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  1. SomeGuy

    Unconfirmed Knockback not working

    Knockback is practically non existent. Especially versus mid air. It only happens rarely on normal weapons, more often on high damage ones like sniper or T21 primary. Most noticeable up close.
  2. SomeGuy

    Reverting to Legacy Saber vs Gunner

    I feel like Saber versus Gunner gameplay is even worse than it was in 1.3 right now. Flinch does not do what it was intended. Saberists are afforded too many mistakes before it's deadly. I would suggest trying the old formula from beta build days. -Knockback on blaster hit. -Force Power...
  3. SomeGuy

    Force Grip Revitalization

    So everybody knows Grip is almost useless right now. Compared to Lightning it certainly is. With the idea @MaceMadunusus posted in the mechanics change feedback thread it gave me an idea how a similar function could fix grip to be on par. Sorry if format is bad I did this on mobile. So...
  4. SomeGuy

    Clone Class Overhaul

    Everyone probably already knows the Clones are one of the best classes to pick in the game, and as such the class stands out. They don't have much of a weakness, really, except maybe at long range firefights but that doesn't happen so often in this game. They have high survivability, high rate...
  5. SomeGuy

    Wrong Song on Commtower

    Honestly not sure if it was intentional but the song from Jurassic Park The Lost World, named Don't Go Into the Long Grass, no longer plays and is instead the Star Wars song, can't remember the name of it though.
  6. SomeGuy

    Lightning Stun

    Stun should be dependant on lightning level. 3 being most. Guys tapping Lightning 1 or 2 for a huge stun buff is pretty bad.
  7. SomeGuy

    Flinch Not Working 100%

    I've seen some times when flinch happens yet the saber still kills the target even though it's recoiled off to the side. Not sure how to actively reproduce it but if you watch some close range fights you can clearly see it happen sometimes.
  8. SomeGuy

    Swingblock Cooldown

    Just adding here I believe swing block has no real down sides. Just use it over and over until you win. So I propose after a swing block is successful in defending the user attacks cannot be used for X amount of time. Such as 1 seconds, whatever is best. Not here to debate just share my thoughts.
  9. SomeGuy

    Force Power Improvements

    Just as title suggests. I think powers need some improvements. Lightning should stun based on level, such as Level 1 quarter second stun, level 2 half second, level 3 current stun, and 2 handed a slightly longer stun. Not entirely sure what the current stun length is exactly but it feels...
  10. SomeGuy

    Sniper Rifle Change/Addition

    So I've seen lots of complaints about sniping, and I've got my own gripes too. But someone said in game before something overlooked a bit: no blaster sniper rifles. That got me thinking. New Sniper Rifle spec in build menu. Level 1 Projectile Rifle (20) Level 2 Blaster Sniper (0) Options to...
  11. SomeGuy

    Wookiee Force Resistance

    So I'm sure it bothers most people, from a logical and gameplay perspective, that Strength 2 and 3 wookiees are basically immune to hostile force powers. I just propose that instead of immunity they have a large resistance. An exception to all this would be during active Raging. For example, a...
  12. SomeGuy

    Lightning

    I think lightning needs some improvement. One thing is lower levels of lightning should have a smaller stun duration. The other is lightning bouncing off an enemy Jedi's saber should drain FP like blaster shots. That is all.
  13. SomeGuy

    AT-SBD

    So I was screwing around with models and found this one on JKHub. So I thought it would be a nice SBD. Here is download.
  14. SomeGuy

    Feelings towards Flinch

    So after seeing flinch over and over I have a few opinions about it. I do believe it is a good addition and a step in the right direction. But... They problem is that it does not really punish saberists for a mistake as much as only rewards the gunner for his aim. The people who know how it...
  15. SomeGuy

    Lunarbase Door Control

    Surprised nobody noticed this before... But that one control panel you can use to open the ground floor door in the room with the boxes and the elevator does not work. No use interface happens any more when attempting on that panel. Now that door can only be opened by the control room panel that...
  16. SomeGuy

    Pistol Anim Swap

    So I'm trying to edit the animation file to change the default pistol to be single westar. I can only get it to work halfway where it is held out how I want but when firing it is default. I can't seem to find the right string to change in the cfg. Anybody have some help?
  17. SomeGuy

    DLT20A Regular fire mode

    The regular fire mode of the DLT does not fire accurately while walking, only when standing still. Burst fire is the same as it was.
  18. SomeGuy

    New TFA Models.

    Okay I'm unsure if anyone else noticed this but the new models added.... they look bow-legged and strange when moving. Anybody else seeing this? I mainly notice on Old Han, the versions of Poe, and Finn. It's like they all wanted that thigh gap.
  19. SomeGuy

    Poison Wookiee

    So poisons has always only really been useful versus Jedi. But how about make poison stop a Raging wookiee or deplete their Rage bar?
  20. SomeGuy

    Gun Spread

    So it bugs me a bit how the EE-3 is the only weapon to use progressive gun spread. How about apply it to all weapons, even pistols, for constant, continued fire? I think it should be variable depending on the weapon with pistols being affected the least. Just would encourage more precision...
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