, as seen by the Grand Inquisitor, but that's asking for too much. Stances being specific for certain characters sounds like a great idea, a custom Cyan stance for Dooku, a custom Red stance for Vader (he didn't use the stance in the above pictures after getting the suit) and the current Red stance for Palpy, but again this is asking for too much.

    But by far. The best part about this animation mod. Is Palpy's leap. (Would it be possible to add the scream at the same time just for Palpy?)
    [​IMG]
    I think Krennic sums it up nicely.
    [​IMG]

    Love the mod, and keep up the great work!
     
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