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  1. MaceMadunusus

    1.6 Feedback

    I believe those were supposed to be disabled with the exception of wrist laser, as they were pretty broken (And I have video proof of them being really broken). However, since I've only seen minor complaints it seems like some kind of other change leaked through, as the aiming was really far off...
  2. MaceMadunusus

    Technical Issue Tutorial won't complete and I Play button doesn't do anything

    The third tutorial is not currently available. That is why it says Unavailable, and the text is greyed out.
  3. MaceMadunusus

    [OUT OF SCOPE] How to get rid of santa hats?

    Settings -> Video -> Visual Options -> Seasonal Hats. Set them to off.
  4. MaceMadunusus

    Confirmed issues with scripting on tutorial missons

    There is a pseudo queue system for the dialogue on some parts. It is a really janky setup and sometimes it seems to freak out. I have found that it does eventually play, but for whatever reason it takes a really long time to play the voice line, far beyond any delays I put there. Not sure what...
  5. MaceMadunusus

    1.6 Feedback

    Sometimes there is a bigger picture at play. We did think about this. There is a reason knockback came with it, and FP drain, and other changes are scheduled for the near future. Just because we didn't get everything right immediately doesn't mean we aren't thinking about certain things, or...
  6. MaceMadunusus

    1.6 Feedback

    We updated the default binds config to deal with this. Its a pretty standard, much less jank configuration. However if you had a config before this, it doesn't work. I believe one of the issues with it getting auto replaced with the basejka config was fixed as well with this release. Yep it...
  7. MaceMadunusus

    List of each weapon and it's FP drains

    We don't have an updated list of everything and things will be changing fairly soon now that knockback is implemented. However, in the second round of backend changes that is still coming, a lot of the values for weapons will be able to be exposed to the UI. Which means that they can be put in...
  8. MaceMadunusus

    performance when leaving servers or getting kicked

    I gave you something to do that would help us investigate the cause. I didn't really have that problem when testing. I could setup an environment an environment on an older PC to check that out but it would take time. If its already loaded in-game, it shouldn't have to reload it when going...
  9. MaceMadunusus

    performance when leaving servers or getting kicked

    Initial connect load is intentionally supposed to take slightly longer, as the game pre-caches the default models. Its possible disconnect does as well because of all the assets needing to be loaded in the menu compared to the old one. Could run a test by setting the graphics to "Simple" and...
  10. MaceMadunusus

    1.6 Feedback

    We've had it in the patch notes for the last little bit at the very bottom where the files and manual download link is listed, though looks like we forgot to add it to 1.6's patch notes.
  11. MaceMadunusus

    1.6 Feedback

    Knockback is a really old feature that was in for the majority of the years MB2 has been around. This brings it back because of flinch not really working properly. However, we didn't quite get the values right and found a bug in it as well. Will be updated and fixed in the upcoming patch...
  12. MaceMadunusus

    Technical Issue language

    Go to Settings -> Gameplay -> Game Options 2. It will be at the bottom.
  13. MaceMadunusus

    1.6 Feedback

    That shouldn't be happening, as its just based on map entities and a server cvar. It should be completely separate from MBMode.
  14. MaceMadunusus

    1.6 Feedback

    Just load mb2_ps_korriban or mb2_ps_desert. Its not its own MBMode as its dependent on the map itself.
  15. MaceMadunusus

    MovieBattles II V1.6 Released

    Time, small team, trying to focus on making sure the new systems work rather than adding tons balance changes on top of it so that we're sure exactly the source of issues, list goes on.
  16. MaceMadunusus

    1.6 Feedback

    Dude, I called you out on this bullshit the last time you did it. We ran both a poll and an open beta on the projectile velocity increase. The community support for it was there. YOU never bothered to post a single bit of feedback in the FOUR separate open beta feedback threads. You're...
  17. MaceMadunusus

    1.6 Feedback

    Dodge changes were originally scheduled to come in this release as well. We were not satisfied with them in time. Hopefully we can get them out soon.
  18. MaceMadunusus

    MovieBattles II V1.6 Released

    Its funny you're targeting me again. I didn't do it. I was in Thailand without internet when others decided to do it. People who don't have autism. Don't blame and attack me for something I had zero part in. It wasn't my idea, nor did I implement it.
  19. MaceMadunusus

    MovieBattles II V1.6 Released

    Not sure, we want to redo the whole voting system and integrate RTV/RTE/RTM into the mod itself, but it will take time. Should only see it if they also have it. Otherwise it shows default model for that class.
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