Search results

  1. GoodOl'Ben

    The Unskilled Argument and the Intricacies of Balance

    I agree completely with NPC. From a player's perspective, it should be about finding tools to win and using those tools to win. Gitting gud is the only way to thrive as a player. After playing Starcraft for quite some time, I managed to adopt this mentality. None of my losses are the fault of...
  2. GoodOl'Ben

    Soldier close combat revisited.

    Stim sounds like a fun idea! You could even do something like what Starcraft 2 does with marines, where you sacrifice 10 HP to use Stim, but the upside is that you can use it as much as you like. The downside is that it kills you eventually. Though that does sound more like a villain thing...
  3. GoodOl'Ben

    Soldier close combat revisited.

    It was a lot of fun to use. The big problem was that it was very strong when there was a single ET and multiple soldiers with CC2. This would be offset by increasing point cost for CC2 to around 10-12 as opposed to the old 6. This is the kind of stuff I'm very interested in testing out at the...
  4. GoodOl'Ben

    Soldier close combat revisited.

    I think it should indeed be brought back. It was only truly potent in conjunction with Rally boost. This made Rally a really interesting mechanic. Now we see far less Rally play. Perhaps I'd adjust it slightly by making Rally speedboost weaker for CC2 solds than what it was rather than removing...
  5. GoodOl'Ben

    It Seems the mod is somewhat Dead after v1.4.5

    This is a fun thread. What people are noticing is the summer. Turns out it's sunny outside, people are off of school and work. Are you going to play MB2 or go on holiday abroad, chase poontang and enjoy the weather? I've been here for 11 years. A post like this is an annual summertime...
  6. GoodOl'Ben

    Projectile Rifle

    If I recall correctly Projectile Rifle deals a maximum of 150 base damage. Toning this down to 140ish could be sufficient nerf without making the gun feel significantly less impactful. It will not stop headshots from killing, but it will greatly lessen damage received from non-headshots. This...
  7. GoodOl'Ben

    Favoritism

    Flinch feels like a nice mechanic. It's not as punishing as high damage, full stagger or heavy knockback. It's a very nice middle ground. In most situations where you run the risk of getting flinched, you can give swingblocking a chance and it will increase your survivability, slow you down, but...
  8. GoodOl'Ben

    Bring force drain/regen closer to the v1.3 values

    Don't focus simply on draining FP. HP is the resource that does not regenerate. Bait out pushes and swings, shoot through defenses. Use grenades, blobs, flamethrowers, slaps, kicks and your guile to lower defenses and shoot through them. You will find that once you shoot through these...
  9. GoodOl'Ben

    Soldier Kills

    Same. The scoreboard itself is great, I just think score should be better emphasized in the UI so the player knows how much score he's earning.
  10. GoodOl'Ben

    Soldier Kills

    I think we should do some improvements to the reward system. Whenever killing someone, showcase how much score you earned from it. Whenever doing an objective, showcase how much score you earned from it. Whenever assisting in a kill, showcase how much score you earned from it. "You killed...
  11. GoodOl'Ben

    Hardcore Battle! MB2 Idea's Diary (Revisited Class, Blaster, New deflection, Darts & more )

    Love the passion! I do agree that our ammo system should be given a revisit. It's just hard to do as it does kind of act as a means of restricting some builds in its current form. Most prominently Pistol 3, Westar Pistols 3 and ARC M5 spring to mind. What would be nice to see is a general pass...
  12. GoodOl'Ben

    please delete this thread

    Why do we need a new one? We have one already. Seems pretty live to me since the latest messages are from today... It's promoted on the forum frontpage. Discord - Free voice and text chat for gamers
  13. GoodOl'Ben

    Team markers above heads

    This might be possible with shaders. Don't quote me on this though as the only shader experience I have is with Unity.
  14. GoodOl'Ben

    Making grenadiers work

    There are already fairly viable grenadier builds for ET that give you 4 grenades. I've been using it for years and while it's not always the easiest to use, it's still the best when it comes to becoming the only reason your team can breach through two chokes without heavy casualties.
  15. GoodOl'Ben

    Capture with jaMME in MBII 1.4.5 (with dropped editing support)

    Any chance of getting the camera pathing tools back up and running?
  16. GoodOl'Ben

    Capture with jaMME in MBII 1.4.5 (with dropped editing support)

    I am still going to be doing some videos on 1.4.4 since I've got a colossal backlog, but for when I do make the leap to 1.4.5 and onwards... Creating basic camera paths still works in this version? I assume with editing not working you mean things like saving the project file and such?
  17. GoodOl'Ben

    Saber bloking, in times past long ago...

    The thing I liked about RC1 was that you could control the pace of a fight. When you attacked someone, they would block it. This meant that they would have to recover from blocking. It was the most fun I had dueling.
  18. GoodOl'Ben

    V1.4.5 Update Released!

    I believe 1.4.4 JAMME build will work okay with 1.4.5, maybe some bugs here and there, but should be okay enough. Ent is still working on JAMME, so I'm sure we'll see a full return eventually. JAMME goodness is not going away.
  19. GoodOl'Ben

    Kit Fisto Sounds?

    I suspect it was made by some fan. I don't think Kit Fisto was officially voiced around 2004-2005 when the model was created.
Top