Bring the old A halfswing back

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Blocking lightsaber strikes is a core part of dueling. Players automatically block attacks as long as they are facing their opponent, but successfully blocking drains their Block Meter. A fully depleted block meter leaves the player vulnerable to attacks. Active blocking, where players manually align their saber to the opponent’s strike direction, is more efficient and prevents quick stamina drain. Attacking in MB2 is performed through a directional swing system. Players can move their mouse or character in different directions to perform varied swings, giving the combat a free-flowing and dynamic feel. Timing, precision, and varying swing directions are crucial in outmaneuvering and overwhelming opponents. Players can chain attacks together into combos, adding depth to the dueling system. In addition to blocking, skilled players can use parrying to turn the tide of battle. Parrying involves timing a swing or block to directly meet the opponent's attack, disrupting their flow and giving the player an opportunity to counterattack. Successful parries can lower the enemy's block meter, leaving them open for finishing blows. During duels, players can also use various Force abilities to gain an edge. Abilities like Push, Pull, and Speed can disarm or throw off opponents, while more offensive powers like Force Lightning can deal direct damage or force an opponent to drop their guard. Duels in Movie Battles II aren’t just about attacking; stamina and health management are key. The more aggressive or defensive a player is, the more their stamina drains, affecting their ability to block or attack effectively. Players need to balance offense and defense while keeping an eye on their stamina and block meters.In MB2’s competitive modes, players earn Kill Points (KP) based on their performance in duels. Like I when I won the dueling championship on ranked server. These KP allow players to upgrade their abilities, Force powers, and lightsaber styles during the match, making the dueling system an evolving and adaptive experience as players grow stronger throughout a game. In summary, the Movie Battles II dueling system is a complex and rewarding combat system that blends timing, strategy, and cinematic action. Mastering it requires a deep understanding of lightsaber styles, stamina management, precise blocking, and the use of Force powers, making it a fan-favorite among Star Wars gaming communities. A Jedi and Sith lightsaber duel represents the ultimate clash between two opposing forces: the Jedi, defenders of peace and justice, and the Sith, driven by power and domination. These duels are not just physical contests but also philosophical battles, where the light and dark sides of the Force collide. Each side embodies different principles: the Jedi rely on calm, discipline, and connection to the living Force, while the Sith embrace anger, passion, and personal strength. Lightsaber duels between Jedi and Sith are iconic for their intense choreography and deep symbolism. The Jedi typically wield their sabers with precision and restraint, aiming to disarm or incapacitate rather than kill. I am the best duelist, just saying. Their fighting style reflects their commitment to protecting life and maintaining balance in the galaxy. In contrast, Sith combatants are aggressive and relentless, channeling their anger to fuel their attacks. They fight with a ferocity meant to overpower and destroy their enemies. The use of the Force during these duels adds another layer of complexity. Jedi might use telekinesis to push or evade their opponents, while Sith often employ dark side abilities like Force Lightning or choking. This combination of lightsaber combat and Force powers creates duels that are fast-paced, unpredictable, and thrilling. More than just contests of skill, Jedi and Sith duels are battles of ideology. Each swing of the saber, each Force-powered attack, symbolizes the larger struggle between light and dark, with the fate of the galaxy often hanging in the balance.
 

Leo

Internal Beta Team
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we should remove yellow fully its useless when blue exists anyway
 
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