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  1. Duckshark

    How to Not Suck at Dueling: From a Bad Duelist

    I wrote this in a fever dream at like 2 am after getting thrashed by Otter and doing like 4 hours of homework, and crunched this whole thing out before going to sleep, so excuse the literally nonexistent formatting. I'm adding gifs to make things more visually easier to understand and lessen the...
  2. Duckshark

    How to Not Suck at Dueling: From a Bad Duelist

    Come on, Rogue, you and I both know that nobody else does ariel 360s like Karus can. You know I'll never duel like that, but maybe some up-and-coming whitename is the next yoda, lol.
  3. Duckshark

    How to Not Suck at Dueling: From a Bad Duelist

    SMH ppl actually like the guide, I was expecting to get clowned on. Thanks! BTW, Karus, if you're on MB2 in the near future, hit me up because I need to ask you a few questions about ariel attacks.
  4. Duckshark

    How to Not Suck at Dueling: From a Bad Duelist

    Bruh wtf you still are better lol
  5. Duckshark

    How to Not Suck at Dueling: From a Bad Duelist

    Bro lol I wish, all i can do is college and mb2 lol
  6. Duckshark

    How to Not Suck at Dueling: From a Bad Duelist

    This dueling guide will not help if you're a brand new player. However, if you know the game's mechanics and want to apply them better, this could help. Go here and here if you're new: List of skills you ought to be able to perform first before using the guide: Combo Halfswing Swingblock Slap...
  7. Duckshark

    [Longsword] Anthologies

    If I ever feel good about my dueling I just watch you guys in my free time and get reminded of why I'm actually trash. But seriously, both of your videos are really informative and can teach up-and-coming players a lot, especially about the more obvious timings and footwork combinations, as well...
  8. Duckshark

    Mando EE-3 and Arc Westar M5

    For all the people who believe that arc pistols and westar m5 are evenly matched, consider the advantages/disadvantages of each gun: Westar M5 (Level 2): Centered aiming Faster rate of fire Slightly higher fp drain? Note: can buy attachments for points Arc Pistols: Able to bounce shots into...
  9. Duckshark

    Mando EE-3 and Arc Westar M5

    Perhaps a way to compromise on this would be to make it so that it only has burst fire, has perfect accuracy if tapped semi auto, but has bloom if held down so that you can still treat it like a machine gun but it'll cost you a bit of crosshair accuracy, but allow you to use mouse tracking like...
  10. Duckshark

    Mando EE-3 and Arc Westar M5

    I agree, I believe that the best path forward for ee3 is to make it similar to a Battle Rifle from Halo, with the addition of a regular auto primary mode. Perhaps if left click = auto primary, right click = scope, alt.fire left click = 3 round burst, alt fire right click = scope with sniper...
  11. Duckshark

    I can't believe this is still here

    Most everyone still plays, including hexodious, unless they left in the exodus in the wake of the 1.5 sabering debacle. Between like 2017-2018 sabering was... changed, and many would say it became less fun/diverse, and many started playing a lot less. However, we also have a lot of newer people...
  12. Duckshark

    Mando EE-3 and Arc Westar M5

    I do agree with your ee3 point, however i'd still like to see bloom on a gun that's not a carbine/dmr and more of a machine gun. I think part of it is that ee3 "has always had" bloom and thus it should stay, but I believe that to be a sunk cost fallacy and if ee3 users have to control their fire...
  13. Duckshark

    Mando EE-3 and Arc Westar M5

    This is an idea that's been brewing in my head for a while, but has recently become more prevalent with recent changes to the ee3. (Note: dual pistols will simply be referred to as mando/arc pistols and the arc rifle will be referred to as the westar m5) The point I want to express today is...
  14. Duckshark

    rage wookiee

    This isn't entirely the point of this discussion... but I thought it'd illustrate the amount of dps a rage wookie can output with, I repeat, 0 built in counters other than dying while shooting, running, or hiding. W + M1 high tier skill gap intensifies /s. Credit to @Gargos for the vid. And...
  15. Duckshark

    rage wookiee

    My guy. The wookie is at half hp after tanking damage. No class can play that reckless and live but wookie. Yes, I expect wookies to be punished for running into the open in a 1v3 situation and gettimg hit for what would normally be crippling levels of damage on any other class. He holds w +...
  16. Duckshark

    rage wookiee

    Hessu, bro, if your example of non-op rage wookie is running dick first into enemy territory on defense and still having enough hp and getting enough rage to W + M1 a mando while he tries to blast you, that proves the point that wookie takes little skill in order to maintain good k/d. Even...
  17. Duckshark

    rage wookiee

    Y'all are seriously getting off topic. Even if you play by how dwarf says, a rage wookie can still tear apart 1 or 2 people in the obj room even with a few people focusing on it just because of its buffs during rage, and if you have a competent team that throws some nades and provides any amount...
  18. Duckshark

    rage wookiee

    Thanks for the input, Kcaz, Kodar, and Arthas, I see some of your points. However: Wookie is still at its core a run n gun/run and punch class. Having to walk to use caster effectively gimps its usability heavily. To kill a 400 hp wookie, you only need (with some wiggle room) 7 e11 secondary...
  19. Duckshark

    rage wookiee

    Actually screw it let's type out the fuck current wookie manifesto: Ok, why does it have grenades? for room clearing? it has 400 hp and a bowcaster and melee for that. Fuck it, let's just give wookie an UNBLOCKABLE KNOCKDOWN so he can blast/melee you to pieces. Logic. If necessary for actual...
  20. Duckshark

    rage wookiee

    One fact of rage that makes no sense is that it can be stored for a decent duration of time. What if rage was something that could only be toggled after getting a kill and couldn't be stored, this prevent fishing kills and activating rage later, and simply nerf the time rage lasts and the...
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