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  1. MaceMadunusus

    New UI Sucks

    Yeah I know what you're talking about. The concern is more engine issues with doing that with click through, class limits, click eating, etc. I'll see if I can do it but I can't guarantee it. What we have now is still better than the old menu.
  2. MaceMadunusus

    New UI Sucks

    Yeah, which is why I'll make a second ui template so people can chose which path they would like to start with. I'll probably put the template one as default. This is valid feedback, however the criticism bit of it is a bit odd. Not sure how its counter intuitive compared to our old UI...
  3. MaceMadunusus

    New UI Sucks

    Should be fixed now with the hotfix. Was more a code issue not an issue with the new UI.
  4. MaceMadunusus

    New UI Sucks

    This is so dependent upon how the individual person goes through the menu. I can probably make a separate menu layout that makes it default though and people can just switch to it. Might be over a week before I have time to do that though.
  5. MaceMadunusus

    MovieBattles II V1.7.0.2 Released

    Not really, the hitboxes and animations don't work properly when doing that. Should we maybe make it an actual stance in the future? Sure, but right now it doesn't function properly and its going to mess with peoples ability to play.
  6. MaceMadunusus

    New UI Sucks

    The new UI is either less clicks depending on what you want to do, or equal. We have literally tested and counted this a number of times internally. It is not more clicks. The fact that you don't have to hit an okay button twice, is a huge benefit to the speed of things. The fact that you don't...
  7. MaceMadunusus

    MovieBattles II V1.7 Released

    Were working on them. I posted a speculative fix on discord that people can try, so long as they remove it when the hotfix goes live. Its only a fix for one of the bugs, but should help. If people want to avoid it for now, just be sure to click a point menu button or a model after selecting a...
  8. MaceMadunusus

    MovieBattles II V1.7 Released

    This tells me a lot of your issues are due to modded client. Whatever mod you have overwrote the main menu while possibly keeping point menus intact. This results in the value of ui_preset not being updated. Mods based on new ui need to be based on a ui_preset value of 2 as noted in the...
  9. MaceMadunusus

    Confirmed Custom model changing to default when pressing loadout after applying it

    It was the initial plan with the new UI system to have both, but the classic UI needs to be updated a lot to have the same features of the new UI. The old settings menu for example is really cramped and doesn't easily fit all the new stuff we added. I've been struggling just to get the new UI...
  10. MaceMadunusus

    Confirmed Custom model changing to default when pressing loadout after applying it

    Nah, this is pretty much all better, just coding resources were limited up to release. Just chose your build templates first, then chose model for now and you should be good. Old UI will hopefully ALSO be available in the future for people to chose. Just limited resources.
  11. MaceMadunusus

    Confirmed Custom model changing to default when pressing loadout after applying it

    This is not technically a bug, but intentional due to the limitations of the engine and how the new UI system works which is based on multiple sub menu files. JKA wasn't really meant to do things this way, but that is a lot of mb2. However, hoping to have a workaround in the future.
  12. MaceMadunusus

    MovieBattles II V1.7 Released

    Like spaghetti said, its overall faster (less clicks) or the same (same amount of clicks) and it has to not switch to a secondary menu set that sometimes doesnt pop up and you manually have to hit class config. Overall should be faster, just need time to get used to the new layout a bit so your...
  13. MaceMadunusus

    MovieBattles II V1.7 Released

    Theres a default option for the text, the default background is 0 0 0 0.75. There isnt a button to reset that though currently.
  14. MaceMadunusus

    MovieBattles II V1.7 Released

  15. MaceMadunusus

    MovieBattles II V1.7 Released

    The new UI RGB system still has some holes in it that need to be filled. Some things cant be added to it, or others don't work properly. However, things like the info menus should have text fully RGB'd. Not really in my control though, just need to expand the system more but thats a coder thingy.
  16. MaceMadunusus

    MovieBattles II V1.7 Released

    If you hit your class config keybind, it should bring up the build template menu by default, so you see both points and builds like normal. It only shows the model if you go through the escape menu. If it is not doing that, make sure you don't have any mods that mess with the main menu (I havent...
  17. MaceMadunusus

    MovieBattles II V1.7 Released

    nothing should have changed with it. :o
  18. MaceMadunusus

    MovieBattles II V1.7 Released

    Because we received a video showing how it could be abused and allow you to travel across DS main from the curved hall, to the elevator to control room in less time than a mandalorian flying with a jetpack. Someone found out how to abuse it far better than basically everyone, so its gone now.
  19. MaceMadunusus

    Dev Diary - Game Stats

    Like defiant said, no private data is being gathered so I don't think it applies? Plus, we would have to bump donation requirements significantly to do that. A large chunk of games do this same thing, but do not have it accessible to the public, its nothing new, even with GDPR and other things...
  20. MaceMadunusus

    Dev Diary - Game Stats

    Likely not, the processing requirements are pretty high for even just us to view them. For example it can take over a minute to generate the heatmap for just a few days of usage. We don't have particularly high powered servers to process all the information for viewing by a large number of...
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