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  1. SeV

    Feedback Thread: 1.5

    Yeah I might be down with that idea. I'm imagining something like 8 for heavies and 6 for medium and 4 for fast, but I am not sure it's possible to regen half a bp tick on PB in code. We found during testing that 4 BP regen per tick on PBs meant that recovery was quite hard for medium styles on...
  2. SeV

    v1.5 increased projectile speeds: discussion

    I am not sure about that. He was dueling a sith on falcon and would've gotten taken out by a proj in that scenario 10/10 so his experience as a noob was not being impacted poorly. I think sometimes it actually helps them understand better if they die faster. Ppl that run in a straight line vs a...
  3. SeV

    v1.5 increased projectile speeds: discussion

    It's a valid point, but also remember that teammates and cover exist. I was able to go like 21/1 which became like 36/5 purely as soldier on lunarbase. Part of that is cover and teammates plus fighting against a bunch of noob jedi which were free kills, but the purpose of soldier/commander is...
  4. SeV

    Feedback Thread: 1.5

    Yeah you're pretty much right. I had my reservations about staffs AP/BP numbers and said so, including that it was gonna be strong/OP. What do you think should be adjusted on staff to make it balanced? The obvious thing is that it's defense level is almost the same as blue's, yet it has much...
  5. SeV

    Feedback Thread: 1.5

    Use one of the small crosshairs like crosshair 12 with cg_Crosshairsize 35 or 40 and you will see a better version of pbindicator.
  6. SeV

    MovieBattles II Version 1.5 Released

    Oh yeah that reminds me. First person with dynamic 1 was kind of fucked up close to obstacles, like the railing on lunarbase upper. I turned it back to 2 immediately so I haven't investigated it in detail, but there is something buggy about dynamic 1, probably.
  7. SeV

    Feedback Thread: 1.5

    Nice list. It provides something to respond to so allow me to give my take. Bowcaster: I would like to see green bolts and charged bouncing shots (like arc) make a return. In recompense lower its RoF and balance it around precision + the charge bounce. That coupled with strong melee would make...
  8. SeV

    Feedback Thread: 1.5

    You're just wrong about the BP regen on PB, so I won't respond any more than I already have about it. Go to the changelog and find the numbers and do the math and you will see. Already responded to this once but I will say it again. 24 BP regen for 3 hits. 33 BP dmg in yvy 3 hit combo. What's...
  9. SeV

    Feedback Thread: 1.5

    I can PB your a,d,a,d 100% of the time. Not random :)
  10. SeV

    v1.5 increased projectile speeds: discussion

    I'm obviously in support of keeping the projectile speeds and I'll be sad if it's reverted. Probably wont play much open mode if projectile speeds decrease since it's part of why it makes it so much more fun for me in 1.5 than in 1.4.9 to play open. I can really feel my aim + prediction makes a...
  11. SeV

    Feedback Thread: 1.5

    I think the speeds are good. Even though it impacts arc-fu or whatever and same goes for deka rolling, jedi/sith sideways dodging etc. You can more easily hit targets moving at high velocity which I think makes the game more fun as it reduces the amount of possible cheese. I don't play much arc...
  12. SeV

    Feedback Thread: 1.5

    No one has said the patch is perfect afaik. I think we all know it's not and want to improve it. BP regen per PB = 8. 8*3 = 24 (not 50? wtf) So perfect blocking 3 hits nets you a whole 24 BP, oh my god. But nvm, we all know how easy it is to PB people that can attack properly with yaw and...
  13. SeV

    Feedback Thread: 1.5

    Without proper BP regen on PB, we probably have to increase stock BP regen again, which will make rungaying easier and make it harder to land kills, especially in open mode and might also have to reduce damage taken to more noodle-like conditions again, which is not good. I think the regen on PB...
  14. SeV

    Feedback Thread: 1.5

    The test I did with SK5 in 1.4.9 after 1.5 conclusively proved that I was able to do exactly the same thing in 1.4.9 that I did in 1.5. If we're talking about the replies after bodyhit/pb they seem to function the same.
  15. SeV

    Feedback Thread: 1.5

    Overall I really like how it feels, both in dueling and in open mode. But there are some bugs to iron out. --- I was going to show a stagger bug I had in a duel, but then I found out that demo recording is broken. It overrode all of the demos I took with the same demo from pre-release...
  16. SeV

    [Guide] The Dueling Compendium

    You're welcome. I hope the guide helps. Let me know if there are things you are unclear about.
  17. SeV

    [Guide] The Dueling Compendium

    This is updated for 1.5 btw.
  18. SeV

    MovieBattles II Version 1.5 Released

    15 minutes is fixed afaik, but you've got midround joining and can adjust these as server owner, if you want. "g_DuelMidRoundRespawnTimerInitial" - Controls initial delay upon trying to join the round. Hard-coded minimum of 5 seconds. Default value 15 seconds...
  19. SeV

    [video] mb2 funny stuffs 7

    MBII skill level... no. Editing skill level... 69.
  20. SeV

    Reworking Dodge

    Best dodge rework is to remove it from the game and put in something else :) EDIT: How come some random non force sensitive gunner class can dodge when jedi/sith cannot!?
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