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  1. GoodOl'Ben

    FIRE NADES

    Pretty much. Sonic pain should work like knockdowns do, essentially granting the one who caused it an assist. This way it would be caught by including assist tks in the punish/forgive system.
  2. GoodOl'Ben

    Are devs overcomplicating the saber system?

    The system is actually a fairly decent one as it also avoids any false positives, which to me are worse than having a few rotten apples. I've read the daily reports of how many cheats the system keeps out of the game to know that it's doing its job to a good degree. Having said all that...
  3. GoodOl'Ben

    3p cam orientation abuse.

    I think the way our current third person behaves is nice and retro. Not many games feature it like this anymore. It lends itself to peculiar gameplay, but gameplay that I am quite fond of. I love the way a player can actually use the camera in different ways to gain more information about their...
  4. GoodOl'Ben

    Small change to Rockets

    I think this could be a cool addition to the ARC rocket. I'd also love for it to be a bit more distinguished from the Mandalorian rocket, by giving it a bit less splash damage. I've not been fond of the fact that the rocket has a random launch time parameter. I like that it makes it hard for...
  5. GoodOl'Ben

    FIRE NADES

    There are definitely a lot of oversights in the TK system which could be improved upon. There's been a lot added since the TK system was implemented (assists, sonics, burning, shoulderbarge...) and sometimes it fails to contribute. The biggest ones that spring to mind: Sonic pain stuns do not...
  6. GoodOl'Ben

    Are devs overcomplicating the saber system?

    Complexity is fine. It just needs to be done correctly. The goals for the system changes are good. The changes need to be tested in practice and observed whether they reach these goals. I've written long and drawn-out posts on this regard and even given my input to shape previous overhauls...
  7. GoodOl'Ben

    Dekas' corpses stand up after they die

    Try forever :D This was an issue with the Droideka even before the model was updated. I remember seeing it back when I started playing this mod 11 years ago. It is still a very valid bug :')
  8. GoodOl'Ben

    general feedback thread

    Saber throws would be cool to be looked at though. They've been so uninteresting ever since they were changed away from what they were in B17. Imagine if they flew sideways like in base, deflected blaster bolts and dealt significant damage. Imagine them passing through multiple targets. How to...
  9. GoodOl'Ben

    Ben's highlight reel

    Still working on that big thing, but wanted to make this since I couldn't fit it into the big thing despite it being BIG.
  10. GoodOl'Ben

    Ben's highlight reel

    Just something quick and spiffy. Working on something bigger which should be out in a week or so :3
  11. GoodOl'Ben

    Ben's highlight reel

    Generic, but I found this lying around and it's never gonna go into a frag video cus it loses its effect without game sounds.
  12. GoodOl'Ben

    Ben's highlight reel

    Subaru goes fucking nuts!
  13. GoodOl'Ben

    Tompa´s Workshop and WIP

    You can really notice how the diffuses on Dooku and Obiwan were designed for a newer engine that can handle shadows through normal maps and a generally stronger shading engine. I'd love to see how the models would look after being given some love and attention by a good texture artist who knows...
  14. GoodOl'Ben

    Ben's highlight reel

    Some things I had to cut out of the Namgam Style clip. Needed to vent it too.
  15. GoodOl'Ben

    Ben's highlight reel

    Newest smash hit song!
  16. GoodOl'Ben

    Ben's highlight reel

    MOARRRR!!!
  17. GoodOl'Ben

    Thoughts regarding movement

    I recall thinking about making a long-winded post here with links to some strafe fights I have recorded in my frag vids and shit. Maybe I forgot to click "Post". Anyway I'd like to sum up some thoughts I had there: MB2 isn't just about aim. It's about positioning and gunfire timinging. If you...
  18. GoodOl'Ben

    Ben's highlight reel

    Once more!
  19. GoodOl'Ben

    Unlagged netcode in MB2 [netcode]

    I believe you are tos ome extent correct. I recall Qwerty talking something about Disruptor having a slight firing delay. Possibly related to how Disruptor always reacts on Mouse Up while Projectile Rifle reacts to Mouse Down. This alone adjusts the experience slightly of course, but there was...
  20. GoodOl'Ben

    Thoughts regarding movement

    Far more creative than two gunners forced to stay behind cover since evading bullets is no longer an option. Not to mention having the ability to jump left and right quickly being very crucial to close range combat vs Jedi/Sith.
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