- Reaction score
- Ambient Occlusion. Objects will properly block ambient light, making the areas around them (and on them) where light can't fall darker.
- Depth of field.
- Colour correction to make scenes more cinematic while keeping enough visibility.
- Bloom. Light sources look more like light sources.
- Emboss bump mapping. Details in flat surfaces will appear more 3d.
- Anisotropic filtering to enhance the look of textures from certain angles.
- Early beta. Sharing it here to gather some feedback and improve it faster.
- May not work well on some maps.
- Not recommended on a low-end machine.
It is recommended that you use the MBII Client (OpenJK) to play with this mod. It probably works with the classic Jedi Academy client as well. But I haven't tested it there, and stability and performance could be problematic.
While in-game, go to Setup > More Video and turn off dynamic lights, dynamic glow, light flares and anisotropic filter.
Under Setup > Video, make sure Fullscreen is on. Turn on Detailed Shaders as well if you want it to look the best it can. Without this setting, ambient occlusion tends to not work very well.
Place the files in the archive directly inside your GameData folder.
Play the game as usual. No action is required to enable it.
Any feedback left here afterwards is highly appreciated as it'll help me improve and fine-tune it as necessary.
Based on Crystice Softwork's tool, QEffectsGL. If you know ENB, you can think of QEffects as an OpenGL version of it. This project aims to be a pre-configured version of QEffectsGL specifically for MBII.
You can download older versions below.
v1.2 - Vignette, deeper (2x) ambient shadows, colour correction makes things less dark and washed out, embossing is slightly more pronounced.
v1.1 - Less light bloom, and less depth of field blurring. Lowered bloom calculations, added anti-aliasing.
v1.0 - Initial version.