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  1. Starushka

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    It's not a big deal to press a C button in time, especially when you expect a knockdown. Crouching is instantaneous action compared to push that have a milliseconds delay. If you can reliably MBlock you should not have a trouble to counter knockdowns.
  2. Starushka

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Read what GoodOl'Ben said on that matter. He nailed it. However, if people really thinks that there should be a direct counter to knockdowns, when, as other said, we could make crouching be that counter. Though not just pressing crouch button (crouching forever to have knockdown immunity), but...
  3. Starushka

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    FP drains: I don't really like current values, they're too soft. To have a proper values we need more tests so if we want to have a release in near feature, for the best result leave FP drains as they're in public. Don't rush with implementation. New bullet velocity and removal of damage...
  4. Starushka

    GoodOl'Ben & Lyrion's suggestions toward Clone Blob.

    I think blobs are mostly fine. There is no need in drastic changes. A few numbers can be tweaked a bit. Remember, blobs are consumables. They need to stay strong enough.
  5. Starushka

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    SBD not regenerating ammo. Sec. nades are fun to use. I would love to see super push effect on sec. sonics instead of copy-pasta primary effect.
  6. Starushka

    - US PUGs - Today at 8 PM EST -

    Finally! A clan drama. #longlivemb2
  7. Starushka

    Lunarbase retexture

    Hi. A few years ago i've been tired of the grey palette of Lunarbase and made a replacement, but never finished it due to lack of time, and after all the motivation. But it served me well even in this state. The new theme of the map is secret imperial laboratories on an unknown moon. Textures...
  8. Starushka

    Controls setup

    I use 3 different layouts. For regular gunning, for sniping and for sabering. Switching between them by pressing 6-7-8. This allows me to have the most effective control scheme for a specific class, without hurting others. Also control schemes allows me to have a different sensitivity for...
  9. Starushka

    Concerning Polies and Triangles

    500 - 1000 triangles is more than enough for a hilt.
  10. Starushka

    Mandolorian needs a nerf. Here's why

    That does not mean Mando is overpowered, more like hero is undernerfed.
  11. Starushka

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    Regarding damage reduction. It's a vague and invisible mechanic that applies to the state you're currently in (jumping, blocking, knocked down etc.) which you can change multiple times in a few seconds, so the damages done to you are always differ. There is much better and much visible way to...
  12. Starushka

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    smart, fortunately i have better things to do in my spare time. Happened to meet Manyo on EU beta server. So this is a feedback from 1 vs 1 situation which is kinda poor source of feedback. 1. Beta is broken (you should be already aware of this). First saber hit is not registered. In fact in...
  13. Starushka

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    How we supposed to test things if EU beta server is empty 2 days in a row.
  14. Starushka

    Saber changes 2018 edition

    Hit and run is 15 years old tactic. Don't know exactly how things is set now, but in the older builds if you hit runner once he is pretty much screwed, due to high drains. If you can't catch him then you do something wrong. The video you posted clearly shows us that Aayla Secura is a padawan and...
  15. Starushka

    Saber changes 2018 edition

    Don't mess with Open mode. Slow down mechanic is going to affect open mode in a very bad way. Regarding Sisi's changes - i agree. v0 - v1 ACM/AP should stay - it's a good tool in open mode to clear rooms in no time from waves of nabs.
  16. Starushka

    I haven't played MBII consistently for 3 years, here's why.

    Shouldn't be the only way. We should do more accent on mid to close distance, that's for sure, but don't flip the situation around. Drains should be increased outside IDR. First thought that gunner should have when he see jedi ran towards him - "I'll use my gun to drain him and kill" not "I'll...
  17. Starushka

    I haven't played MBII consistently for 3 years, here's why.

    I strongly opposed to flinch removal, unless there is adequate alternative mechanic around. I'd rather reintroduce fixed Q3 mechanic with specific build and bake cyan with purple into Q3.
  18. Starushka

    Fun Match: dG[8] vs ad.ppl

    #GoodOl'Times Scriming at mb2 - best way to start a new year. +10 karma
  19. Starushka

    1.4.6 Official Feedback Thread

    - DOTF. The only thing i miss is a naboo starfighters flies off from the hangar on round start. Awesome map. - Great patch overall.
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