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  1. Duckshark

    The Ultimate AOD Clowning.

    All I see here is the GOAT in action.
  2. Duckshark

    General feedback on the new patches

    I see people talk about why the library doesn't get updated, meanwhile me updating all the damage values and class builds/skills from 1.4.X to 1.8 like -_-. What I have to say is, using multiple icons per ability/weapon for less/more detailed stats could help a lot. A primary tab that simply...
  3. Duckshark

    General feedback on the new patches

    Reducing the size of the "i" and circle would reduce clutter without adding visual clutter. It's sorta big right now. On a serious note, optimizing the UI is fine and good but I think the in-game HUD needs the work more, the class special counter in the bottom right is tiny and never read...
  4. Duckshark

    General feedback on the new patches

    You get at least one free shot at most ranges where you'd directly hit an alt-frag, meaning that one well-placed headshot with P3 is an instakill and with E11 primary they have at best around 15-20 hp left. With a bowcaster they'd have around 10 hp left. That's a crippling amount of damage to...
  5. Duckshark

    Technical Issue hello i have problems with the latest patch they have released

    Are you getting any crashlogs or error messages? Please put them here in full if there are any.
  6. Duckshark

    General feedback on the new patches

    Jedi damage reduction is globally 90% of full damage unless they hold block, in which case it is 80% of full damage. This applies to the direct nade as well so a direct hit to a blocking jedi will do around 32 (0.8*40) damage, and to a running Jedi it will deal around 36 (0.9*40) damage. This is...
  7. Duckshark

    Fix Groundstab delay -_-

    I use groundstabs a ton (don't ask) and this delay mainly happens while you downstab in midair without a high enough jump. This tends to happen when your hitbox hasn't activated yet but you land on their head, then finish the saber twirl and stab down and hit them. It's just cuz the downstab...
  8. Duckshark

    Can we have an airdrop battle royal style map now?

    Didn't know ppl still wanted FFA battle royales in MB2 when you can play FFA already on tR Deathstar.
  9. Duckshark

    Moviebattles II Version 1.8 Released

    o_O Regardless, narrow map design (few lanes/angles for attackers to gain map control where defenders typically hold) is something that can be mitigated with enough utility that focuses on taking map control and creating space for one's team. Defense is typically played around narrow chokes...
  10. Duckshark

    Moviebattles II Version 1.8 Released

    Not to pile up on what has already been clearly stated and experienced (considering years and years ago Superman was hunted by mando rocket squads since he was too dangerous of a hero), this argument about how Jedi are just the be-all-end-all of rocket counters increases your team's reliance on...
  11. Duckshark

    Moviebattles II Version 1.8 Released

    Shhhh, I'm a master manipulator. This was my secret plan to make everyone love the patch, even dedicated mando mains.... .... not quite :P. Still, most ideas for stuff are recycled 1000 times before even being made into a workable state. Claiming credit for an idea tends not to work when it's...
  12. Duckshark

    Moviebattles II Version 1.8 Released

    The thing is, you can talk about how mando rocket is "clunky" or "feels bad" right now, but when rockets always fired 800 ms after 1 button press, and when multiple mandos could just consecutively spam charged westars, wrist laser, and rocket into groups of gunners 3x the size and win with...
  13. Duckshark

    Moviebattles II Version 1.8 Released

    Threw together a quick fix for people who want the sound for regular rockets to line up. Dump that in the MBII folder and the rocket timer should match for regular, non-jetpack rockets.
  14. Duckshark

    Moviebattles II Version 1.8 Released

    Gonna have to agree on keeping regular launch timer the same as is, I don't think 200 ms is significant enough to affect almost any well-placed, ground-fired rocket. The 2nd point seems good because it isn't quite fair to punish someone for rocketing 3-4 seconds after landing, but otherwise I...
  15. Duckshark

    Moviebattles II Version 1.8 Released

    Unfortunately, defender biased maps and the overall power of lane-holding in MB2 makes the imperial team, commonly on defense, have a much easier time holding angles and suppressing with either high damage (see disruptor), high rate-of-fire (see SBD Firepower 3), or both (see Droideka Firepower...
  16. Duckshark

    Revert grenade changes from v1.8

    With the amount of AOD members in here this could've just been posted in the discord chat, lol.
  17. Duckshark

    Remove worthless lvl 1 guns in Open

    The most I see here is an argument for switching the point costs of Lvl 1 and 2 for A280 and T21, considering the level 1 versions for those guns are less useful, generally, than their level 2 mechanics (burst and rapid fire), and maybe shifting the point costs for ruptor from 10/12 to like 6/16...
  18. Duckshark

    Unconfirmed Headshot hitbox inconsistencies

    It would be cool if proj could collateral people and just deal the highest-damaging hitbox the projectile passed through regardless of where it hit the body first. Just popping out and double-killing some people crowded together would be hilarious to me. Sniper Elite, anyone?
  19. Duckshark

    MovieBattles II V1.7.1.1 Released

    Push/Sense reworks (hopefully) should solve most of these issues. Having to aim push and actually look to see where people are will fix most of the issues with Jedi besides cornercamping, and even that should be somewhat counterable with certain utility (ions, conc nades, etc).
  20. Duckshark

    what type of mb2 player are you?

    The laggy one who keeps teleporting during duels.
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