Yeah I know. But noel and other people that dislike NB have attended beta tests in the past where tempest had it at 50% or more. I think 25% is reasonable enough. It shouldn't be a get out of jail free card, but neither should the gains be neglect-able. Also just another quickie reiteration of a...
Let me just quickly put to rest the debate about whether or not NB or saber block is a valid mechanic or detail to have in the game.
First, the alternative to having saber interaction is having 0 saber interaction. This means that hitting a lightsaber produces the same effect as hitting someone...
I guess we have two different perceptions of reality, because what you just wrote in the above quote is another strawman, or I guess just outright delusional fabrication. Prone to projection, perhaps?
What about this is an argument or an insult? "Could you be any more vague and strawmanny...
Could you be any more vague and strawmanny? Also, who decides what is good and what is bad for the mod? The devs? How has that worked out for you since 1.3?
I might just do that. I've already looked at tempests saber stuff and it looks decent. Have yet to test anything though. I assume the changes you're talking about are open mode? I haven't been able to find any records of changes other than tempests stuff from oct 2. Guess I will keep up with the...
They are just examples. I am not saying they should all be put back in the game. But consideration should be given to include mechanics that make the game more fun, rather than always thinking in negative loops about 'this is OP so remove it' and continuing that for long periods of development...
When talking with tempest on steam or stassin on discord, and reading their ideas and changes and what they worked on during these past few years, it gave off the impression that they wanted to include a thousand minor details without first looking at the big picture and getting that right...
Horrible stagger patch. I think ben knows about it since it was his work (if I remembered incorrectly then sorry lol). I think it was V0 something or just V0. The one after RC3P3 or near those patches, but that's just from pure memory. It's thereabouts though.
I still deeply regret I don't...
Lul, that must be achilles? Either way it's retarded and untrue.
About the 1.3 zones, they need adjustment, but some PB zone overlap is necessary for the zones to feel consistent. And small zones do not work well because there is so much dynamic movement in MB2. You need to extend them outward...
Hello all, just stopping by today after a few months to check on how things are going. Lol... if you do what I say in this post for nov/dec release MB2 will get dueling back. If you don't, well good luck to you. It's been almost a year since my last video. What the fuck?
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I think random...
It is just a trojan that downloads Autisticfaggot.exe to your computer so you can be a part of the MBII community proper. No need to worry.
Anyway, you should just unblock it in your AV. I had to disable mine to install the new launcher update.
I know some people changed walking to default for some reason, but that is quite bad. You should always be as fast as possible. Movement and distancing is important for defending and chasing down opponents, so definitely have it run by default and just hold shift to walk when you attack.
The things you mentioned haven't disappeared, lol. Being a noob is just punished vs good players. PB being able to regen BP does not eliminate other skills in the game. PB being strong actually rewards skills like halfswinging, comboing, yawing and parrying. Shadowswinging is still possible but...
Swingblocking is enough. Holding walk and not swingblocking increases the damage of your swings from 1.0x to 1.1x so you can use that when doing 4 hit combos, but in general it's good practice to rely mostly on swingblocking for single and dual hits. Although it's also perfecrly fine to hold...
I think the compromise of RoF vs bullet speed is interesting and could work out well. After all, there's a big difference between firing a CR3 while homing on your target, vs using e-11 primary or pistol 3.
I think cover and positioning should matter, and being caught in the open fighting vs a guy in cover means you should be at a disadvantage. My point was not addressing the passive gameplay directly, rather I was talking specifically about soldier/commander gameplay because they are squishier...