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  1. MaceMadunusus

    Version 1.10 Open Beta

    Version 1.10 Open Beta Over the course of the past year since the last update we have been showcasing a few new features starting with CTF Resupply Updates, then revealing a whole new set of abilities for the Mandalorian class, and finally a reveal of the new Rend2 renderer that we will be...
  2. MaceMadunusus

    Feedback Thread: v1.10 Open Beta - Nov. 13th 2023

    V1.10 Open Beta Please be sure to leave your feedback for the open beta in the thread below! Gameplay General Change: DLT Burst shot count reduced from 5 to 4 Clip size now matches A280. Change: Projectile Rifle Damage: 105 → 150 Change: Various weapon sounds updated (EE3, T21, Clone...
  3. MaceMadunusus

    Dev Diary - Rend2

    Rend 2 - A More Modern Renderer Rend 2 is a more modern renderer being developed by SomaZ to add features such as: Physically Based Materials, HDR Rendering & HDR Lightmaps, Parallax Occlusion Mapping, and more. Starting next release Movie Battles II will begin to incorporate those modern...
  4. MaceMadunusus

    Feedback Thread: Saber Open Beta - May 4th 2023

    Saber Open Beta Please be sure to leave your feedback for the saber open beta in the thread below! Changelog General Change: Speed lunge once again has the camera unlocked for looking up and down. Can now look left/right after you've attacked during the lunge. Trajectory is unaffected...
  5. MaceMadunusus

    Dev Diary - Enclave Layout Update

    Enclave Layout Update Enclave is a level that has been overdue for changes for about a decade. The southern, or right side route (from Rebel perspective) has always been too long, too straight, and with too much of an uphill battle at the end. While the northern, or left side route (from Rebel...
  6. MaceMadunusus

    Dev Diary - A Beta and a Mandalorian

    A Beta and a Mandalorian A Beta Twenty years ago today was the first official beta release of the original Movie Battles by RenegadeOfPhunk. Back then there was just four classes with simple loadouts, a round system to facilitate the last man standing gamemode alterations, and a few tweaks to...
  7. MaceMadunusus

    Dev Diary - CTF Resupply & Map Updates

    Resupply Nodes In the next update to the Capture The Flag, Resupply Nodes are being added in order to give people opportunities to sustain the fight. These resupply nodes vary based on the needs of a given CTF level. In one map they may be situated near the flags or spawns and only the defending...
  8. MaceMadunusus

    Fixed Spin Event: Extra Life does nothing in CTF

    If you receive an extra life on CTF during the spin event, it does nothing. Perhaps it should reduce respawn timer.
  9. MaceMadunusus

    Fixed Spin Event: Incorrect saber colors for non-jedi/sith classes.

    During a Spin event on CTF Deathstar players on the rebel team were spinning lightsabers. Their lightsaber colors were red, which can cause team confusion.
  10. MaceMadunusus

    Moviebattles II V1.9 Released

    V1.9 Update General New / Change: Created supplemental setting save system for JAMP engine clients to work around engine issues with parsing large config files. This will allow more freedom to add settings in future development. JAMP users should take note of these changes: Most MBII-specific...
  11. MaceMadunusus

    Capture The Flag Final Open Beta

    Capture The Flag Final Open Beta The final Capture The Flag Open Beta starts today Saturday October 9th, at 4:00pm GMT or 11am US Central time. Both a European and an American server will be available for testing. Download size is roughly 2.5GB. If you haven't already, you can set up discord...
  12. MaceMadunusus

    Feedback Thread: CTF Open Beta #4 - October 9th-10th 2021

    Please be sure to leave your feedback from the recent test here. Separating each bit of feedback into different categories such as feedback on the mode itself, and feedback for individual levels, or feedback on specific features specifically within CTF. An example feedback template: General...
  13. MaceMadunusus

    Feedback Thread: CTF Open Beta #3 - August 13th 2021

    Please be sure to leave your feedback from the recent test here. Separating each bit of feedback into different categories such as feedback on the mode itself, and feedback for individual levels, or feedback on specific features specifically within CTF. Capture the Flag Feature: Capture The...
  14. MaceMadunusus

    Dev Diary - CTF Deathstar

    A new Death Star level is coming with the release of Capture the Flag. It is an entirely new level created specifically for the new game mode with 4 routes directly into each of the flag areas. The level is symmetrical and each route has way more interconnects than a typical Movie Battles map...
  15. MaceMadunusus

    MovieBattles II V1.6 Released

    V1.6 Update Developer Note This update has been a long time coming. Multiple years of work on many of these features are finally seeing the public light. There are major updates to many of the backend systems that should make our lives much easier for extending the life of the mod, and creating...
  16. MaceMadunusus

    FEEDBACK: Progressive Siege Open Beta Nov 24th

    Leave your feedback from the open beta here! Info https://community.moviebattles.org/threads/progressive-siege-open-beta-nov-24th.7374/
  17. MaceMadunusus

    Progressive Siege Open Beta Nov 24th

    Progressive Siege Open Beta On Sunday the 24th of November we will have two pretty quick open beta tests for Progressive Siege. We may also drop in a few other things for testing as well. About Progressive Siege Progressive Siege follows the standard Assault format, however instead of playing...
  18. MaceMadunusus

    MovieBattles II V1.5.4 Released

    V1.5.4 Update CHANGELOG SMOD Fix: Improved command parsing. Fix: Using the SetTk command will now display the standard TK Points Client Text. Maps New: Profundity Duel (mb2_duel_profundity) Change: Updated Scarif FA to include new K-2SO model. Change: Updated most FA's across Official...
  19. MaceMadunusus

    Dev Diary - Server Statistics

    One of the goals for the team for the last two years has been to add some statistics collection into the mix to help us see things from a broader perspective than just the experiences of developers and players that shared their experiences with us. This has mostly been a side project for those...
  20. MaceMadunusus

    Roadmap

    You guys have been asking for years for more and more transparency as to what we are working on with some suggesting the creation of a public roadmap. Well, today is that day. Trello Roadmap Trello Roadmap What to Expect: Seeing various Tasks under specific development categories...
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