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  1. Starushka

    Adjustments to General Gameplay

    My humble opinion on some suggested changes: - Lightning were known for years as a very cheap tactic that in most situations guarantees a kill (Jump > hit target with lightning > swing in mid-air > kill on landing). I agree with people who believes that lightning should be primarily a damage...
  2. Starushka

    Projectile Rifle

    I think we made the bullet a bit too fast. At some point it is almost instantaneous, a hitscan.
  3. Starushka

    1.4.5 Official Feedback Thread

    Problem with fast styles really exist. In mb2's lore they're considered as "defensive" stances, but in fact blue and cyan the most offensive stances in the game. Their "DPS" is hightest due to the speed of swing animations (=highest chance to bypass enemy defense). Blue, Yellow: I think a...
  4. Starushka

    Alt's MB2 Manifesto

    Most of these ideas if not all of them have been brought up by many through a decade, not once. There are many good reasons why they were not implemented in the game. 1. Leading your target is not a "random" element. It has a solid pattern - combination of bullet velocity, distance between you...
  5. Starushka

    PUG Wednesday 28.06.2017 1700GMT

    Sounds like a perfect way to end the day. Count me in.
  6. Starushka

    *EU* Official Hardcore, PUGs

    Amen.
  7. Starushka

    1.4.5 Open Beta Dueling Feedback

    You know what, i think we should have 3 types of attack. Now we only have 2 - regular attack and attack-defense a.k.a swingblock. The way i see it: 1. Powerful strike - Hold M1. Your next consecutive swing will be as speedy as in public build (1.4.4). 2x BP cost. 2. Default attack - Tap M1. Next...
  8. Starushka

    1.4.5 Open Beta Dueling Feedback

    This is not an RPG. The build you choose but mainly how you utilize it, your actions on battlefield determines which Form you're using. That's the beauty of mb2 - complete freedom, without artificial borders. @SeV You mentioned what ideally the attack-defense ratio should be close to 50/50 in...
  9. Starushka

    WORST Star Wars?

    Prequels heavily developed the universe, this is big. What did 7 episode?
  10. Starushka

    V1.4.4 Update Released!

    Why make such promises? Any change may be rejected. The end result may differ from what you personally want.
  11. Starushka

    Force Stun

    I like Grip changes and introduction of force Stun. I think Force Speed should stay as a light side power. I like the idea Mace suggested - give sith force Rage (which will act pretty much like speed with a few exceptions). Rough concept: - increases movement speed by x amount, but not as fast...
  12. Starushka

    Favorite Star Wars?

    I love every episode. But if i have to choose, I go for classic 4th episode.
  13. Starushka

    Wookiee Fury is unfair in mixed-skill servers.

    I personally don't like current implementation of Rage. Rage shouldn't be a toggleable ability, this is rage afterall.
  14. Starushka

    Official 1.4.3 Feedback thread

    Open mode is still the main mb2 mode, and i hope this will never change. When you trying to make some saber changes you have to keep in mind not only isolated 1 vs 1 honor duel scenario but first of all the rich arsenal of factors hidden in the open mode. Previous build had too much emphasis on...
  15. Starushka

    Nerf Force Sense ?

    It's about from what perspective you look at it. From competitive scene (5 vs 5 matches) removing sense is absolutely positive change. From pubs definetly not. It's okay to change/rework/nerf current sense but not remove. BUT i would definetly like an option for server owners to disable force...
  16. Starushka

    Official 1.4.3 Feedback thread

    - Dodge, a bit too hard to execute, not very intuitive. I would like it to be not an active ability but rather a mode you can toggle. You press class special 1 to enter dodge mode. While in dodge mode you change your stance to something like this...
  17. Starushka

    Force Sense: FA-Only ?

    I really hope one day we will have a class limit and build game balance from there.
  18. Starushka

    Jedi damage reduction

    While flinch is present there should be an adequate alternative for hidden damage reduction. I believe, instead of hidden bonus we should add HP bonus like some of you mentioned here. What i suggest is to add a new class abilitty called "Physical training". 1 level (6 points) - grants user...
  19. Starushka

    Future(s) of Sabering: Style rework

    @Stassin While you dealing with saber deflect maybe it's about time to improve it a bit. Would like to have some mechanic to discourage people mindlessly spam M1. Proposal: When player hit button before 200ms cooldown went off - he will not be able to deflect blaster shots for about 500ms and...
  20. Starushka

    Future(s) of Sabering: Style rework

    Like pretty much everything.
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