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  1. GoodOl'Ben

    Thoughts regarding movement

    To me the current movement speeds and behaviour is what makes the game amazing. It gives room for creativity since there are no movement restrictions similar to that of modern shooters where people have massive amounts of inertia and such to ruin your reaction times. Nothing beats dodging jedi...
  2. GoodOl'Ben

    EU player base

    I can partake at commentator capacity at the least, but I'm usually too busy on the weekends to be able to reliably partake in the tourney itself probably. Unless someone needs a benchwarmer in case someone goes AWOL at last minute. :D
  3. GoodOl'Ben

    Updated Models

    I don't know man, that one is modeled after Clone Wars' stylized Plo Koon. The current one is far more accurate to his movie looks. http://vignette1.wikia.nocookie.net/starwars/images/c/c4/Plo_Koon_TPM.png/revision/latest?cb=20130911190623 Jedi Master Plo Koon (TCW) - JKHub
  4. GoodOl'Ben

    Ben's highlight reel

    Fixed for great justice.
  5. GoodOl'Ben

    Ben's highlight reel

    More stuff!
  6. GoodOl'Ben

    What are your thoughts on Hero/Bounty Hunters in general?

    Dodge used to be the reason why the low armour count on Hero was okay. They'd be able to evade all the incoming damage as long as they played their cards right and kept themselves aware of their surroundings enough to dodge incoming fire. Now with Dodge being unreliable, you're stuck with very...
  7. GoodOl'Ben

    An Average Game of MB2

    Whatever this is... It sounds about right. :D
  8. GoodOl'Ben

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    I think the main issue with ARC is not in the weapons anymore. I'd wager it's more in what kind of specs you have available to you. The point costs can be too high at times. Dropping the prices of Pulse Grenades to 8 each would free up an immense amount of build options. The same goes for...
  9. GoodOl'Ben

    R2D2 as a playable character

    Could be interesting, but it would need a stronger toolkit so that it's more than just a portable ammo dispenser.
  10. GoodOl'Ben

    Ben's highlight reel

    And it showed :3 Let the videos flow through you!
  11. GoodOl'Ben

    Ben's highlight reel

    Maybe these can be a thing?
  12. GoodOl'Ben

    Gameplay Direction Post 1.4.4 [Sabering]

    Yes, that was bad. I believe the stagger duration was also increased for some stupid reason. The idea was for it to be a ministagger that does nothing more than create a small timing where you're either able to regain momentum or disrupt the enemy. Largely what Tempest seems to be experimenting...
  13. GoodOl'Ben

    Dodge

    Maybe one is tied to user input (basically client frames) and the other is tied to server frames?
  14. GoodOl'Ben

    Dodge

    It is not fun to use nor does it provide advantages over Dash 2 which allows you to shoot AND avoid damage from blasterfire at the same time and duration for roughly the same price. The big difference being reliability and the added utility of repositioning. You know that every shot will be...
  15. GoodOl'Ben

    Gameplay Direction Post 1.4.4 [Sabering]

    I do believe you were not in the beta when this was tested though.
  16. GoodOl'Ben

    Dodge

    Hey kids! My passion has restored after a brief break. I've been playing around with the new Dodge to try and get a feel of it. Sadly it's just not panning out as it is a very unreliable ability. A few notes: Cannot be enabled/disabled while reloading or shooting. Dodging the actual shots...
  17. GoodOl'Ben

    The Shame of Force Grip

    Sense 3 to Grip through walls would be insane... but a bucketload of fun. Very fitting to the Darth Vader fantasy of choking people in other distant ships. Might be too much for Open sadly. Something nice to have in FA though?
  18. GoodOl'Ben

    Gameplay Direction Post 1.4.4 [Sabering]

    I like the fact that you're bringing in visible cues such as staggers. I find that the more the dueling system relies on character animations to explain the effects of your actions, the better it will be. I am personally not a big fan of having so many different kinds of indicators in your...
  19. GoodOl'Ben

    Possible Swingblock Bug

    These are generally related to damage windows of saber attacks. Lightsabers don't start dealing damage the moment you hit attack. They tend to start dealing damage about 0.5-1s after you've hit attack. This is to prevent instagibbing people by simply running at them. In an ideal world all these...
  20. GoodOl'Ben

    Ben's highlight reel

    Didn't even know Derulo used Hide and Seek. I just always thought the meme was from Imogen Heap :'D
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