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    Marvel Map

    DOWNLOAD Map The map is split into seven different areas, the main area of the map (where both teams spawn) is a section of New York with Grand Central Terminal and the Avenger's Tower in the middle. In New York there are portals which lead to the six other areas of the map; Odin's Vault on...
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    Dev Diary - Marvel

    The Iron Legion and Sentinel fill that role in this, they don't have a class number limit, do less damage and have less health but can respawn once.
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    Dev Diary - Marvel

    Most of the long range weapons have a low ammo count and clip size so they can't just spam them. There are some classes that have regenerating ammo but that's mostly for stuff like blaster pistols which have low damage anyway. We haven't done any testing on it yet so I'm not entirely sure on the...
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    Dev Diary - Marvel

    Years ago Frost created a Marvel map that was never finished but was really fun to play so rather than letting the idea stay unreleased I decided to make the map again from scratch and add in some more MCU elements. Map The map is split into seven different areas, the main area of the map...
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    Actual raytracing that could come to mb2 in the future

    Yup, everyone always seems to think it's just a button you press to turn on ray tracing. If this was ever going to be implemented properly it would require redoing all of the assets in MBII.
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    "Proj Rifle" actual weapon name...?

    It's in the zamrifle folder because originally the proj rifle's model was Zam's Rifle from AOTC but when the new one was made it was put in the same folder to overwrite the old one. The readme says it was Chairwalker who made it so they might be able to tell you more but I think the design is...
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    Well we have Yoda's Lightsaber now. So where is yoda.

    Yoda would work in semi authentic if it ever gets re-done.
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    MovieBattles II V1.5.4 Released

    Just wanted to pop in and mention that I made those hilts and I don't actually work on MB2 anymore (I just make stuff for Jedi Academy, base mostly at this point) so if you're complaining that making them took time away from something else in the mod it didn't.
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    Jedi Academy maps by using Blender

    AshuraDX on JKHub is making a plugin for 3DS Max that lets you create maps in there but I don't think there is one for blender. The best thing to do would be to model all your props in blender and then just use radiant for the structural brushes.
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    Tompa Faker

    Ah dang but I already gave it a 10/10.
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    Co-Op?

    I did start a map ages ago with an idea to make a pve mode with waves spawning / objectives a bit like Mass Effect 3 but the NPCs wouldn't follow any of the paths or do anything other than just stand where they spawned and fired at you when they got in range. It would need some coding work to...
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    Starkiller Base

    The snipers weren't the problem it was the droidekas sitting at the end and just non-stop firing at the entrances.
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    Undeadstar map

    It's from ME2. Which heavily rips of the Alien theme :P
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    Models you want to see in game?

    Wounded Chewbacca, with Arm Patch.
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    Scarif - The First Rogue One Location

    There isn't really any more room to add in a new route because the layout is so tightly packed together, it was hard enough squeezing that other corridor that goes into main. I also hit the entity limit as I was making changes to the map (most of the map is made of models rather than brushes)...
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    Scarif - The First Rogue One Location

    Well even if they defend the wrong one there's a message when the bomb gets planted to tell you where it is and you get 40 seconds to diffuse it. Changelog for SKB: -Added a warning on the bridge to return to the objective, if the player ignores this warning and continues further down the...
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    MBII Development: Looking to the future

    I made this droid back in 2016, it might look a bit strange holding a projectile rifle or a blaster though.
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    MBII Development: Looking to the future

    Soonish (hopefully).
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    The Lunarbase Revamp

    There's nothing lazy about the capture point if anything it was more work as it had to be coded in because that objective type isn't supported by base JA.
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    KOTF V MB2

    Apologies I guess I must have misread it.
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