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  1. ent

    [SOLVED] r_mode -1 in windowed mode isn't proportionate to the resolution

    vid_xpos 0; vid_ypos 0 place window coordinates to the left-top corner.
  2. ent

    [SOLVED] r_mode -1 in windowed mode isn't proportionate to the resolution

    r_noborder 1 Learn off-screen capture to capture in any resolution.
  3. ent

    Technical Issue Widescreen UI on my resolution

    Oh and yeah, in my opinion it is in OpenJK devs interest to implement such a feature in the engine (ofc with creation a new issue).
  4. ent

    Technical Issue Widescreen UI on my resolution

    Use whatever way you think correct for you. Just explain how to access that new API with pointers - that's all.
  5. ent

    [SOLVED] jaMME capturing problem

    The console window belongs to ffmpeg. Unrelated.
  6. ent

    [SOLVED] jaMME capturing problem

    r_lastValidRenderer is nvidia?
  7. ent

    Technical Issue Widescreen UI on my resolution

    Just make extra API with enums like I did: jaMME/cg_public.h at master · entdark/jaMME · GitHub just assign to some big number.
  8. ent

    Technical Issue Widescreen UI on my resolution

    Not just time. OpenJK can be compiled by different people in different moments of time, so if it works fine on some "official" build, then it won't work fine on custom or outdated ones. And to detect which one is official and which is not can be prolly done with comparing md5 hashes, but it's...
  9. ent

    [SOLVED] jaMME capturing problem

    Why do you have nvidia driver if your game uses Intel GPU? Or do you have 2 GPUs? If so maybe it's time to try to make the game use the nVidia one?
  10. ent

    [SOLVED] jaMME capturing problem

    Try previous drivers. The command cannot be buggy - it is just a command. The output is buggy. Is that non 4:3 screenshot above? What happens with "screenshotPNG", "screenshotTGA", "screenshotJPG"?
  11. ent

    [SOLVED] jaMME capturing problem

    Well, if the screenshots are black, then it is the problem with your video driver. And according to your config, you have Intel HD 4000, and there are some problems with Intel. Try another driver mebbe. Does it work fine with 640x480 resolution? Or any 4:3? Does "screenshot" command capture...
  12. ent

    Technical Issue Widescreen UI on my resolution

    I made the runtime patch for the ratiofix for JAMP. Each time OpenJK gets recompiled (updated binaries) all the addresses that have to be patched become different, and finding them all the time and adding to MBII is just a waste of time. JAMP was compiled once in 2003. Why does it work with...
  13. ent

    [SOLVED] jaMME capturing problem

    Do screenshots (jpg, png, tga) appear black? Are videos black in VLC and PotPlayer? When using pipe if you change a value of "-pix_fmt" to "yuv422p" in mme_pipeCommand (before capturing), does the video appear black?
  14. ent

    [SOLVED] jaMME capturing problem

    How do you capture? Show your config. Show ffmpeglog if using pipeline.
  15. ent

    [SOLVED] jaMME capturing problem

    Are they black in editing programs or players?
  16. ent

    [SOLVED] jaMME capturing problem

    only related to
  17. ent

    [SOLVED] jaMME capturing problem

    So you just disabled widescreen ui fix?
  18. ent

    [SOLVED] jaMME capturing problem

    I still don't get, what was wrong? Any screenshot?
  19. ent

    [SOLVED] jaMME capturing problem

    Maybe you tried to open avi before it "capture stop" or demo completion? Also use pipeline feature: https://jkhub.org/topic/8156-jamme-110-released/
  20. ent

    Not all maps appear in create-a-game menu

    Thanks for reporting. If you still need that for testing, try using "map" or "devmap" commands: devmap mb2_dotf Map name should match the map file name inside pk3.
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