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I want to edit this map Massassi Temple - JKHub to work with MB2.
what changes would I need to make to it in order to get it to work?
what changes would I need to make to it in order to get it to work?
Cheers mate will try thisThe easiest way:
1. Copy mb2_yavinassault.pk3 from the MBII folder
2. Open it with WinRaR
3. Delete everything in that .pk3 except the .siege file
4. Rename the .siege file to <the name of your map>.siege (the map and the siege file have to have the same name)
5. Put the map into the .pk3 in the same folder where the .siege file is
6. Rename the .pk3 file to <the name of your map>.pk3
7. Move the .pk3 file to the MBII folder
I'm assuming you want that map for the Duel mode, so this would work perfectly (if the map already has 32 spawn points for each team and if the spawn points match those needed for Duel mode). If the spawn points don't work right, you'll have to change them in GtkRadiant.
I wouldn't exactly call that the fastest way lol. WinRaR isn't a good recommendation either when you have fully free things like 7zip floating around. You don't even need that though - PK3s are just ZIP files with another file extension. You can change that, edit them natively, and then change it back when you're done. Personally I have a softspot for pakscape though: Pakscape - JKHubThe easiest way:
1. Copy mb2_yavinassault.pk3 from the MBII folder
2. Open it with WinRaR
3. Delete everything in that .pk3 except the .siege file
4. Rename the .siege file to <the name of your map>.siege (the map and the siege file have to have the same name)
5. Put the map into the .pk3 in the same folder where the .siege file is
6. Rename the .pk3 file to <the name of your map>.pk3
7. Move the .pk3 file to the MBII folder
WinRaR works fine too, you just have a pop-up when you run it, but you can use it afterwards.WinRaR isn't a good recommendation either when you have fully free things like 7zip floating around.