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  1. MaceMadunusus

    Mace is actually right about sabering

    Most if not all of the development team is for this. However there are some logistical problems we currently have with doing this AND that we will always need an internal beta team to catch some issues early to prevent larger community scale tests from being ruined. I believe we want to run a...
  2. MaceMadunusus

    MBII update when??

    When it is done.
  3. MaceMadunusus

    Reduce round time to 4:30

    Just in case people didnt notice check our recent major news post: Dev Diary: New Year. New Plans. It mentions that progressive siege has the ability to have different time limits on a per-round basis. There are some other controls we have too where I am thinking of implementing first on DOTF...
  4. MaceMadunusus

    Dev Diary - Server Statistics

    One of the goals for the team for the last two years has been to add some statistics collection into the mix to help us see things from a broader perspective than just the experiences of developers and players that shared their experiences with us. This has mostly been a side project for those...
  5. MaceMadunusus

    Mace is actually right about sabering

    So we can bring the actually cool people back. Duh.
  6. MaceMadunusus

    Mace is actually right about sabering

    That 3,200 number is with a few hundred uniques removed because of VPNs and stuff. This number also doesnt account for people who join using /connect, MBConnect, or multiple people on the same local network. So multiple pluses and minuses in either direction but a good enough approximation.
  7. MaceMadunusus

    Mace is actually right about sabering

    Every day at least 20 times a day while making this for the last month. Pretty god damned sure I looked at it more than you did in the last month. I was constantly tracking and monitoring the output of every server vigorously. Not everyone playing each time you look at the server browser is the...
  8. MaceMadunusus

    Mace is actually right about sabering

    Your numbers might be a bit off ;)
  9. MaceMadunusus

    [SOLVED] Visual Bugs

    Do you have any custom mods installed? Taking a picture of the console may help. This looks like a shader file conflict. Like some shader might be missing a bracket and its causing everything to break.
  10. MaceMadunusus

    Dev Diary - Hosting Migration

    Full details are not entirely ready for the new setup, but we can provide some more details when everything is fully migrated if needed. However I believe, and Spaghetti can correct me if I am wrong on any of this, prior to the last few months of last year the donations went to LoU who was...
  11. MaceMadunusus

    Dev Diary - Hosting Migration

    One of the more historically right-leaning developers is alt-left now. Love it. Thanks for the laugh k4far. MB community still goin strong.
  12. MaceMadunusus

    Mace is actually right about sabering

    A sabering tutorial is indeed planned, but it is the absolute last thing on the list. Constant changes NEED to stop for the tutorial to be created. I am not going back and redoing an entire tutorial of a topic that will take more work than 5 tutorials to do every year or two with things changing...
  13. MaceMadunusus

    Imagine if someone remade JK:A & JK:O in UE4

    I think Disney stated recently in response to those rumors that they are perfectly okay with EA's handling at the current time period. Though their wording made it sound like that was mostly due to their lack of experience handling video games more than anything and just not knowing what to do...
  14. MaceMadunusus

    Imagine if someone remade JK:A & JK:O in UE4

    I linked this on discord a couple days ago. The timestamp you opened is actually a different project the dude released quite a while ago though and isn't related to the Dark Forces project. He also works for Obsidian and has got a ton of skill (obviously). If you want to see the progress and...
  15. MaceMadunusus

    Dev Diary: New Year. New Plans.

    Yes, there is even more font options than before too. Currently there is 4 fonts a menu can use. That number is currently 8 with a high likelihood of more being added for areas with different needs. You can see 3 of the new fonts in the first two pictures.
  16. MaceMadunusus

    Dev Diary: New Year. New Plans.

    Its on our list to fix. You can even see it on the road map. Doesn't mean we've discovered what the problem is though. Same with join bug, which we have been literally fighting for the entire time I've been on the dev team (almost 12 years) and have never fully gotten rid of it. Just made it...
  17. MaceMadunusus

    Can't Reproduce First elevator from reb spawn on mb2_commtower not working

    I am unable to replicate this. Worked fine for me as both rebels and imperials. The last time I played commtower, which wasn't too long ago, it definitely worked as well for multiple people.
  18. MaceMadunusus

    EU DUEL Noel's application

    They're dead. Not sure if they will be able to return any time soon but yeah for now they're dead.
  19. MaceMadunusus

    Hello there just out of curiosity

    There are a few maps with vehicles, particularly in the uMad pack. We also created a couple vehicle maps as part of a pack years ago but they are not in the main build. I personally want to create more vehicle maps but would like to see them reworked a bit to make the most out of it.
  20. MaceMadunusus

    Moviebattles II V1.5.2 Released

    We're aware. We don't have an E-11D model yet so we decided to give them an E-22 in the mean time.
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