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  1. MaceMadunusus

    Defiant's Screed Against 24/7 Servers: A Humble Response from a Humble Man

    Games keep a standardized ruleset for various reasons. Whether it be so people know what they are joining into, so newbies can understand the game better, so balance stays consistent across servers in a given game mode. Sure, you could argue that some games like DOTA, Overwatch, etc have added...
  2. MaceMadunusus

    Defiant's Screed Against 24/7 Servers: A Humble Response from a Humble Man

    Nice job at misrepresenting qwertys statement.
  3. MaceMadunusus

    Defiant's Screed Against 24/7 Servers: A Humble Response from a Humble Man

    We generally do not lock threads for that reason, unless its something we as a team have stated multiple times before. Those threads were generally locked for other reasons (even one by a community moderator who no one said anything to). We have not released a classic version of a map...
  4. MaceMadunusus

    Friendly fire/team damage in MB2

    This is my feeling as well. It is part of our identity. The tk system itself needs updates though.
  5. MaceMadunusus

    Please stop ruining mb2

    The people that worked on hilts and maps don't work on code and therefore cannot help with fixes and stability. Different Skillsets.
  6. MaceMadunusus

    Please stop ruining mb2

    Thats literally the opposite of our intent, if you've followed any of our words from even prior to 1.6. We've just gotten values for our wants wrong and need time to adjust further with some other changes. We did not want jedi/sith to receive a buff. Bugs and things are fixable, we thought we...
  7. MaceMadunusus

    Please stop ruining mb2

    You really haven't been here very long. Some developers have said similar things, before tR even existed. Locking threads is not an indicator of anything. We're also allowed to be frustrated with the lack of map diversity present within NA. Were humans too. It took 9 years for me to get...
  8. MaceMadunusus

    Kamino fix

    Imperials are already favored on the majority of maps. Rebels can be favored on this one, its their home territory. Also, you kinda said the same thing about the objective shift starushka presented to you, before I did it. How it would shift the balance of the map to be more favorable. Its a map...
  9. MaceMadunusus

    Kamino fix

    Problem is that, who decides what the proper meet up point is without really testing things to make sure it is correct? You can do what you said to iron things out, but if you're shifting imperial spawns that far forward, its very likely rebel spawns would need to be shifted in a way that needs...
  10. MaceMadunusus

    Kamino fix

    Its possible, but it isn't as simple as it sounds. Gotta have multiple test sessions to make sure you got the right spot, and multiple compiles if you got it wrong to adjust. Sure you could just throw the change out in the wild, but that isn't a good idea. Shifting the spawns up completely...
  11. MaceMadunusus

    Kamino fix

    I would personally like to do a much larger, pass over Kamino in the future. Creating multiple maps for multiple game modes for it in a relatively short period of time. All using a bunch of additional assets that are being created for the tutorials and cutscenes. So at least for me, this will...
  12. MaceMadunusus

    MovieBattles II V1.6.1 Released

    Gonna take some time for us to get the right values for knockback again. FP drains and stuff are also coming, but waiting on some further back end changes that will make balancing weapons quite a bit easier on us.
  13. MaceMadunusus

    Guys, I think I found real classic balcony dotf

    Then why didnt you distribute your solution if you're so fucking smart?
  14. MaceMadunusus

    Guys, I think I found real classic balcony dotf

    If you did, I feel like there is context missing. Because I don't remember the conversation going that way because you entirely missed the solution here from Puppy. You weren't aware of the MBassets4 bsp file. Which means, renaming the BSP you found in mb2_DOTF would be a harder solution for...
  15. MaceMadunusus

    Guys, I think I found real classic balcony dotf

    Change = Decompile + entity modification in my mind and probably spaghetti's too. You are putting words in my mouth. You should have said rename if that is what you meant. We did not lie.
  16. MaceMadunusus

    Guys, I think I found real classic balcony dotf

    Don't be an asshole just because I interpreted your question differently from what you intended and don't put words in my mouth just so that you can call me a liar. When you say CHANGE a bsp, to me that says decompile, entity modification, etc.
  17. MaceMadunusus

    Guys, I think I found real classic balcony dotf

    Thanks for proving my point. Because that isn't the solution. The actual solution is to /delete MBAssets4. Its easier for everyone to do. That is why we gave that answer. Its also easier to /delete the BSP. When you say "Change" a file, my brain went to modifying a few entities, or renaming...
  18. MaceMadunusus

    Guys, I think I found real classic balcony dotf

    You're missing part of the equation. Pay attention to the PK3's being used to do this. The main map is in the permanent MB2_DOTF.pk3, the troll map is in the MBAssets4.pk3. MBAssets4.pk3 is our "TEMPORARY EVENT" pk3 file. So it gets modified every time we add/remove event maps for halloween...
  19. MaceMadunusus

    Astromech Droid Class Concept

    So we have specs for a lot of class concepts that we have discussed over the years. One of them is Astromech, and it is something that has even come up on the forums after we made the original spec internally. However, I think in comparison, that the two specs listed here are incredibly basic...
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