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  1. SeV

    Centered HUD Mod

    Old devs = Hardcode all the fun stuff like timelimits, because fun stuff isn't allowed. I like the idea of this UI. It would be cool to eventually have it as an additional option alongside simplehud, if devs run out of other things to do lol.
  2. SeV

    Admin abuse: Cat Lady

    I don't know why he has admin, but my impression of he/she/it over the years hasn't been favorable. I am not surprised to see he/she/it pull this kind of stunt as he/she/it is known to be a bit mentally unstable. However, perhaps the situation could've been handled better by both sides...
  3. SeV

    Launcher Updates and Fixes

    The future has begun.
  4. SeV

    Camera Needs To Be Fixed ASAP!

    ''/seta command'' saves it, I believe. I still don't get why /seta cg_thirdPersonCameraDamp 1 /seta cg_thirdPersonTargetDamp 1 aren't default.
  5. SeV

    Disabling “crosshair lock-on”

    I haven't tried it for long periods of time because it is so imprecise. I used to recommend it, but now I am almost certain that it's better to have dynamic on at all times. However, ppl can play with all sorts of weird settings if they get used to them, like fov 80 and mouse accel to give a few...
  6. SeV

    Custom HUD Editor

    You had me at 'This post'.
  7. SeV

    I haven't played MBII consistently for 3 years, here's why.

    Thanks for this. It has helped me evolve my thinking on NB a bit. I realized that what was needed was not a secondary PB. That was why I was saying that stuff in the previous threads if u haven't read them yet. Think of NB as lightsaber blade hits instead. Think of it as a mechanic primarily...
  8. SeV

    I haven't played MBII consistently for 3 years, here's why.

    That is why I am keeping the numbers low. Like at 33% instead of 50% and NB at 10% instead of 50% With low numbers and buffed AP to compensate, it becomes a mechanic for those that get into the system more deeply. We at the mid-top lack such mechanics to play with because it's all one thing...
  9. SeV

    I haven't played MBII consistently for 3 years, here's why.

    Yeah I would like semi-PB on swingblock/block, but still dubious about running semi-PBs. You'd never risk them in a serious duel so they would happen almost 100% on accident. About NB, the way I see it. If there is a 10% damage difference between hitting the lightsaber blade and hitting the...
  10. SeV

    I haven't played MBII consistently for 3 years, here's why.

    I had a fairly easy time of getting around it in the beta where it blocked 50% and was pretty annoying. The one where staff was bugged. Your inability to deal with a mechanic should not exclude it from the game so you don't have to learn. And before you ask I was dueling competent players, which...
  11. SeV

    I haven't played MBII consistently for 3 years, here's why.

    I meant what I wrote, don't put words in my mouth. Go back and read it again if you're having trouble, I think my words are fairly clear. Alot more than 10 percent can get PB'd and the consistency is the same as old PB, they just differ in their range of applicability. Old PB was easier to...
  12. SeV

    I haven't played MBII consistently for 3 years, here's why.

    Yeah I guess the problem was that semi-PB was set to block all damage. I can agree with your reasoning here I guess. The force focus idea would make 1vx slightly more challenging, but not by much since if you can do 1vx you are likely skilled enough to know the quick runburst + tap block...
  13. SeV

    I haven't played MBII consistently for 3 years, here's why.

    Alright, you've convinced me about starts, but I am still sceptical about running Semi-PBS. They mostly occured accidentally when they were a thing, and it also assisted someone running away by giving them a random Semi PB even when they weren't defending. I want Semi-PB to be a deliberate thing...
  14. SeV

    I haven't played MBII consistently for 3 years, here's why.

    I think you get alot of benefits from shadowswinging, but one of the major ones is that you distance yourself from the opponent, making defense easier, as the further away you are, the better you can defend. I just feel like it should be more like a tactical retreat option, not a viable...
  15. SeV

    I haven't played MBII consistently for 3 years, here's why.

    Semi-PB only in returns blocking maybe 50-80% damage is fine by me. I think stassin suggested 50 which is fine since its already a tradeoff. You should be better off dodging instead of being lazy. But tempest wants that window open to be hit in so he is reluctant to introduce it. No Semi-PB when...
  16. SeV

    Disabling “crosshair lock-on”

    At some point in the past, perhaps like 8 months ago or so, I talked about this issue with tempest quite alot and tried to get him to fix the imprecision of sticking/dynamic xhair vs normal aiming xhairs. It was primarily to simplify where to aim for PB zones, because you'll notice you have to...
  17. SeV

    EU DUEL Noel's application

    I'm 80% sure noel will do fine as an admin and it's always nice to have more actively playing admins on official servers. The 20% uncertainty comes from drama in the past, but as long as Noel doesn't let that dictate whether or not he kicks someone that is fine. I don't think there's much chance...
  18. SeV

    I haven't played MBII consistently for 3 years, here's why.

    Yeah if it were 100% as you described it, that would likely alleviate the problem. I understand where you're coming from on the swingblock stuff, and I guess I'm not super opposed to it, though I would prefer that there was simply no difference damage wise between them rather than buffing...
  19. SeV

    I haven't played MBII consistently for 3 years, here's why.

    In the current patch swingblocks and nonswingblocks deal the same amount of damage, and holding walk increases your damage by 15% I am arguing that the better swingblocker should be rewarded, and the way to reward them is to grant them a small damage boost so that when they swingblock entire...
  20. SeV

    I haven't played MBII consistently for 3 years, here's why.

    Very noice indeed, mostly agree. I think swing restrictions should be locking close quadrants for sure. If that is what u mean by 2 quadrants then I'm good with that but I defo want same side diagonals to stay. Agree with the 3 for cyan and red. About the FP, isn't the FP regen you are referring...
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