Moviebattles II R21.1.01 Hotfix Now Available

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R21.1.01
General
  • Fix / Change: Adjusted compression method on darksaber to be slightly more clear.
  • Fix / Change: Bounty Hunter's Gunkick can now again be used with Class Special 2 if not in melee.
  • Fix: Several melee related server crashes
Sabering
  • Fix: Cases where mutual hits would still happen in expected parry exchange
  • Change: Staff offense rating increased from 7 to 8
User Interface
  • Old Class Bar / Fuel Bar
    • Fix: No longer shows two bars (Block Bar & Resource) in cases in FA/Legends
    • Fix: Now changes its color based off saber interactions such as perfect block, mblock defense, etc.
  • Fix: Can no longer apply darksaber / white saber in Open
  • Fix: Fixed dual saber color not being applied properly if not white saber / darksaber
  • Fix: Fixed some menus that had big textscale in description
  • Fix: Emplaced E-Web health is now correctly displayed in newer HUDs

Maps
  • Fix: mb2_yavinruins - Vine usage no longer has a cooldown between players
FA
  • Fix: Defined class special binds to fix Dash not working for Jedi Form IV
Legends
    • General
      • Armor-dispensing classes now have a ‘shield’ icon on their character squares
      • Fixed a crash related to the meleeknockback field in mbch (affected K2)
    • Imperious General
      • Fixed not showing in class selection
    • K2SO
      • Increased movement speed from 175 to 185
      • Slowed Melee-out movement speed by 15%
        • Strength 3 gives a 20% increase, so 185 + 5% = 194.25, down from 210
      • Slowed Melee swing speed multiplier from 1.15 to 1.25
      • Defaulted resource decay rate
      • Lowered armor regen cap from 100 to 80
      • Saber KB 1.5 > 1.65
      • Saber ASMult 0.7 > 0.75
        • Altogether should slightly lower K2’s DPS and mobility while keeping his tank/anchor status powerful and making Saber a more attractive option.
    • Clone Assassin
      • Removed extra life point option and granted by default
      • Points 60 > 45 due to above change
    • Clone Trooper
      • Carbine cost 2/1/1 > 1/1/1
    • Kir Kanos
      • Hid saber holster on new skin as with previous one
    • Carnor Jax
      • Correctly applied Sense to CS1
    • Astromech
      • Armor 30 > 40
      • Damage Taken mult 0.8 > 0.75
    • Tarkin
      • Bound Inventory items to Class Specials
    • Narkina Prisoner
      • Fixed missing Disruptor flags
    • Sith Assassin
      • FP 100 > 110
    • Heavy Stormtrooper
      • Fixed not having 2 lives by default
    • Merc Thug
      • Fixed not having Saber chain limit point buy ranks
    • Republic Trooper
      • Increased base health to 100
      • Increased base movement speed to 212
      • Increased Vibroknife damage by 15 (140)
      • Added health point buy option to Gunnery trooper
      • Armor point buy now gives 120 armor for Gunnery
      • Reduced Assault Cannon damage to 1.4
      • Reduced Assault Cannon FP drain to 1.2
      • Changed Repeating Blaster Rifle to be based off the Clone Carbine rather than Imperial Heavy Repeater with different stats
      • Added buyable second frag grenade for Plasmatech
      • Added movement speed point buy for Plasmatech
      • Increased Stun Carbine rate of fire to 1.1
      • Added damage reduction point buy to Shield Specialist
      • Added knockbackTaken option to Shield Specialist
      • Increased Pulse Cannon clip size and max ammo slightly
    • Sith Operative
      • Changed MBClass from Hero to Bounty Hunter (to see amount of poison darts on the HUD)
      • Increased base health to 100
      • Increased base movement speed to 222
      • Defaulted AS multiplier
      • Pistol clip size increased by 2 (20)
      • Fire rate cost reduced to 5
      • Increased knockbackGiven for Marksmanship by 5% (25%)
      • Increased Sith Blaster Rifle point cost to 15/5/0
      • Increased Sith Blaster Rifle ammo to 625
      • Recalculated buyable movement speed for Lethality
      • Increased Poison Gas Launcher damage and fp damage to 1.25
      • Defaulted Poison Gas Launcher reload speed modifier
      • Poison darts cost changed to 5/2/3
      • Added Vibroknife Chain Limit (4) as buyable option to Concealment
      • Vibroknife damage cost reduced to 5
      • Armor regen for Concealment now recharges 20 armor every 10 seconds up to 20
    • Imperial Infantry
      • Fixed Rocket Launcher weapon skin
    • Clone Leader
      • Carbine cost 6/4/4 > 4/4/4
    • Atton Rand
      • Changed MBClass from Hero to Bounty Hunter (to see amount of poison darts on the HUD)
    • Thrawn
      • Changed MBClass from Hero to Bounty Hunter (to see amount of tracker darts on the HUD)
    • JarJar
      • Fixed not having BPmult 0

Supremecy
Supremecy Patch Notes

Changed Files
( Manual / Server Downloads )
Code:
--MBII
cgamei386.so
jampgamei386.nopp.so
jampgamei386.so
MBAssets3.pk3
MBAssets4.pk3
MBII.pk3
MBII_Mac.pk3
MB2_yavinassault.pk3
uii386.so
z_MBLegends.pk3

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.
 
Last edited by a moderator:
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Another suggestion, revert the change with saber defense 0, because it broke several full authentic maps, so there are now classes which have bp which shouldn't have it and it doesn't regenerate which makes it look like a bug.
 

Leons

Movie Battles II Team
Posts
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Likes
640
Another suggestion, revert the change with saber defense 0, because it broke several full authentic maps, so there are now classes which have bp which shouldn't have it and it doesn't regenerate which makes it look like a bug.
What's so broken about classes having chance to sustain two or three more hits before dying? I don't see it as an issue at all.
However, I've offered an alternative to those who still seek old SD0 behavior, by giving the classes BPmultiplier 0
 
Posts
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Likes
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What's so broken about classes having chance to sustain two or three more hits before dying? I don't see it as an issue at all.
However, I've offered an alternative to those who still seek old SD0 behavior, by giving the classes BPmultiplier 0
You have to redo all the classes that are designed to have 0 bp in full authentic, but if you don't care about it, I can just do the fixes on my server
 

Leons

Movie Battles II Team
Posts
426
Likes
640
You have to redo all the classes that are designed to have 0 bp in full authentic, but if you don't care about it, I can just do the fixes on my server
They are probably designed to have 0bp solely because sd1 would be too op. Sd0 isn't op at all and thus seems like logical option. General consensus was that this wouldn't come off as a bad thing because only rarely would some FA characters require 0bp. Being able to take three hits isn't anything game changing, especially not in a negative way
 
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