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  1. ent

    Technical Issue Please Help, VM_Create on UI Failed

    Disable AVG or add the exe into the white list.
  2. ent

    Cvars suggestion :))

    Unrelated at all.
  3. ent

    Technical Issue Connection Interrupted

    Download and upload speed has nothing to do with the stability of connection. You should try to ping to the server via cmd.exe and show your log.
  4. ent

    Technical Issue Connection Interrupted

    And did you try to cap your fps?
  5. ent

    Cvars suggestion :))

    And you move very laggy from other's people POV, because server updates you pretty rarely. And what about sv_fps > 23? You won't be even sync'ed with server. And my favorite myth about ping. Ping is a real world physical delay that is between you and end server. And there is no any...
  6. ent

    Cvars suggestion :))

    Good question. At first, let's recall when Q3A (JA is based on its engine - for those who doesn't know) was released in 1999 and default value for sv_fps was 20. I guess it really mattered much for performance in those days. For now we have most people on 60hrz monitors, so probably having...
  7. ent

    Cvars suggestion :))

    About cg_gunX/Y/Z. It is a good idea to unlock those and give some minimum range, but Quake 3 and Jedi Academy shooting are different. Q3 projectiles always come from center of screen (thus from the center of a model in 3D world), but JA projectiles come from muzzle of a gun, so they are always...
  8. ent

    Cvars suggestion :))

    About com_maxFPS, it should be more or equal than your cl_maxpackets, and max is 100. And cl_maxpackets should be more or equal server's sv_fps, which is 20 by default. And some servers have it set to 30/40. Summary: com_maxFPS >= cl_maxpackets >= sv_fps So basically your fps should be cap to at...
  9. ent

    Cvars suggestion :))

    You already have cg_fovAspectAdjust that fixes the fov for widescreens. QL has proven nothing. Different PROes use different fov, but mostly it's not over 110.
  10. ent

    Unlagged netcode in MB2 [netcode]

    Old thing. I've seen that already made in JA++. Good idea, actually, thanks.
  11. ent

    Technical Issue So this Studdering effect

    Define crashes, please.
  12. ent

    Technical Issue Map Changing Crash?

    My bad, I think. You have to start your game with "cmd.exe" I guess. Since it is the only interface to see stderr. Start "cmd.exe" with admin rights. Using "cd" command (change directory) navigate to your game path: cd "c:\path\to\the\game\folder" [ENTER] in quotes if it has spaces in folder...
  13. ent

    Technical Issue Map Changing Crash?

    Try running it using a command line interface. Startup arg: +set viewlog 1
  14. ent

    Technical Issue UI/Texture/Shaders Glitch

    Grey and white is a missing shader. Seems like it does not load the game files. Maybe you installed the game wrong? How did you install the game?
  15. ent

    Technical Issue Please Help, VM_Create on UI Failed

    Search Results for Query: VM_Create on UI Failed solved | Movie Battles II Community
  16. ent

    VOIP?

    More like, how worth is the effort that put into implementing such a feature.
  17. ent

    VOIP?

    ioq3/voip-readme.txt at master · ioquake/ioq3 · GitHub
  18. ent

    Technical Issue Game crashes on map change

    Hey, could you also send a demo that you get before the crash? You will prolly want to use autorecording feature. Oh and the crash happens when the new map started loading or before that?
  19. ent

    Technical Issue Game crashes on map change

    Okay, let's continue. Being in game, just before map change, could you check what value is set to "ui_siegeInfo"? That cvar seems to be hidden, so the console won't autocomplete it. Once it prints the value, do "condump out.txt". Find that file either in MBII or in base folder and send me...
  20. ent

    V1.4.4 Update Released!

    Remind me what is the fix?
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