I type "/unbind all"
and it sais "all' is not a valid key
what should i do?
and it sais "all' is not a valid key
what should i do?
Did you set keys for switching weapons and using force?okay I did what the guide said and i cant really play...when i join a server most of the time i cant join the game and if i can join i cant manage my caracter. all i can do is choose my look. i cant use weapons and force powers(i set the powers and the sber but when i play i have melee only)
sorry for my english...
Do you have a mouse with extra buttons like mouse 4 and 5.What would you recommend in terms of keybindings? I just got the game today and will be exploring this mod so I'm curious as to what setups you guys have. Also, if anyone knows of any good combat guides for either the base game or this mod, it'd be much appreciated if you direct me to them.
Unfortunately I have just a basic mouse. Any other keys you would recommend that wouldn't interfere with any of the other vital actions?Do you have a mouse with extra buttons like mouse 4 and 5.
Use those for the specials. Some of the classes require you to aim to use your specials and binding them to your mouse helps a lot.
q and e maybe?Unfortunately I have just a basic mouse. Any other keys you would recommend that wouldn't interfere with any of the other vital actions?
There is a guide called the dueling compendium that is on these forums. It is very helpful and should help you gey started. My key binding are a bit weird for some... But I use wasd to move, e for class special 1, r for class special 2, 1 for push 2 for pull 3 for speed 4 for mind trick 5 for grip 6 for lightning 7 for sense. L for lightsaber stances, c for use, shift for crouch, f for walk, and moise button 4 for weapon mode.
Which keys are you using for class specials? | Movie Battles II CommunityWhat would you recommend in terms of keybindings? I just got the game today and will be exploring this mod so I'm curious as to what setups you guys have.
[Guide] The Dueling Compendium | Movie Battles II CommunityAlso, if anyone knows of any good combat guides for either the base game or this mod, it'd be much appreciated if you direct me to them.
How very insightful. I always wondered what these actually did apart from make my ping seemingly better.rate (server equivalent: sv_maxrate) is max amount of data (in bytes, per second) exchanged betweens server and player. It can be limited on both server and player side, and obciously, the lower value is in effect (so if server limits rate to, let's say 5000, then it will communicate with players at up to 5000, unless some player set lower value, for example, 4000 - server will communicate with this player with 4000 rate, and 5000 with others).
No server that I know of sets it to more than 25000 (which is overkill anyway, but in days of current high transfer speeds, it doesn't matter for players and most servers, unless capped very low at upload speed), so it is safe to set it that high to always get max out of your connection.
Side note: too low rate (or other data transfer issues) can be visible on lagometer as ping sections getting yellow instead of blue (even despite low ping).
snaps (server equivalent: sv_fps) is "framerate" of server-client communication (aka, how often server and client are sending info about their state changes). It is capped at 40, and most servers use this value, which mean you get updates about state of the in-game world (bullets flying, players moving) 40 times per second, and you set updates about what your character is doing at the same rate. Speaking of "Rate" - just like in the previous setting, the lowest value (between client-server pair) is in use.
Side note: lack of synchronization between server state updates and clientside movement prediction (aka where your game think you should be, and where you turn out to be after server send new update) is represented as yellow triangles (small ones may resemble dots) in lagometer's blue line. Small yellow dots can happen from time to time and aren't a problem, albeit big fat yellow triangles are sign of issue and you may experience "teleporting").
I don't remember what maxpackets do, but I'mpretty sure you actually don't need to set it to 100 (anyway, it is easily googleable, like all q3engine commands).
This is an introduction for new players, hopefully it will help you understand the basics upon entering your first game.
Before you read it all, go and watch video of Movie Battles II Introduction made by Vongs Yuzzan on Youtube -
Once you have the game up and running the first thing you will want to do is make sure that your controls are set and the graphics settings have been tweaked. The first thing I like to do is unbind all the current controls by opening the in-game console using Shift+` (tilde button left of 1) and typing /unbindall. After you've unbound the defaults go to the controls section:
Important Keybinds in Moviebattles II
Escape > Controls
> Movement > Walk/Crouch - Used to counter knockdown mechanics and increase aim on certain weapons
> Interaction > Use - Used to activate switches and objectives, as well as perform some special moves
> Interaction > Toggle Weapon Mode - Used to switch lightsaber styles and secondary firing modes of weapons and utilities
> Moviebattles > Special 1 - Used to execute class special move 1
> Moviebattles > Special 2 - Used to execute class special move 2
> Weapons > Reload - Used to reload your weapon
> Moviebattles > Class Configuration - Used to bring up the points menu allowing you to redistribute your class abilities
Important Graphical Settings
Escape > Setup
> Visual Options > Enhanced Effects - Set this to Normal, the High FX creates a lot of smoke which makes it hard to shoot enemies and can drastically effect FPS in firefights
Important Network Settings
> Networking > Rate - Set this to 25000
> Networking > Max Packets - Set this to 100
> Networking > Snaps - Set this to 40
Important Gunplay Settings
Shift+` (tilde button left of 1)
/seta cg_thirdpersoncameradamp 1
/seta cg_thirdpersontargetdamp 1
seta cg_bobpitch "0"
seta cg_bobup "0"
seta cg_bobroll "0"
seta cg_breathingEffects "0"
MB2 has a steep learning curve with lots of abilities and veteran players, I would recommend spectating some games and viewing the in-game Library to get a general feel of the gameplay... But that's not as fun as simply giving it a go! Now that we've got the basic setup complete you'll want to join a game, I would recommend sorting the list by players and joining one of the busier servers with a decent ping. However it is important to note that MB2 has multiple gamemodes:
Full Authentic (FA)
Full Authentic servers use the same maps as Open or Duel gameplay modes but provide preset classes with limited slots to help recapture the movie feel of particular maps. Full Authentic maps tend to have abilities not found in the other game types and can be very interesting to play.
The saber system in MB2 can be quite in depth compared to other multiplayer games and takes some getting used to. The best place to ask for advise on the saber system are the Duel servers, with good representation on both EU and US servers and restricted to Jedi and Sith you'll have no problem learning in a gun-free environment.
Open Mode is considered the primary game-mode in MB2. You are able to select one of 7 classes for either the Rebels or the Imperials spanning across the entire current known trilogies and customize them for your liking. Open Mode gives the player 80 points that they can use as they wish to customize their character providing options for multiple builds, as you are just beginning I would recommend using one of the present builds available for now and then tweaking these to your own preferred playstyle.
The Walk Key
The walk key is one of the most important keys in MB2 as it protects you from the knockdown effects of Force Push and Pull while increasing your accuracy on many guns and allowing you to regenerate secondary resources such as Block Points (BP - Jedi and Sith), Stamina (Clone and Advanced Recon Commando), Battery (Super Battle Droid). Always be ready to walk (or crouch!) during combat to ensure success.
Class Specific Gameplay
With so many options for the game you may find it overwhelming where to start. Check the below overviews for the classes where I also mark the difficulty for specifically for new players.
Soldier - Faction: Rebel / Imperial - Difficulty: Easy
Soldiers can have up to 3 lives and a limited set of abilities, the primary gun of the game (E-11) and no secondary resources to choose from which makes them pretty good for starting out, the only problem you are likely to face is the low health which means you'll spend a lot of time dying.
Elite Trooper - Faction: Rebel / Imperial - Difficulty: Easy
Elite troopers are a more powerful version of the Soldier and the class I personally recommend new players start out with. They still give you an additional life without any additional resources to worry about but provide more health and staying power. Once you've figured out the gameplay with the Elite Trooper you'll be ready to move onto the Single life classes, many of the base mechanics continue over to the more advanced classes.
Clone - Faction: Rebel - Difficulty: Easy
The Clone rifle is a powerful weapon with huge clip that lets you shoot for extended periods of time, but can be punishing with a long reload time. Best used for control able to knockdown enemies with Concussive Blasts and disable enemies (specifically the Droid Classes SBD and Deka) with Ion Blasts. Clones come with the ability to either have a secondary life (recommend) or the extremely powerful Rank 3 Clone Rifle which has the highest firing rate of any weapon in the game and can be extremely fun when combo'd with the Stamina 3 ability to sprint and shoot at the same time (Activated by Special 1).
Super Battle Droid - Faction: Imperial - Difficulty: Medium
The SBD is a very powerful class when played right but have inherent weaknesses, the player loses the ability to jump or move while crouching while playing as the SBD and has to manage the Battery resource. The Battery effects everything the SBD can do, from firepower to damage reduction provided by its special armours. You need to make sure you walk to keep this as high as possible and not get trapped out in the open while playing the slow moving SBD. But for all of the above weakness the SBD is a very tanky class that can shoot almost as Fast as the clone and be built to counter different enemies, from Explosives, to Guns, to Jedi. An important button for the SBD is Low Power Mode (toggled using Special 1) while in Low Power Mode you cannot shoot but regenerate Battery very quickly.
Advanced Recon Commando - Faction: Rebel - Difficulty: Hard
The ARC specialises in countering the Droid classes on the Imperial team and can be very efficient at helping a team push their assault through the use of its EMP Grenades but the class despite its high maximum health and armour is often considered squishy due to its low base movement speed, weaponry and double edged Dexterity ability. Dexterity allows the ARC to dive behind cover (using Special 2) at the cost of Stamina and can also Sprint (using Special 1) in the same way as the Clone, higher rank provide more movement options but these are very susceptible to knockdowns or forced rolls from enemy Sith.
Mandalorian - Faction: Imperial - Difficulty: Medium
The Manda is the Imperial version of the ARC and considered more powerful overall. With the ability to fly for limited periods of time (immune to the knockdown effects of Push/Pull during flight) and powerful weaponry the Mandalorian is a very fun class to play. The primary resource you will be using as the Mandalorian is Fuel, used for both flying and using the Flamethrower secondary weapon (Special 2), your other secondary weapons include the Wrist Laser (Special 2, using toggle weapon while in melee to switch from Flamethrower) and a single use Rocket (Special 1).
Hero - Faction: Rebel - Difficulty: Hard
The Hero is a very fast class that is primarily used as the Sniper of the Rebel faction. They can use the Dash ability (Special 2) to avoid enemy attacks and switch cover rapidly, however it suffers from the lowest health of the single life classes and can be easily be killed by the heavier classes if not played well.
Bounty Hunter - Faction: Imperial - Difficulty: Medium
The BH specializes in long range combat and killing Jedi. Combined with two sniper rifle options (the projectile rifle for heavy movement and the disruptor for deadly precision) and heavy movement speed the BH is an extremely dangerous foe for all of the Rebel classes. The Bounty hunter has access to Poison Darts (Melee + Special 2) that can be used on Jedi to disable the ability to regenerate force points.
Wookiee - Faction: Rebel - Difficulty: Easy
The Wookiee is one of the strongest rebel classes due to its sheer Strength and Bowcaster weapon. While using Strength 2 or higher the Wook is immune to the effects of knockdowns and can run freely where other classes would have to walk. When combined with the Bowcaster this means the Wookiee can easily kill enemy while moving around the battlefield with freedom. The Wookiee can also be configured to be a very powerful melee opponent, using melee to quickly down down enemies with the Slap ability (Alt Attack).
Droideka - Faction: Imperial - Difficulty: Hard
The Deka is a very powerful class and can completely change a round but plays so differently from other classes within MB2. The class is not recommend for new players due to its clunky controls despite its power in the hands of more experienced players. Using a regenerating shield and heavy firepower the Deka can be used in two modes toggled using the Crouch key: Roll - the Deka has increased movement speed but takes double damage from all attacks or Deployed - the Deka is ready to fight with his shields deployed and weapons activated, while deployed the shields can be toggled between on or off using Special 1. Deka's can change their secondary ability between rounds from Quick Deploy, Shield Discharge or Power Management but can't use all 3 at once.
Jedi and Sith - Faction: Rebel / Imperial - Difficulty: Hard
Jedi and Sith are vastly different from the base game and can be easily killed by more experienced players. The primary role of the Jedi is to provide support by knocking down running or jumping enemies but can be very powerful fighters when played well. Jedi use a combination of the Force and a Lightsaber to fight their enemies. While holding Alt Fire with the Lightsaber equipped the Jedi enters a Blocking state, taking reduced Force (FP) drains from guns and reduced Block (BP) drains from lightsabers.
With all classes I would recommend spectating players and seeing how they are playing each class, playstyles vary from player to player but the best way to learn is simply giving it a go. If you have any questions I am often in-game on the Euro side of MB2, see my tag in the signature below.