Don't get me wrong I absolutely love the MB2 developers for their commitment to this mod and the time they spent making new features, models or just simply balancing the game. But intentionally limiting the creativity and talent of the players so tightly, the things that makes a mod like this possible in the first place, seems arbitrary to me. Maybe I'm just stubborn and can't see the negative effects of simply letting us edit a round timer.Sorry for wanting to maintain the integrity of the mod and keep its scope centered around its offered game modes.
I would love to see this, we have the best foundation for an excellent combat system.
Several maps that serve as planets where the Sith are rising, there are Jedi academies and people progress from apprentice/Padawan.
I think this would be fantastic, any thoughts?
Maybe I'm just stubborn and can't see the negative effects of simply letting us edit a round timer.
That sounds really fun. It has a real possibility of going back and forth and fatigue can play a major role if the two teams are equal in strength.We'd do 3-5 map clan battles. Each side would have a "headquarter" map. The first battle would be in the middle map, if J won the next battle would be closer to the Cult Headquarter map (so if it was a 5 map event. The first battle would be on map 3, if J won the next would be map 4, if Cult won the next would be map 2. Map 1 would be the J Headquarters, Map 5 would be Cult).
yeah we used to have a lot of fun back thenWe used to do events back when J and Cult were the largest clans around, that were sorta RP-based (not really though).
We'd do 3-5 map clan battles. Each side would have a "headquarter" map. The first battle would be in the middle map, if J won the next battle would be closer to the Cult Headquarter map (so if it was a 5 map event. The first battle would be on map 3, if J won the next would be map 4, if Cult won the next would be map 2. Map 1 would be the J Headquarters, Map 5 would be Cult).
Once one side captured the other sides headquarter the event would be over with the winning side "controlling all the planets".
There was somewhat of an RP element to it, but it wasn't really done for RP. It was more for the sake of ego (who's the best duelling clan. Unsuprisingly J beat us far more than we beat them). But it was good fun.
We also had locked event servers for our clans and would use spies to find out the passwords of the opposing clans servers and do a 10-15 man raid everytime they had an event (usually near the end of the event, so to let them do whatever they had planned first). It was all in good faith though. Me, SK and Aaron remained friendly, same with all the members of our clans. When we tried to do the same with tryhards like in TIN though they weren't so willing to play along.
I'm sure you could recreate something like that but more fleshed out, if you could find the people for it.
As for the clans themselves we incorporated RP stuff into the ranks. J's ranks were Y (Youngling), P (Padawan), K (Knight), M (Master), C (Council). I wouldn't call it entirely RP centered but there was some stuff that aligned with lore such as Knights taking Padawans and training them to pass their trials. Cult was the same but with more ranks and branches (different trials for Open Saberists, Duel, FW and Gunner players). We had promotion and recruitment ceremonies, you were expected to swear an Oath to Marka Ragnos and his Prophets etc...
The RP was, however, not the main focus of either clan. I'd say Cult was more deep in RP than J was but both were mostly just focused on being the best dueling clan, with whatever RP being done just being a secondary thing for fun.