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  1. Mr_Oujamaflip

    ARC suggestion

    That could work well too, make parity with the Clone classes as well. Also remove the damn cooldowns!
  2. Mr_Oujamaflip

    ARC suggestion

    Why are there so many cooldowns? When using dive and jumps the stamina bar doesn't go that far so why can't we just use dive 3 times in a row if we want to? Especially since the dive doesn't get you out of push range either. Maybe reduce the amount of stamina these moves take a touch and let...
  3. Mr_Oujamaflip

    ARC suggestion

    IMO the biggest issue dual pistols have is that the M5 is basically an E11 at the moment. Sure the reload is different but it's pretty similar. Since you can walk and it's accurate it makes the pistols kinda pointless since up close spread is better than accuracy.
  4. Mr_Oujamaflip

    ARC suggestion

    The ability to shoot while knocked down is OK. In reality though it ends up as you just fighting Sith the same as as any other class, walking around just using ARC's still buggy dive function but with the knockdown while shooting as a backup. I've stopped bothering with Dex 3 since I've been...
  5. Mr_Oujamaflip

    ARC suggestion

    That's a possiblity. It's more freedom of movement I want.
  6. Mr_Oujamaflip

    ARC suggestion

    Well the amount of knockdowns is a separate issue. As for copying features, it's a pretty common thing across the board. One of the ARCs defining features was the autoroll but that was removed, what else could be used? Most of what the ARC does is also done by something else in one way or...
  7. Mr_Oujamaflip

    ARC suggestion

    With the Dex 3 change allowing them to shoot from the floor ARCs feel a lot less fun than they used to. To spice things up is it possible to add in melee abilities like the jump kick while having weapons out? This will be awkward where buttons are concerned so is it worth adding a third class...
  8. Mr_Oujamaflip

    Revamping some maps

    Bumping this fella.
  9. Mr_Oujamaflip

    Unkillable Sith bug

    Well it's OK if it happens to Zoidberg. In fact he should always have it. -)
  10. Mr_Oujamaflip

    Do you nade? Or do you Rage? I nade...

    Do you nade? Or do you Rage? I nade...
  11. Mr_Oujamaflip

    https://community.moviebattles.org/threads/ouj-reviews.1034/page-3

    https://community.moviebattles.org/threads/ouj-reviews.1034/page-3
  12. Mr_Oujamaflip

    arc trooper roll bug

    Oh Supa. I had the same shit for years.
  13. Mr_Oujamaflip

    Ouj Reviews...

    It does seem that way, mod support for bugs. I'm not sure it's a good tradeoff. I'd prefer to have the game work at launch and mod support added afterwards.
  14. Mr_Oujamaflip

    Fixing wookiee

    I think that would be overkill on Fury, Qwerty. Keep it as it is but set a really short time limit so it's used to clear out choke-points rather than just going ham on 5 people. Red still wrecks it so the right people in the right time can deal with them. Give it a 5 second timer before it runs...
  15. Mr_Oujamaflip

    Fixing wookiee

    To be fair I'd like Wookiees to be more agile as an option. You can either go Strength or Agility. Higher jumps, maybe faster movement speed with guns out. I still feel like it would need some force resistance though since that's one of a Wookiee's specialities and with ARC losing some of it's...
  16. Mr_Oujamaflip

    Ouj Reviews...

    XCOM 2 review is up! Not too happy with this one though. The video or the game...
  17. Mr_Oujamaflip

    SBD and Deka

    I do feel like Droidekas could do with some work, I really like SBDs as they are. They have to pick between specialties. Maybe Firepower 3 could do with a bit of a fire rate nerf but not much else is problematic there. Dekas though... they're a tough nut. I think discharge needs a longer...
  18. Mr_Oujamaflip

    NERO's MB2 Shorts

    Um. No?
  19. Mr_Oujamaflip

    I bet it was one of them damn polaks...

    I bet it was one of them damn polaks...
  20. Mr_Oujamaflip

    What grinds your gears in mb Il?

    Tking @FRANK LAMPART all the time...
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