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  1. ent

    [SOLVED] Mouse problem

    start jamme +set fs_game MBII You have to load MBII mod, not mme.
  2. ent

    [SOLVED] Mouse problem

    Try jaMME engine. <: in_mouse should be set to 2.
  3. ent

    Technical Issue jaMME crash

    No. If you are not capturing anything or not using any kind of blur (motion, dof) or just watching, then you may set mme_workMegs to 2 (128 MB default). Setting 0 is not recommended. I think "vid_restart" command can clear some cached memory but not sure.
  4. ent

    Technical Issue jaMME crash

    So each demo increased the use of RAM by 150 MB? Were you testing demos from different maps and with different models? If so, then it's expected - those got loaded and stayed in the cache. And still the game did not reached 4 GB limit anyways.
  5. ent

    Technical Issue jaMME crash

    What version of jaMME are you using?
  6. ent

    Technical Issue jaMME crash

    Could you also check if the game got out of RAM usage (4 GB)? Maybe there is a memory leak.
  7. ent

    [SOLVED] Mouse problem

    The game counts mouse position in integer and thus on high resolution screens with low sensitivity you may only move by "steps". (High precision could only be achieved with floating point calculations.) You should use OpenJK with raw mouse input support that should solve at least in-game issue...
  8. ent

    Technical Issue jaMME crash

    So I guess I have to update my drivers to reproduce the issue? :S I highly dun want.
  9. ent

    Technical Issue jaMME crash

    I also see there is glGetError returns non-null value that is related to opengl driver actually.
  10. ent

    [SOLVED] Lag bug

    What's set to cl_timenudge in your config? What about cg_predict?
  11. ent

    Technical Issue jaMME crash

    Send the demos and tell when to expect the crash.
  12. ent

    Cvars suggestion :))

    Using timeline feature should help, how else are you doing time-freeze?
  13. ent

    Cvars suggestion :))

    Also, does it bother you with just stopping a demo, or why?
  14. ent

    Cvars suggestion :))

    Oh, looks like one more effect that I did not add into exclusions. What happens if you lower fx_vfps to 100? to 50? Could you send a demo with that, please? I will add that exclusion in the next patch.
  15. ent

    Cvars suggestion :))

    Could you show a screenshot about what you mean?
  16. ent

    Cvars suggestion :))

    You have to write shaders for those textures with flag "nomip" or "nopicmip".
  17. ent

    Technical Issue Jedi Academy has stopped working

    Try to stay on JAMP and seek this forum how to solve "VM_Create on UI failed" issue. There are plenty answers (ignore the MBII Client/OpenJK solutions), and check only those ones that tell how to set admin rights properly.
  18. ent

    Technical Issue Jedi Academy has stopped working

    Any crash logs in GameData? The JAMP log is not a carsh log, it is just a log with a fatal error. And it's completely different issue - "VM_Create on UI failed".
  19. ent

    Cvars suggestion :))

    The max is 100 for cl_maxpackets.
  20. ent

    Launcher CAN'T GET IT TO WORK

    You don't have anything in "base" folder. Do you have Jedi Academy installed?
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