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  1. hleV

    Saber changes 2018 edition

    Calling people retarded with no way of backing it up certainly makes you look smart! I don't have to provide examples for all case scenarios to get the idea across. Okay some people may need them, but I'm not to deal with them. Also funny for you to use that retarded quote about punching. In my...
  2. hleV

    Saber changes 2018 edition

    StandingSwingSpeed = 0 * SwingSpeed; WalkingSwingSpeed = WalkingSpeed * SwingSpeed; RunningSwingSpeed = RunningSpeed * SwingSpeed; If the impact of your stick swing while running is worse than while standing then it's your fault. Do you jump farther from a stationary position than while running...
  3. hleV

    Saber changes 2018 edition

    I only disagree with runhits dealing less damage than non-runhits. Running during a duel is already a big enough risk to not have a damage reward for it. Not to mention that it wouldn't make any sense for a runhit to have less impact than a hit from stationary position or while walking.
  4. hleV

    [Guide] The Dueling Compendium

    Yeah. Look where are we now :)
  5. hleV

    [Guide] The Dueling Compendium

    Lock player's animation as if he's aiming straight during swings and yawing is fixed?
  6. hleV

    I haven't played MBII consistently for 3 years, here's why.

    I like how y'all talk about skill when this PB (and now-gone semi-PB) happen by accident way too often.
  7. hleV

    I haven't played MBII consistently for 3 years, here's why.

    Have YOU? Stamina is a thing IRL. That's your argument? You're not really a duelist are you. There's such a thing as predicting opponent's BP and faking your own. Your suggestion of EZ Force Focus vs low BP brings more problems than EZ Force Focus vs Runners.
  8. hleV

    I haven't played MBII consistently for 3 years, here's why.

    That sounds good on paper, but then the game will directly tell player that the opponent has low BP.
  9. hleV

    I haven't played MBII consistently for 3 years, here's why.

    If you can alternate between swingblocks for safety and non-swingblocks for more damage output, it'd make for a better and more dynamic sabering system, otherwise you're forced into a specific playstyle in order to be the most effective. If you can alternate between walkhits for safety and...
  10. hleV

    I haven't played MBII consistently for 3 years, here's why.

    It was, when the system was good and shit actually made sense.
  11. hleV

    I haven't played MBII consistently for 3 years, here's why.

    Most of it is OK, however: MBlock should cost BP. Disarming is bullshit and not a fun part of dueling, the better players were decided by their ability to drain opponents' BP to 0, not disarming and killing them whilst having less BP. It whould still be an option against those who get...
  12. hleV

    J| Tryhard Duelist FPS Pak™ 3.5

    And a million more well on the way?
  13. hleV

    J| Sausage Fattener™ ACM-o-meter

    This is getting out of hand
  14. hleV

    Thinking of coming back - just one question...

    Don't know which is worse. The community, or the game itself in its current state. At least I don't care about the former.
  15. hleV

    Resigning

    So can you go back to doing the JKG saber update now?
  16. hleV

    Reaching a stable saber system via minor tweaks

    Reduce first swing's PB zone? Might feel inconsistent then though... dunno. Meh, just bring back nudge.
  17. hleV

    Basic Gameplay & Core Mechanics

    Non-swingblocks have to deal more BP damage. Otherwise there's no point to not swingblock, and by the time one learns to always swingblock, blocking during attack becomes redundant/nuisance. It should be risk vs reward, not just reward. Same goes to Mblock. An attempt to perform it should have...
  18. hleV

    1.4.5 Official Feedback Thread

    The devs need to fix this "pure luck" thing then, because it happens every 2nd duel to me.
  19. hleV

    1.4.5 Official Feedback Thread

    You mean you don't constantly get your 2nd or 3rd combo swing disarmed and then instantly killed before the game even lets you react to what happened? Who are you even dueling against? ... Who even are you?
  20. hleV

    1.4.5 Official Feedback Thread

    Oh, so you're still here. Hope lost. Again. It's funny though, I'd be on par with the opponents if disarms didn't exist, so I'm not sure how do you determine who's way below one's level when e.g. I get destroyed by disarms constantly, but when disarms don't happen it's 50/50.
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