Moviebattles II Hotfix 1.8.0.1 Released

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V1.8.0.1 Update

General
  • Fix/Change: Players in private duels will no longer be able to enter vehicles that are assumed to have extra seats to avoid causing a potential server crash.
  • Fix/Change: cg_twoPistolCrosshairs now only has an impact if you're not using convergent mode.
  • Fix: Make convergent pistols more robust when g2 traces fail or at close range.
Gameplay
  • Fix: The previous fix for ARC losing stamina in unintended circumstances had some cascading effects. Those should now be resolved.
  • Fix: Fire damage reverted to intended damage, only does more to on-fire Wooks (on-fire ticks increased from 2 to 3).
  • Change: Mandalorian Rocket:
    • Reworked 1.5x delay when firing while jetpack on cooldown to the following:
      • A timer of 500ms that scales down based on how long it's been since you exited flight is added to the base launch time.
  • Change: Bounty Hunter:
    • Time before Disruptor ammo starts bleeding increased from 5 to 10 seconds.
  • Change: ARC
    • M5 Sniper shot count lowered from 8 to 7.
  • Change: Pulse Grenades:
    • Thrown radius increased from 250 to 300
    • Launched radius increased from 200 to 215.
Full Authentic
  • Change: Slight buff to zombie team on CMP Zombie Horror.
  • Fix: Saesee Tiin no longer missing on CMP Arena.
  • Fix: Custom voice commands now work for both teams on MGM Omaha.
Legends
  • New: Grogu - slow moving, force-supplying medic/support class.
  • New: New Republic Security Droid (from The Mandalorian) - slow moving tank / suppressive fire class.
  • Fix: Issue with Jabba crashing clients
  • Change: Jabba given Assemble + Force sight / MT immunity + Death Animation
  • Change: Tusken Raider given Tusken Raider taunt animations
  • Change: Gamorrean given Rally
  • Change: Commander Cody's rate of fire decreased slightly
  • Change: Jedi given 2 class number limits
  • Change: Jet Trooper 2 Class Number limits reduced to 4
  • Change: Zam Wessel now has Disguise
  • Change: Jedi / Cultist no longer able to pick up weapons
  • Change: Spy / Infiltrator classes can now fake death
UI
  • Change: More grenade parameters for Concussion, Sonic, Fire, Cryoban grenades exposed to UI.
  • Fix: Don't show team overlay, following text when scoreboard is up.
  • Fix: cg_hudfiles is no longer hard coded, this fixed the HUD Layout custom settings. To apply, make sure you hit the apply button, then force reload of the HUD button, or just restart your game.
  • Fix: cg_twoPistolCrosshairs added to settings menu.
  • Fix: Chat should new line again.
  • New: A partial "Classic" HUD config has been added. Right now this only changes chat to the classic font, and the highlights in the scoreboard back to white. This will be expanded later to fully encompass the Classic UI later.
Models
  • Change: Reverted Quinlan Vos' soundset to classic set minus pain/death sounds.
  • Change: Tweaked "SWIIING" girl ET soundset to add variety.
  • Change: Tweaked Female Cultist soundset for the same reason as above.
  • Change: Tweaked Tholothian Frenzy soldier soundset.
  • Change: Changed Racto's suit to look less like a Rebel.
  • Change: Changed Kaleesh's suit to look less random.
  • Fix: Din's custom westar pistols are now visible in first person.
Maps
  • Change/Fix: uM_Bespin/Bespin Tournament
    • More areas blocked from allowing Swoops to top area.
    • Further refinement to secret areas, maps no longer contain weapons.
    • Improvements made to further protect against server crashes.
MBII Client
  • Change: Updated the bundled Windows and Linux versions of the separately maintained MBII Client (mbii.x86.exe) based on OpenJK. The MBII Client is GPL licensed and has its source code available at MBII/OpenJK.
    • The Windows build now defaults to using GameData (same as original JAMP) for writing user settings. This change should not affect players using the launcher as that already sets fs_homepath to do the same.
    • fs_game now defaults to MBII. Can still be overridden by setting it in startup parameters.
    • Updated Linux build so it is now close to upstream OpenJK and includes recent fork changes. The client (mbii.i386) should be compatible with Ubuntu 18.04+ and other distros with at least GLIBC 2.27. The dedicated server (mbiided.i386) should be compatible with CentOS 7+ and any other distros with at least GLIBC 2.17 (this can be checked by running ldd --version).
    • NOTE: If switching from OpenJK to MBII client, you may need to update your cl_renderer setting to rd-vanilla-mbii. Without this you will not get r_aspectCorrectRotatePic2 which is used with widescreen UI correction.
  • A Linux Installation Guide is now available on the wiki. Some basic familiarity with Linux is assumed, but the information should be helpful for anyone attempting to setup on that platform for the first time.

Changed Files ( Manual / Server Downloads )
Code:
--GameData
mbii.x86.exe
mbiided.x86.exe
rd-vanilla-mbii_x86.dll
mbii.i386
mbiided.i386
rd-vanilla-mbii_i386.so
--MBII
03_MovieGameMappack.pk3
mb2_cmp_assets3.pk3
mb2_um_assets3.pk3
mb2_um_assets4.pk3
MBAssets2.pk3
MBAssets3.pk3
FAMBModels.pk3
zz_MBModels.pk3
MBII.pk3
MBII_Mac.pk3
cgamei386.so
jampgamei386.so
jampgamei386.nopp.so
uii386.so

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name
 
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Hello and thanks you for the work on this update, and each previous updates too.

Are you able to communicate on a potential beta regarding saber combat system ?
I assume there is a majority of silent players who would benefit everyone with their input, given they have the opportunity to do so. :)
 
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I made this post in the bug tracker threads, but I wanted to post here also:

With the new Hotfix that came out today, the steam client does not appear to be working for me when it comes to going on a server. When I went on one it crashed to the menu with the error: CG_DrawSpectator: Unable to find a spectator menudef. Then would crash completely when rejoining the server. When I tried joining a different one I got the error CG_ChatBox_AddString: Unable to find chatbox menudef.
 

Master Butters

Donator
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I made this post in the bug tracker threads, but I wanted to post here also:

With the new Hotfix that came out today, the steam client does not appear to be working for me when it comes to going on a server. When I went on one it crashed to the menu with the error: CG_DrawSpectator: Unable to find a spectator menudef. Then would crash completely when rejoining the server. When I tried joining a different one I got the error CG_ChatBox_AddString: Unable to find chatbox menudef.
When in the game, open up your console (Shift + ~) and type this: /cg_hudfiles ui/mb_hud.txt

I had this issue earlier and it fixed it for me. Credit to Mace and Spaghetti for helping me earlier.
 
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You ruined my swing RP, and thus have crippled any chance this game had at redemption. This was completely avoidable. I cannot even begin to fathom the ineptitude of the person to deliver such a blow to what was one of the greatest parts of this modification for Jedi Knight: Jedi Academy™. Countless hours me and many others have spent divulging in such a master class feature, only for some guy to undo it all. I will hold those memories in my heart, as will many others. And for the perpetrator of this abomination of an update, may god have mercy on your soul.
 
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Change: Tweaked "SWIIING" girl ET soundset to add variety.
Finally! Actually there are many more characters with spammable taunts, what i kindly suggest you do is add 0.5 second delay before every single voiceline in the game, so that people can't spam them and enjoy quality competitive gameplay instead.
 
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Finally! Actually there are many more characters with spammable taunts, what i kindly suggest you do is add 0.5 second delay before every single voiceline in the game, so that people can't spam them and enjoy quality competitive gameplay instead.
Oddly enough, I think the muting option for spam does still work from time to time.
 
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Was something changed with SBD's that was not added in the patch notes? Before the hotfix I was able to easily break Jedi defenses point blank with firepower 3, now it's like they have unlimited force points to deflect and dodge. Also with 200hp and cortosis, I'm dying to 2 continuous lightsaber swings instead of 3 continuous ones now.
 
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