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  1. GoodOl'Ben

    Push 3 Balance

    There aren't anything besides public matches really. It's just skilled vets stomping the lesser folk. I personally don't see a problem with Jedi/Sith being favored against Clones, Soldiers, Elitetroopers or Commanders at lower levels of play. These classes are supposed to be be weaker. Average...
  2. GoodOl'Ben

    Push 3 Balance

    The Elitetrooper will be favoured roughly 60/40 at high levels of play. Clones even more. Which is very funny for a 2-life class.
  3. GoodOl'Ben

    Team Play as Jedi/Sith

    Jedi/Sith as a team player 101: Generally traverse at the sides of the rooms to allow maximum coverage for your gunners. Use Push/Pull a lot. Don't try to engage a Jedi/Sith when you see him being chased down by gunners. You're effectively saving the Jedi/Sith this way. Push/Pull them down...
  4. GoodOl'Ben

    Ouj Reviews...

    Beautiful. You've got the voice of an angel!
  5. GoodOl'Ben

    Matt, a Radar Technician

    Derivative works generally require permission.
  6. GoodOl'Ben

    https://www.youtube.com/watch?v=qhVMbSvYaks

    https://www.youtube.com/watch?v=qhVMbSvYaks
  7. GoodOl'Ben

    Push 3 Balance

    Reasoning behind this is that secondary grenades are hardly useful vs Jedi/Sith who are worth the waste of a primary grenade or a secondary that can be invested on a good gunner instead. Secondary is best used against gunners and a faster getup would make this less so the case. I'd navigate...
  8. GoodOl'Ben

    Push 3 Balance

    A narrower arc for knockdowns could be nice as well. However, I feel knockdowns are the prime issue, not so much Push. Knockdown is not a brief stun, but a death sentence in several instances, where I feel it should be more of an inconvenience. Having all single-life classes capable of...
  9. GoodOl'Ben

    Bring Back Hug

    I found it entertaining when it was in, but now that I've played without them for several years, I really look back at the times when I've wanted to play the damn game and then I see these people running around essentially ignoring the game. MB2 is enough of a chatroom with some gameplay...
  10. GoodOl'Ben

    Bring Back Hug

    Gargos is on the money here. It was a strong detriment to the average game experience despite its entertainment value. For those who wanna jack off with anims, it is still possible. Prime grenade Victory taunt Hands are now stuck holding crotch Move mouse up and down vigorously Spam "Coming"...
  11. GoodOl'Ben

    Push 3 Balance

    Push is very much balanced. It is initially hard to play against, but in the end it's one of the easier force powers to combat. Push has a vulnerability window of 1000 milliseconds, during which the pusher is open to any incoming attacks. The user is also stuck in the animation. As a result...
  12. GoodOl'Ben

    A New Saber Style

    If someone animates an entire lightsaber stance's worth of animations, it deserves to go into MB2. Doubt that will ever happen though.
  13. GoodOl'Ben

    Quick Question

    Recording doesn't affect performance. You're best off trying to lower graphics, resolution etc.
  14. GoodOl'Ben

    Ok, what's up with theses guys?

    /ignore is pretty much all you need here. If you get triggered by offensive words, there is a word filter available to you. I personally have a lot of fun seeing what those degenerates come up with. Too often than not they're quite unimaginative and boring though. If they don't obstruct my...
  15. GoodOl'Ben

    Norwescon 39 LAN Party & possible tournament.

    Be sure to take a lot of pictures, it's always cool to see MB2 all over the world ^^
  16. GoodOl'Ben

    Dueling changes? (Not an angry thread)

    It's not necessarily a complete overhaul, but helps make the system more flexible and readable. It adds tools for players with less time to read up on it to gain a grasp of it.
  17. GoodOl'Ben

    My thoughts on the saber system in general.

    Perfect blocks in this game are handled through camera manipulation.
  18. GoodOl'Ben

    Perspective from a new player

    The next iteration will bring in mechanics that essentially allow intuitive players to get a moderate amount of proficiency in the system as well while not detracting from the current experience. I've been able to attend only one of the proof of concept tests for it and it was the most fun I've...
  19. GoodOl'Ben

    Perspective from a new player

    Lervish is on the money. I would also say that the saber system is in good hands. Based on the internal discussions, the upcoming changes will help with some issues raised by OP, which have also been raised internally by me and others during the course of a long period of time.
  20. GoodOl'Ben

    My thoughts on the saber system in general.

    RC1 used Bounding Boxes for everything. This included hits that land on players. This is represented in the image above. Nowadays we use Bounding Boxes only for saber vs saber when tracing to ensure more reactive combat. For everything else we have G2 traces. This ensures accuracy and no...
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