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Technical Issue crash when switchin to saber

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Hello lovelies,

My game used to run fine for months. Then, as of last night, all of a sudden, whenever I select my class and I spawn - I then press my usual '1' keyboard key to switch to my saber and... game crashes. Every single time. I don't get it, I even tried to bind the key to another control, same thing happens. I've tried restarting, repairing, re-installing the whole thing, nothing works. It's like my game decided to stop working just like that, after months of working just fine. Nothing was changed, no new apps installed, nada.

Here is a copy of my crash log, there's really not much in it:


===================================
JKA Movie Battles II Crash Log
===================================
Process File Name: C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\jamp.exe
Module File Name: jamp.exe (cgame)
Exception Code: 0xC0000005 (Access Violation)
Exception Address: 0x004E2F02 (jamp.exe+0xE2F02)

-----------------------------------
Register Dump
-----------------------------------
General Purpose & Control Registers:
EAX: 0x00000001, EBX: 0x2442A218, ECX: 0x00000002
EDX: 0xFFFF871C, EBP: 0x01B3012C, EDI: 0x00000001
EIP: 0x004E2F02, ESI: 0x01B2FE44, ESP: 0x01B2E6B0

Segment Registers:
CS: 0x00000023, DS: 0x0000002B, ES: 0x0000002B
FS: 0x00000053, GS: 0x0000002B, SS: 0x0000002B

-----------------------------------
Call Stack Trace
-----------------------------------
jamp.exe [0x4E2F02]



----

Any halp?
 
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UPDATE: Ok, it happens only when I select Kylo Ren's saber hilt. Is it bugged? I see lots of people using it. HALP
 

ent

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Interesting, I will try to check this out.
 
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With any other saber hilt, the problem still sometimes happens, like one in every twenty spawns
 

ent

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The crashlog is identical?
Also crashlogs appear after that crash or maybe their times don't match and that crashlog is unrelated?
 
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that crashlog is straight after the kyloren crash.

I'll get a crashlog for the other hilts when it happens next and post it
 

Defiant

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Have you tried repairing your installation?
 
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Ok, it happened again randomly with another hilt (not Kylo Ren's, with that it happens every time)


===================================
JKA Movie Battles II Crash Log
===================================
Process File Name: C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\jamp.exe
Module File Name: jamp.exe (cgame)
Exception Code: 0xC0000005 (Access Violation)
Exception Address: 0x004E2F02 (jamp.exe+0xE2F02)

-----------------------------------
Register Dump
-----------------------------------
General Purpose & Control Registers:
EAX: 0x00000001, EBX: 0x1FCA3520, ECX: 0x00000002
EDX: 0xFFFF871C, EBP: 0x01B3012C, EDI: 0x00000001
EIP: 0x004E2F02, ESI: 0x01B2FE44, ESP: 0x01B2E6B0

Segment Registers:
CS: 0x00000023, DS: 0x0000002B, ES: 0x0000002B
FS: 0x00000053, GS: 0x0000002B, SS: 0x0000002B

-----------------------------------
Call Stack Trace
-----------------------------------
jamp.exe [0x4E2F02]
 

Defiant

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Can you post your PC specs please.
 
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------------------
System Information
------------------
Time of this report: 4/3/2018, 00:55:45
Machine name: ACER-E15
Machine Id: {428132BC-E39B-443B-8483-AB12B68CBFEB}
Operating System: Windows 10 Home 64-bit (10.0, Build 16299) (16299.rs3_release.170928-1534)
Language: English (Regional Setting: English)
System Manufacturer: Acer
System Model: Aspire E5-571G
BIOS: V1.32
Processor: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz
Memory: 4096MB RAM
Available OS Memory: 4020MB RAM
Page File: 3319MB used, 4283MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Supported
DxDiag Version: 10.00.16299.0015 64bit Unicode

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 840M
Manufacturer: NVIDIA
Chip type: GeForce 840M
DAC type: Integrated RAMDAC
Device Type: Render-Only Device
Device Key: Enum\PCI\VEN_10DE&DEV_1341&SUBSYS_08671025&REV_A2
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 4019 MB
Dedicated Memory: 2010 MB
Shared Memory: 2009 MB
Current Mode: Unknown
HDR Support: Unknown
Display Topology: Unknown
Display Color Space: Unknown
Color Primaries: Unknown
Display Luminance: Unknown
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nvaci.inf_amd64_944bfe06c9417196\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvaci.inf_amd64_944bfe06c9417196\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvaci.inf_amd64_944bfe06c9417196\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvaci.inf_amd64_944bfe06c9417196\nvldumdx.dll
Driver File Version: 23.21.0013.9124 (English)
Driver Version: 23.21.13.9124
DDI Version: 12
Feature Levels: 11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.3
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported by Graphics driver
Hybrid Graphics GPU: Discrete
Power P-states: Not Supported
Driver Attributes: Final Retail
Driver Date/Size: 15/03/2018 02:00:00, 949016 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: Unknown
Vendor ID: 0x10DE
Device ID: 0x1341
SubSys ID: 0x08671025
 

Defiant

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This looks like a laptop. Have you verified that it is set to use your discreet GPU.

Control Panel -> NVIDIA Control Panel -> Manage 3D Settings.
 

ent

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Just do /condump console.log and and copy console.log content here.
There must be the actual used GPU and driver shown.
 
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wow never used that command before, if you can make sense of that:


...initializing QGL
succeeded
...setting mode -1: 1366 768 FS
...using colorsbits of 32
...calling CDS: ok
...created [email protected],0 (1366x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...170 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 840M/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 391.24
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_transpose_matrix GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5
GL_NV_gpu_program_fp64 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_shader_buffer_load GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1366 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV @ 2395 MHz
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled (16.000000 of 16.000000)
Dynamic Glow: enabled

------- sound initialization -------
Initializing DirectSound
- using ancient version of DirectX -- this will slow FPS
locked hardware. ok
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x158c0050 dma buffer
No background file.
----------------------
------------------------------------

--- ambient sound initialization ---
Sound memory manager started
Loading dll file ui.
UI: Initializing Unhandled Exception Filter
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:29070
Hostname: ACER-E15
IP: 192.168.1.16
]\condump console.log
Dumped console text to console.log.
 
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