MovieBattles II Version 1.5.1 Released

Discussion in 'News' started by Defiant, Jul 24, 2018.

  1. Defiant

    Defiant Project Leader Movie Battles II Team Code Leader

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    [​IMG]
    General

    • Fix: Killing younglings on Jedi Temple will no longer cause the client to drop with a Sound Error
    • Fix: Saber clashes will no longer cause large FPS drops and flickering models
    • Fix: Block Indicator will no longer crash servers by consuming too many Temporary Entities
    • Fix: Fixed a bug where Force Choke would instantly cancel after a server had been on the same map for a length of time exceeding approximately four hours
    • Fix: T21 will no longer badly clip the Deathtrooper model whilst holstered
    • Fix: Projectile Rifle will no longer badly clip on Nien Nunb whilst holstered
    Gameplay
    • Change: Bowcaster level 3's rate of fire slightly reduced, level 2 rate of fire slightly increased.
    • Fix: Regular bowcaster shots no longer get the perks of charged shots.
    Duel Mode
    • Change: Modified the default values for duel mode respawn timer cvars: g_DuelMidRoundRespawnTimerInitial from 15s to 20s, g_DuelMidRoundRespawnTimerNoLives from 20s to 10s, g_DuelMidRoundRespawnTimerNoLivesIncrement from 20s to 5s.
    • Change: The models of player's joining mid-round will now respect the defer model loading cvar. When this cvar is set the lag from players joining should be significantly reduced.
    Saber vs Saber Combat
    • Change: The crosshair now flashes yellow instead of green when the enemy has PBed you.
    • Change: Blocking while knocked down can no longer nullify force powers in the same way blocking while not knocked down does.
    • Change: Removed stagger effects from purple/dual/roll stab saber special moves.
    • Change: Prevented knockback special moves, as well as yellow DFA, cyan DFA and stabdown special moves, from hitting more than once unless the opponent attacks into them.
    • Change: Reduced BP regen on Perfect Blocks from 8 to 4.
    • Change: Medium styles level 2 cost reduced from 4 to 2.
    • Change: Staff AP reduced from 10 to 9.
    • Change: Staff BP reduced from 70 to 65.
    • Change: Cyan AP reduced from 9 to 8.
    • Change: Cyan chaining direction restriction loosened from 3 quadrants minimum to 2 quadrants minimum.
    • Change: Purple swing speeds increased from 1.0x to 1.1x.
    • Change: Purple AP reduced from 16 to 15 and Purple BP increased from 45 to 46.
    • Change: Blue AP reduced from 75 to 70.
    • Change: Red AP reduced from 20 to 19 and Red BP increased from 40 to 42.
    • Change: Additional multiplier for BP damage taken while jumping reduced from 1.3x to 1.1x.
    • Change: Multipliers for BP damage taken: while blocking and getting interrupted, Changed from 1.2x to 1.15x; while not blocking and not getting interrupted, Changed from 1.4x to 1.3x; while not blocking and getting interrupted, Changed from 1.6x to 1.45x.
    • Change: Counters off of blocking animations are now allowed for the whole duration of the blocking animations, instead of only allowing them at their end and locking any attack input before that.
    • Remove: Removed fast MBlock counter, because due to the Change above they become completely instantaneous.
    • Change: Blocking animations now last 200ms instead of 150ms.
    • Change: Counters off of blocking animations without any movement input are now possible and perform a forward halfswing.
    • Change: BP drains for parrying now don't occur with or against special moves.
    • Fix: Defence 0 will no longer earn BP from perfect blocks.
    • Fix: Fixed dual users with right hand saber thrown away causing enemies not to bounce off of exchanged parries with them.
    • Fix: Prevented cartwheel special moves from bodyhitting enemies (but they can still parry attacks for their duration).
    • Fix: S inputs for Mblock will no longer work vs all swings
    Models
    • Added: Hux with Coat as Commander
    • Added: Basic Deathtrooper as Commander
    Guns
    • Fix: With dual wield pistols the left handed blaster will now have a muzzle flash.
    • Fix: Firing dual wield pistols in first person will no longer cause a frame rate drop.
    • Added: cg_lessGunMotion when set to 1 the visual amount of weapon drift in first person is reduced.
    • Added: cg_DrawPainEffects when set to 0 the flash and camera kick when getting shot in first person is removed - does not apply when scoped.
    • Added: cg_noCrosshairWhenAttacking when set to 1 the crosshair will be turned off whilst firing your blaster until the next time a shot can be fired.
    Changed Files:
    Code:
    cgamei386.so
    jampgamei386.so
    MB_Effects.pk3
    MBAssets3.pk3
    MBII.pk3
    MBII_Mac.pk3
    mb2_cmp_assets3.pk3
    mb2_um_assets3.pk3
    uii386.so
    
    OpenJK Server Files
     
    Last edited: Jul 25, 2018
    k4far, Suffix, Tylenol and 8 others like this.
  2. Alan

    Alan

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    I like it
     
  3. Phoenix

    Phoenix

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    i want this
     
  4. Chaos the Chaotic

    Chaos the Chaotic Nerd

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    Ewwwww, I'll read this when I'm not drinking. Q_Q
     
  5. MaceMadunusus

    MaceMadunusus Level Designer Movie Battles II Team

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    Its coming don't worry. Starushka had to take some personal time.
     
  6. Phoenix

    Phoenix

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    g o o d
     
  7. Kal-El-Mazinz

    Kal-El-Mazinz

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    upload_2018-7-24_17-1-40.png
     
  8. Defiant

    Defiant Project Leader Movie Battles II Team Code Leader

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    Reload launcher and try again. If it doesn't work, decline the update, enable logging in settings and post the log here.
     
  9. MineJumper1

    MineJumper1

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    [​IMG]
    Are we gonna see these guys in the Mando class soon? maybe?
     
    GoodOl'Ben and Juvia like this.
  10. pelmeņu lauks

    pelmeņu lauks

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    Interesting to say the least, if I may say so myself - SK5, J| clan
     
    Shady, a jew and SK55555555555555555 like this.
  11. Ostra

    Ostra

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    I can't download
    it says
    "Maximum download attempts reached"
    and I do have 17GB of free space.
     
  12. Raziel

    Raziel Internal Beta Team

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    I'm not seeing Pugmod in the launcher, did that get pushed back? Or is it downloaded separately?

    EDIT: Mace said on discord it would be released tomorrow, and wouldn't be in the launcher, just in case anyone else is wondering what I was. :p
     
    Last edited: Jul 25, 2018
  13. Skywalker

    Skywalker

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    slowest download ever, been going for an hour and its barely halfway. my internet is fast too.
     
  14. MineJumper1

    MineJumper1

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    "Pugmod"? What is this "Pugmod" you speak of?
     
  15. Puppytine

    Puppytine Slayed dreamer

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    Oh, a release that is concentrated more on bugfixing than on anything else. Finally.
    Just download it manually, unpack overwriting files:
    Movie Battles II V1.5.0 to V1.5.1 Upgrade file
    MovieBattlesII_UPGRADE_V1.5.0_V1.5.1.zip
     
  16. Xerxes

    Xerxes

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    • Change: Modified the default values for duel mode respawn timer cvars: g_DuelMidRoundRespawnTimerInitial from 15s to 20s, g_DuelMidRoundRespawnTimerNoLives from 20s to 10s, g_DuelMidRoundRespawnTimerNoLivesIncrement from 20s to 5s.

    I've been looking foward to this :)
     
  17. Nick.

    Nick.

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    Looks good
     
  18. Gargos

    Gargos EU Official Server Admin

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    Sounds interesting. Sad to see tho that fp dmg for sniper (def2 40 fp when block, 80 fp when not blocking and def1 60/120) has not been changed. It bothers me that these fp damages are working no matter the range.
     
  19. foggy

    foggy

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    Also you guys forgot about dealt TK damage removal on !f
     
  20. Tempest

    Tempest coding in Wonderland Movie Battles II Team

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    FP drain tweaks are on the table but this was mostly aimed at bug/crash fixing and minor tweaks to gameplay. Decent amount of discussions about what/how to tweak things has been done already so hopefully it won't take too long.
     
    Quinto and Gargos like this.

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