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  1. MaceMadunusus

    Class Conception: Astromech Droid

    So nothing new for MB2 then? Well at least IMO they aren't being worked on for the sake of adding something. We've designed, tested, and thrown out many classes. They have all had some purpose or role. Realizing that role or purpose is a bit harder though, so we aren't going to over promise...
  2. MaceMadunusus

    Class Conception: Astromech Droid

    Certain types of healing we think are fine (Like hero heal that allows for a very limited amount of healing that requires skillful use of dodging, guerrilla tactics to fully utilize but is still limited in its scope to keep a bit of glass cannon but still have some tankiness/staying power. But...
  3. MaceMadunusus

    Class Conception: Astromech Droid

    In general it is pretty unimaginative. We've seen multiple concepts for astromech that get posted on this forums and a lot of them are more creative than just a healing/ammo dispenser in terms of actual abilities. One concept I had an idea for one day was EP3 inspired, where a droid would throw...
  4. MaceMadunusus

    Congrats to Faux

    Tylenol's quote is more accurate than you will ever know. Your lack of self-awareness is just mind-boggling.
  5. MaceMadunusus

    Roadmap

    You guys have been asking for years for more and more transparency as to what we are working on with some suggesting the creation of a public roadmap. Well, today is that day. Trello Roadmap Trello Roadmap What to Expect: Seeing various Tasks under specific development categories...
  6. MaceMadunusus

    Static Background For New UI

    Dude... its a gif. If you want to keep file sizes low with them you have to use low resolutions, low color quality, and low framerate. Those gifs were not saved in anywhere close to the quality or framerate they were recorded in. Modern high framerate, high resolution stuff uses video formats...
  7. MaceMadunusus

    MovieBattles II Version 1.5.1 Released

    It wasn't that simple. There was several attempts to fix it in the weeks before the update. All those attempted fixes failed. No point in delaying a release further for that one thing.
  8. MaceMadunusus

    MovieBattles II Version 1.5.1 Released

    TIL an easily avoidable PB indicator visual glitch is more important than fixing duel mode model hitching, saber clash hitching, force grip borking itself after a period of time, bowcaster OPness, etc. Sorry we wanted those fixes out ASAP. I'm so sorry we failed you community.
  9. MaceMadunusus

    Static Background For New UI

    Should be less than a second increase even on a 5400rpm HDD.
  10. MaceMadunusus

    Static Background For New UI

    If they have >256mb of video ram (if integrated GFX having 4gb of regular ram would work) they are actually making things worse for them if they are using lower texture resolutions. But even then, the menu requires effectively zero processing power. an MX 400 released in 2000 would be capable...
  11. MaceMadunusus

    Static Background For New UI

    Your graphics settings are automatically adjusted in the menu too. It isn't immune from that. If this person cannot run 6,000 triangles, and a few shader planes even on max settings (where as everything else is normally low) they wouldn't even be able to load and play old lunarbase. They...
  12. MaceMadunusus

    Static Background For New UI

    What Defiant said. Its a couple animated shader planes and 2 meshes (a player model and a specifically created map mesh) so if you cannot run that, you wouldn't even be able to play a mb2 match at all. It would be very easy to disable with a client side mod though, but there is zero point to...
  13. MaceMadunusus

    Perm Perfect Block Bug

    Just restarting should fix it, it shouldn't be getting saved and never did for me when I would intentionally bug it during testing. Looking at someone in spectator while dueling should fix it as well, so long as you switch off of them when there is no zones active.
  14. MaceMadunusus

    Perm Perfect Block Bug

    This was known already. It wasn't game breaking, just annoying, so we didn't delay release to fix it. This is due to looking at someone who is dueling then switching your camera to another person or free cam (maybe even new round starting) as that person dueling has one of the PB zones on their...
  15. MaceMadunusus

    MovieBattles II Version 1.5.1 Released

    Its coming don't worry. Starushka had to take some personal time.
  16. MaceMadunusus

    Questions on Making and Testing a Map in MBII

    info_player_start should handle the starting point for the spectator camera but I thought it wasn't required (and would just teleport it to another spawn point). Whoops sorry!
  17. MaceMadunusus

    Questions on Making and Testing a Map in MBII

    Hey! In the tutorial on Lindseys website you can change the UseTeam value for both teams from Samplemap_Rebels, Samplemap_Imperials to something found in MBAssets3.pk3/ext_data/mb2/teamconfig for initial testing purposes. We have been slowly moving the team files into MBAssets3 so that we can...
  18. MaceMadunusus

    With the degrading interest of Star Wars movies, what's the point in matching updates with releases?

    That isn't exactly what happened. We have been trying to make 6 week release cycle for updates ever since Defiant took lead. If something is ready during that cycle, we release it. If it is not it gets delayed. We decided to not do one update so that some extra dev time could happen on launcher...
  19. MaceMadunusus

    Discord ban?

    Apologies. I thought you were someone ban evading because of your name, the fact it was a new discord account, and the proximity to a user being banned. Ban removed.
  20. MaceMadunusus

    Saber Colors for All

    Yellow is in Rebels, so is white. Which is included with my TV comment. There isn't really a pink saber or orange for sith. There are also many variants of blue/green seen in both the movies and tv series.
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